From Atelier Wiki
Jump to navigation Jump to search

Slags are the mysterious Golem-like creatures that appear in the games Atelier Ayesha: The Alchemist of Dusk, Atelier Escha & Logy: Alchemists of the Dusk Sky and Atelier Shallie: Alchemists of the Dusk Sea. Despite there being so many of them wandering around ruins, everything behind these creatures still remain a mystery.


Slags were originally created by Alchemists long ago to work. According to Keithgriff Hazeldine, slags aren't too difficult when it comes to creating life. After being created, they are low-grade living entities that multiply by themselves through unknown means. Despite communicating to each other by odor, they only make a distinct "Vur..." sound to other non-slag creatures. Prospectors such as Regina Curtis consider slags to be annoying due to them filling up the holes they recently dug and holds monthly slag exterminating parties to keep the slag population down by doing a big sweep of the ruins.

Later on, Ayesha meets Nio again in the Risengang Ruins - Lower in the company of Mini-Slag and a Carrier slag, who originally led Nio to the field of flowers in the ruins. Nio explains that the slags enjoy the smell of flowers and that they're actually calm and sweet, despite their assaults against people. She goes on to explain that the slags were all neglected and that they're all very lonely due to being isolated for hundreds of years (revealing that they can live for centuries).

Slags are mostly seen in various ruins, doing things from carrying things around to guarding certain areas of a ruin from intruders. Nobody knows why the slags are doing this; possible reasons are that they're trying to rebuild the ruins back to their former glory so people will return, or that they're simply trying to protect what's left of it, prompting them to assault anyone who enters the ruins, including prospectors. Whatever their true reason is, the slags are definitely creatures shrouded by mystery.

Types of Slags

In the land of Dusk, there are many types of slags, found thoughout the land. Though there are rare species of the common slags in certain places found in the world.

Mini-Slags: Small, round, mouse-like slags that are usually floating around various ruins in the game. Despite their cute appearance, Excavators have been attacked by them multiple times by them. They attack by tackling, spitting a ball of electricity, launching a blade of electricity with their tail, and firing a beam at them.

Carrier Slags: Large, human-like slags that are known for carrying, pushing, and rolling various things around the ruins for unknown reasons. Their more powerful counterparts, the Porter and Gatekeeper Slags, are known for guarding certain areas of the ruins. They attack intruders by using their large fists, throwing various materials they create from their chests at them.

Guard Slags: Medium, hound-like slags that are known for guarding the entire ruins from intruders. They are more faster than the other two types of slags and attack by using their sharp ears like a blade and uses the tail to inflict Slow on its victims by emitting a signal.

Box Slags: introduced in Atelier Escha & Logy.

Fish Slags: introduced in Atelier Escha & Logy.

Dragon Slags: A large, Dragon-type slag that is occasionally seen flying high above certain ruins, such as the Steinfeder. In Atelier Ayesha, Keithgriff reveals that Dragon slags were custom-made by Alchemists long ago created with the sole purpose of massacre, making them extremely dangerous encounters. This rare type of slag attacks by using its claws, creating a blizzard, and summoning Tera-Slags to create a barrage of beams to fire at its victims.

Tank Slags: A massive, six-legged, weaponized slag with the defense and firepower of a tank. These rare slags are known to be the size of a building and attack by using their massive arms, firing missiles from their shoulders, and firing a powerful blast from the cannon in their mouths. Tank slags are hinted to be the adult versions Mini-Slags.

Fortress Slags: A giant humanoid slag that makes its first appearance in Atelier Escha and Logy. Along with its reinforced body, its massive, disembodied arms are attached to its shoulders by unknown means. According to the document found in the Slag Graveyard these type of slags are rarely seen. Destroying them is the only way to stop their functions completely.