Ending (Atelier Marie)

From Atelier Wiki
Jump to navigation Jump to search

There are a total of 7 endings in Atelier Marie: The Alchemist of Salburg. The original game featured six different endings. A seventh ending was added in Atelier Marie Plus.

Endings

"Legendary Person"

Having realised that her abilities are needed out in the countryside where access to healthcare and medicine is poor, Marie leaves Salburg and sets out on a journey. Tales of her fantastical adventures involving saving entire villages and defeating devils make their way back to the city and reach Schia, who can only wait for Marie's return one day. This is also the ending that serves as the basis for Atelier Elie: The Alchemist of Salburg 2.

"Two Legendary People"

Note: This is the 7th ending that was added in the Plus version of the game.

  • Marie and Schia must both be at level 50.
  • Marie must cure Schia with the Elixir.

"Savior of the City"

In this ending, Marie becomes an adventurer rather than an alchemist. At the end of the game, a poster of Marie can be seen at the academy.

  • Defeat Magician Faren.
  • Marie CANNOT be level 50, or it negates this ending.

"Researcher"

Marie becomes a researcher at the academy's Meister Rank. Although she once again becomes the worst performing student within the rank, the narrator is confident that Marie will be able to turn things around again through what she learned during her 5 years in the workshop.

  • Collect/craft every item in the game (100 in total). This does not include the weapons or armor in the game. An incredibly difficult ending to get, considering that there are several special items in the game to create which are only accessible by completing events.
  • This ending is considerably easier to get in the PS2 version of the game, as fairies can gather rare items independent of the player having to actually win the associated mini-games. As it is also the ending with the highest priority in this version, it can also easily overwrite every other ending unless the player is careful.

"Philosopher's Stone"

In this ending. Marie becomes a teacher.

Create item #89 (Ruby Prism) for this ending. This is an extremely complex item to make which requires a high alchemy level and several ingredients. Access to the secret room in the library is also required. The list of ingredients are as follows:

  1. Dunkelheit, which can only be obtained on the solar eclipse on the 18th of June of each year. Visit the closest forest on the 18th of June for this flower.
  2. Dragon Tongue, which can only be obtained by defeating the dragon Flammpfeil at Mount Wieland.
  3. Spirit Tear is a one of a kind item that is given to Marie by Schia after she is cured with an elixir.
  4. Aroma Materia is created by combining 1 rainbow water, 1 gold colored rock, 1 salt and 1 red semiantidote.

Additional requirements for this ending:

  • Marie CANNOT be level 50.
  • Schia must be cured, as this is the only way to get access to the Elemental Teardrop item.

"Normal Ending"

Marie graduates from the academy and opens up her own workshop with the help of Schia.

  • Make one level 4 item during the course of the game. There are a total of eight level 4 items in the game: Megacraft (#17), Liquid Solvent (#18), Power Pills A (#34), Power Pills B (#35), Nutrition Drink (#36), Spinach S (#61), Living Rope (#62) and Stun Recovery (#85).
  • Making a higher level item also qualifies, as long as it is at rated as a level 4 item or higher.
  • Marie CANNOT be level 50 for this ending.

"Bad Ending"

  • Fail to make any item that's level 4 or higher.

Gallery

References

  • All specific ending information gathered (to make this more complete) is from this guide. Screenshots and item information were already available on this wiki.