Items (Mana Khemia)
This is a list of all items that can be found in the game, Mana Khemia: Alchemists of Al-Revis.
Usable Items
These are items that can be used. Most of them are only available for use during a battle. Healing items however, can be used during battle or on the map. When using an item during battle it will be split into three categories: Heal, Attack and Support.
Heal Items | ||||||||
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Name | Description | Effect | Target | Element | Synthesis Recipe | E-Level | E-Effect | Sell Price |
Heal Jar | A basic healing medicine made from various extracts. | HP Heal (M) | Single Ally | Water | Healing Medicine | Variable | Healing (60-100), Effect Plus (81-100), HP+(S) (40-70), Muddy (0-50), Powdery (51-100) | 16 Cole |
X Heal | A Strong healing medicine made from select materials. | HP Heal (L) | Single Ally | Water | Healing Medicine | Variable | SP+(M) (60-100), Effect Plus (0-29), Effect Plus+ (81-100), Powdery (0-50), Muddy (51-100) | 104 Cole |
Heal All | A diffusive healing medicine created for a larger range. | HP Heal (S) | All Allies | Water | Spreading Medicine | Variable | HP+(L) (80-100), SP+(M) (40-60), Effect Plus (91-100), Muddy (0-39), Powdery (40-60) | 156 Cole |
Nectar | An imitation of the drink of the gods. | Awaken | Single Ally | Water | God's Drink | Variable | Stun+(M) (41-50), Critical+(M) (45-50), Effects Plus++ (25-45), Stinky (0-10), Aromatic (30-40), Dirty (71-100) | 72 Cole |
Super Nectar | Aged Nectar that now has a much stronger effect. | Max Recovery | Single Ally | Water | Super Juice | Variable | Tera Heal (71-100), Mega Heal (50-70), Stinky (0-20), Aromatic (50-70), Dirty (0-30) | 186 Cole |
Shining Grail | God had blessed this cup. Nectar flows naturally. | Awaken | All Allies | Earth | A Holy Cup | Variable | Heal All (80-100), Seele (80-100), Bright (20-60), Effect Plus+ (90-100) | 232 Cole |
Amber Soup | Extracts of stewed medicinal plant. Calms you down. | SP Heal (S) | Single Ally | Wind | Mental Stabilizer | Variable | SP+(S) (61-100), Effect Plus+ (61-100), Cure (80-100), Dull (0-60) | 30 Cole |
Tranquilizer | A strong stress relieving medicine. Slightly addictive. | SP Heal (L) | Single Ally | Wind | Mental Stabilizer | Variable | Boost (70-100), SP+(M) (60-100), Effect Plus+ (95-100), Detailed (70-94) | 164 Cole |
Elixir | The ultimate remedy to cure everything. | HP Full Heal and Cure Anomalies | Single Target | Water | Ultimate Remedy | Variable | Tera Heal (40-80), SP+(L) (70-100), Heaven's Gate (100), Bright (0-60), Godly (91-100) | 310 Cole |
Attack Items | ||||||||
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Name | Description | Effect | Target | Element | Synthesis Recipe | E-Level | E-Effect | Sell Price |
Ceramic Plate | A very heavy plate. Painful if thrown at somebody. | Phys ATK (S) | Single Enemy | Earth | Flaming BBQ | Variable | Choke (0-100), DEF+(M) (80-100), Round (100) | 162 Cole |
Flame | A basic bomb filled with gunpowder. | Fire Dmg (S) | Area (M) | Fire | Bomb | Variable | Flame Gaze (30-100), Plus Range (0-29), Effect Plus (61-100), Orgasmic (30-60) | 58 Cole |
Tera Flame | The ultimate bomb made of many Flames. | Fire Dmg (L), Knockback | All Enemy | Fire | Super Bomb | Variable | Flame Gaze (60-100), Hellwave (0-30), Crude (60-100), Detailed (15-25) | 206 Cole |
Bomb Ice | An ice bomb. It will freeze everything upon explosion. | Ice Dmg (S) | Area (M) | Water | Bomb | Variable | Ice Storm (60-100), Effect Plus+ (91-100), Cold (0-100) | 66 Cole |
Bobomb Ice | A series of Bomb Ice were tied together for max effect. | Ice Dmg (L) | All Enemy | Water | Super Bomb | Variable | Ice Storm (0-40), Ice Volley (60-100), Cold (30-100) | 206 Cole |
Lightning Rod | This lightning rod produces electricity instead. | Ltng Dmg (S) | Single Enemy | Wind | Bomb | Variable | Lightning (0-100), Plus Range+ (0-10), Electrifying (0-100) | 80 Cole |
Thunder Rod | A dangerous rod that causes huge sparks. | Ltng Dmg (L) | All Enemy | Wind | Super Bomb | Variable | Lightning (0-40), Plasma Ray (60-100), Electrifying (60-100) | 206 Cole |
Uni | A spikey fruit with poisonous thorns. | Phys ATK (S) | Single Enemy | Earth | In Wind's Corridor - Mist/Random | 50 | Poison | 2 Cole |
Big Uni | A large Uni. More effective. | Phys ATK (S), Poison | Single Enemy | Earth | In Dragon's Grave - Bone Grove/Random | 50 | Poison, Grand Ray | 25 Cole |
Uni Bomb | A bomb that explodes with spikes. | Magic (S), Poison | Area (S) | Fire | Exploding Uni | Variable | Flare Rain (60-100), HP+(M) (0-40), Thorny (80-100) | 88 Cole |
Big Uni Bomb | A more dangerous and larger Uni Bomb. | Magic (S), Poison | Area (M) | Fire | Uni the Great | Variable | Venom (0-40), Hellwave (70-100), Alarming (60-100), Thorny (60-100), Orgasmic (0-30) | 160 Cole |
Uni God | A bomb in the image of the Uni god. | Magic (S), Poison | Single Enemy | Neutral | The Mystic Uni | Variable | Heaven's Gate (90-100), CS Cost-(L) (0-10), Effect Plus++ (85-90), Godly (80-100), Thorny (0-30) | 276 Cole |
Orange Bomb | An orange bomb that smells citrusy. | Magic (S), Sleep | Single Enemy | Fire | Fruit Bomb | Variable | SPD+(S) (0-100), HP+(M) (70-100), Fruity (90-100) | 68 Cole |
Big Orange Bomb | A stronger, jumbo size Orange Bomb. | Magic (M), Sleep | Area (M) | Fire | Uni the Great | Variable | HP+(L) (70-100), Ice Volley (80-100), Alarming (0-40), Fruity (80-100) | 120 Cole |
Lando Bomb | A light, easy-to-use sweet aromatic bomb. | Magic (S), Seal | Single Enemy | Fire | Sweet Fruit Bomb | Variable | Stun+(M) (0-100), MGK+(M) (70-100), Fruity (90-100) | 78 Cole |
Big Lando Bomb | For those who need an even bigger bomb. | Magic (M), Seal | Area (M) | Fire | Uni the Great | Variable | Nightmare (80-100), Plasma Ray (50-100), Alarming (0-30), Fruity (80-100), Orgasmic (0-30) | 138 Cole |
Globe | A spinny, breakable object. Often used to throw around. | Damage (M) | Single enemy | Earth | Twirly Thing | Variable | Calamity (0-20), Tempest (80-100), Effect Plus++ (100), Round (80-100), Outer Space (0-20) | 176 Cole |
Stellar Globe | A stellar model that implodes upon shock. | Damage (M), Slow | Single Enemy | Earth | Twirly Thing | Variable | Call Meteor (99-100), CS Effect+(L) (11-20), Plus Range++ (22-25), Grand Ray (0-10), Outer space (50-100) | 438 Cole |
Support Items | ||||||||
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Name | Description | Effect | Target | Element | Synthesis Recipe | E-Level | E-Effect | Sell Price |
Cure Jar | Neutralizes poisons and effects within the body. | Cure Anomaly | Single Ally | Earth | Curing Medicine | Variable | MGK+(S) (30-100), RES+(S) (50-100), Plus Range (80-90) | 28 Cole |
Unipuni Pudding | A very encouraging pudding. | ATK Up, DEF Up | Single Ally | Earth | Pudding | Variable | Mega Heal (65-100), Sweet (60-100), Puni (90-100) | 98 Cole |
Cheesecake | Homemade cheesecake that enlightens you. | MGK Up, RES Up | Single Ally | Water | Traditional Cake | Variable | Seele (70-100), Cure (40-100), Effect Plus+ (0-25), Stinky (0-10), Aromatic (80-100), Bitter (11-25) | 74 Cole |
Pumpotatokin Pie | A pie that shields the consumer with Pumpotatokin Skin. | Guard Chance | Single Ally | Earth | Traditional Cake | Variable | DEF+ (M) (40-80), RES+ (M) (40-100), Plus Range (81-90), Stinky (0-10), Aromatic (80-100) | 82 Cole |
Sweetsland | A snack theme park that lures you to a world of taste. | Shield Wall | All Allies | Earth | Sweets Paradise | Variable | Seele (0-100), Heal All (75-100), Effect Plus++ (100), Gorgeous (40-74), Theme Park (0-25) | 300 Cole |
Veggielicious | A very bitter drink made of select healthy vegetables. | Dispel Buff | Single Enemy | Water | Fruit Juice | Variable | CS Effect+ (S) (60-100), Cure (70-100), Bitter (0-30), Sweet (70-100) | 52 Cole |
Veggie Purple | An unnatural purple drink that purifies. | Cure Anomaly, Auto Heal | Single Enemy | Water | Fruit Juice | Variable | CS Effect+ (M) (40-100), Mega Heal (50-79), Heal All (80-100), Bitter (0-20), Sweet (90-100) | 94 Cole |
Divine Shield | A device to create a magical shield. Slightly inaccurate. | Guard Chance | Single Ally | Earth | Radiating Disc | Variable | Flame Rain (80-100), DEF+(M) (50-100), Plus Range (90-100), Holy Power (50) | 182 Cole |
Misty Curtain | A rainbow curtain that weakens fire, ice, and lightning. | Triple RES | Single Ally | Wind | Magic Stake Cloth | Variable | Silent (70-100), RES+(M) (50-100), Plus Range (90-100), Holy Power (50) | 138 Cole |
Material Items
Material Items are the items that will be needed for the synthesis. These can be obtained through harvesting,mining, fishing, and collecting throughout dungeons. Some items can be obtaining simply through buying in stores or defeating certain monsters using Jess's Funny Pouch skill. The E-Effect that comes from these items are used to upgrade the character's armor and weapons with different effects such as raising their current HP and SP, equip them a Common Skill, and even giving them powerful effects such as "Guts" which increases the chance of surviving a powerful attack with one 1HP remaining.
Gatherable Items | ||||||
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Name | Description | Element | Location | E-Level | E-Effect | Sell Price |
Clearwater | Mineral drinking water from the clearest river. It can be found in many places, though. | Water | Workshop, Living Forest/Pond | 55 | Healing | 1 Cole |
Brown Groundwater | Impure spring water from underground. Not drinkable, but very important for alchemy. | Earth | Cafeteria (Chapter 5) | 60 | ATK+(S), Stun+ (S) | 3 Cole |
Goat Milk | Milk from a goat. Thick and nutritious. Used for many dairy products. | Water | Cafeteria | 36 | Healing | 3 Cole |
Marine Water | Pure water that can be extracted in rare spots of the deep sea. Has all the vitamins needed. | Water | Student Store (Chapter 4), God's Scar/Pond | 75 | Half | 5 Cole |
Dunkelhite | A rare flower that blooms once in a few years. But a bunch were discovered in the Dragon's Grave. | Fire | Dragon's Grave - Cave of Origin/Harvest | 10 | CS Effect+(M) | 32 Cole |
Spinacherb | A plant with many healthy nutrients. It is bitter, but is edible when cooked. | Earth | Living Forest/Random | 55 | HP+(S) | 1 Cole |
Purplinacherb | Mutated Spinacherb where the perplina pigment went crazy. Deathly bitter, but 10x the nutrients. | Earth | Wind's Corridor - Abyss/Harvest | 75 | HP+(L) | 19 Cole |
Gash Twig | A pungent smelling twig. It was used to wake people up, but no one uses it anymore these days. | Wind | Living Forest/Harvest | 60 | MGK+(S), RES+(S) | 1 Cole |
Kittynip | A weed that cats have fun playing with. Good quality ones can be sold for high prices. | Wind | God's Scar/Harvest | 70 | SP+(M), HP+(M) | 27 Cole |
Eicheloa | A typical mushroom that grows on trees. It can be used as medicine and food, especially roasted. | Earth | The Heights/Harvest | 60 | ATK+(S), DEF+(S) | 1 Cole |
Poison Shroom | Poisonous mushroom with purple spots. It extracts poisons from the darkness of the night. | Earth | The Heights/Harvest | 20 | Poison | 3 Cole |
Tercia Pollen | Pollen that has healing powers, but some people can have allergic reactions to it. | Water | Wind's Corridor - Abyss/Harvest | 80 | MGK+(L), Venom | 19 Cole |
Taun | Weeds containing little magic, used in many synthesis. Almost as common as the Spinacherb. | Fire | Millenium Tree/Random | 65 | HP+(M), MGK+(M) | 11 Cole |
Huffin | A tree with a pretty white flower. It is rare in this region and there's only the one in The Heights. | Water | The Heights/Huffin Tree | 70 | Healing | 3 Cole |
Carrotato | A red, thin potato. Only one can be harvested per plant. It is strong in taste unless cooked. | Earth | Cafeteria, Old Schoolhouse/Harvest | 30 | ATK+(S) | 2 Cole |
Dirt | Super normal dirt. Usually mixed with water for alchemy. Available on campus. | Earth | Old Schoolhouse/Harvest | 55 | HP+(S) | 2 Cole |
Red Dirt | Red colored dirt. It has a lot of iron in it. It can only be found in the deep layers of earth. | Fire | The Heights/Harvest | 65 | Flame Gaze, HP+(M) | 4 Cole |
Black Dirt | Very black dirt that contains a lot of nutrients. It tastes sweet. Plants grow faster in this soil. | Earth | Dragon's Grave - Bone Grove/Harvest | 75 | DEF+(M), ATK+(M) | 12 Cole |
Belgrade Potato | Potato produced by Master Belgrade. It is hard like rock when raw, but soft when cooked. | Earth | Old Schoolhouse - Harvest | 65 | HP+(S) | 2 Cole |
Burdock Straight | A vegetable that is a straight root. Not recommended for weak jaws or teeth. | Earth | The Heights/Harvest | 60 | ATK+(S) | 4 Cole |
Burdock Curve | A mutant Burdock Straight. It is harder to harvest, but awards the work with great taste. | Earth | Mana Ruins - Interior Heights/Harvest | 80 | ATK+(L), Critical+(M) | 28 Cole |
Radish | A spicy vegetable. It is best to eat a day after it's been grated. It is super spicy when fresh. | Wind | Mana Ruins - Outskirts/Harvest | 65 | Cure | 12 Cole |
Medicinal Radish | A Radish that soaked up all the nutrients in the earth and is now medicinal. It is spicy and bitter. | Wind | Dragon's Grave - Bone Grove/Harvest | 85 | Seele | 22 Cole |
Shinke Onion | A vegetable with a sharp, needle tip. It is dangerous, but kids use it as a toy for the thrill. | Water | God's Scar/Harvest | 10 | ATK+(L), Critical+(L) | 41 Cole |
Pumpotatokin | A potato with a hard, green skin. The soft inside is edible, but it is hard to get to it. | Earth | Mana Ruins - Outskirt/Harvest | 75 | DEF+(M), RES+(S) | 12 Cole |
Bitter Grape | A very bitter grape. It must be processed before eating, but some find a strange liking to it fresh. | Wind | Cafeteria (Chapter 5), Millenium Tree/ Harvest | 35 | RES+(S) | 22 Cole |
Night-in-grape | Bitter grape that is harvested at night. It is unbelievably fruity and not bitter at all. | Wind | Millenium Tree/Harest (Night) | 60 | Lightning | 31 Cole |
Muscat | The king of grapes. Each fruit is worth a gem. Organic ones are very expensive. | Wind | Resource Center Dungeon/Vendor, Wind's Corridor - Abyss/Harvest | 80 | Cure | 37 Cole |
Tangerine | A sweet and tangy fruit. Very useful from skin to seed. Bad ones tend to be very sour. | Water | Cafeteria, Millenium Tree/Harvest | 55 | MGK+(S) | 22 Cole |
Sunrise Orange | Only available in the morning. If picked in the afternoon, it will no longer be sweet. | Water | Millenium Tree/Harvest (Morning) | 70 | Ice Storm | 31 Cole |
Mandarin Orange | An aromatic fruit, similar to the Tangerine. It is rather large in size and is hard to eat. | Water | Resource Center Dungeon/Vendor, Wind's Corrdor - Abyss/Harvest | 80 | Cure, Healing | 37 Cole |
Yubana Fruit | A strangely shaped fruit. Sounds will delay inside it, but no one knows why. Full of mysteries. | Earth | Wind's Corridor - Abyss/Harvest | 60 | DEF+(L), MGK+(M) | 37 Cole |
Dried Yubana | A dried, hollow Yubana Fruit. Used often as a bowl, but stinks if it is not dried properly. | Earth | Wind's Corridor - Abyss/Harvest | 75 | Mega Heal, Boost | 37 Cole |
Yubana Flower | A flower that wilts fast because of the fruit. But it will revive the next day. | Earth | Wind's Corridor - Abyss/Harvest | 90 | Useless, Heal | 37 Cole |
Lando | A slightly sweet and tangy, popular red fruit. It will ripen very fast. | Fire | The Heights/Random | 60 | Lightning, Flame Gaze | 10 Cole |
X-Lando | A Lando that has been ripened for a long time. The taste is very extreme. | Fire | Millennium Tree/Harvest (Night) | 20 | Critical+(M) | 22 Cole |
Sweet Lando | A ripe, sweetened Lando. A little heavy, and can cause cavities if eaten too often. | Fire | Millennium Tree/Harvest (Morning) | 90 | Daze+(M) | 31 Cole |
Canone Rock | A rock with igniting elements. It can be lit on fire, and act as a match. | Fire | Student Store, Mana Ruins - Outskirts/Mine | 60 | Flame Gaze | 20 Cole |
Glacier Stone | A rock that is constantly cold. You won't need AC in the summer as long as you have this. | Water | Student Store, Mana Ruins - Outskirts/Mine | 65 | Ice Storm | 20 Cole |
Thunder Stone | An electric stone. Caution when handling near water, though it is too weak to kill anyone. | Wind | Student Store, Mana Ruins - Outskirts/Mine | 65 | Lightning | 20 Cole |
Raw Komet Ore | A rock that becomes a high quality gem by polishing it. But it is worth more as a bumpy ore. | Earth | Mana Ruins - Abyss/Mine | 75 | CS Cost-(M), DEF+(L) | 57 Cole |
Super Komet | A large Komet that has been polished by nature. Worth a lot more than normal. | Earth | Old Schoolhouse - Closed Area/Mine | 100 | Call Meteor, Heavy | 91 Cole |
Gravity Stone | Another world's ore that generates anti-gravity. It has caused a revolution in Alchemy history. | Wind | Dragon's Grave - Cave of Origin/Mine | 90 | SPD+(M), RES+(L) | 68 Cole |
Legien Steel | An ore that is used as material for generic metals. It is easily processed by alchemy. | Earth | Campus Grounds, Old Schoolhouse/Random | 55 | DEF+(S), Lightning | 20 Cole |
Cyprus Copper | An orange colored ore that is easy to process. It is used as equipment and synthesis materials. | Fire | Resource Center/Vendor, Wind's Corridor - Mist/Random | 60 | DEF+(S), RES+(S) | 28 Cole |
Preuve Lead | A very heavy ore, found deep inside the earth. It is hard to dig out, and is not very useful. | Water | Campus Grounds, Dragon's Grave - Bone Grove/Mine | 70 | Heavy | 28 Cole |
Elemia Silver | A white, glowing ore with poers of Mana. It can be used as amedium for magic, as well as for amor. | Wind | Old Schoolhouse - Closed Area/Mine | 75 | MGK+(M), SP+(S) | 37 Cole |
Pendelook | A bluish white jewel that is said to be a crystallized soul. A larger jewel has more powers. | Water | Mana Ruins - Bottom Center/Random | 80 | MGK+(L), Tornado | 68 Cole |
Carbon Boulder | A black, shiny rock. Its powder can be used as gunpowder, but you should be very careful. | Earth | Dragon's Grave - Heaven's Road/Mine | 55 | ATK+(S), RES+(S) | 28 Cole |
Chrome Crystal | A translucent, hexagonal crystal. It is popular among the girls as an accessory. | Wind | Student Store, Dragon's Grave - Bone Grove/Mine | 75 | RES+(M), Ice Rain | 28 Cole |
King Tuna | The king of fish. Its sharp flavor is popular as sashimi, but it can also be used for equipment. | Water | Mana Ruins - Bottom Center/Fish, Dragon's Grave - Cave of Origin/Fish | 95 | Sumo Heavy, Attack Spec | 66 Cole |
Queen Tuna | The queen of fish. More fatty than the King Tuna, but requires more skill to fish up. | Water | Mana Ruins - Bottom Center/Fish, Dragon's Grave - Cave of Origin/Fish | 100 | Sumo Heavy, Defense Spec | 66 Cole |
Bonita | A giant fish that is supposed to be good luck. It has a poison that can get a cat drunk. | Fire | The Heights/Pond | 65 | ATK+(M), DEF+(M) | 20 Cole |
Endless Seaweed | A slightly annoying seaweed that will grow endlessly. It's too big to eat. | Water | The Heights/Pond | 60 | MGK+(M) | 5 Cole |
Sharkgill | A shark with sharp fangs. It will bite at anything, so it's easy to fish up, but it can bite you too. | Water | Resource Center/Vendor, Mana Ruins - Bottom Center/Fish | 70 | Critical+(L), Daze+(L) | 41 Cole |
Strom Shell | A spiral shellfish with a twirling shell. It will hypnotize you if you stare at it. | Earth | The Heights/Pond | 60 | DEF+(S) | 5 Cole |
Joker Fish | A fish with very fat lips. If you don't look at the lips, its eyes are very cute. | Fire | The Heights/Pond | 55 | Grand Ray | 5 Cole |
King Crab | A long legged crab. Easy to peel when boiled. It exists only to be eaten. | Fire | Dragon's Grave - Bone Grove/Pond | 60 | RES+(M), Ice Volley | 20 Cole |
Blowfish-X | A Tiger Blowfish that has lived more than a few years. Has a dangerous amount of poison. | Earth | Dragon's Grave - Bone Grove/Pond | 15 | Stun+(M), Venom | 20 Cole |
Tiger Blowfish | A tiger striped fish with fatal poison. It doesn't work on cats, and are their favorite. | Earth | The Heights/Pond, Dragon's Grave - Bone Grove/Pond | 70 | Daze+(S), Stun+(S) | 5 Cole |
Chinook | A grown up Trout. From now on, it is on its own. Only the weight can tell how old it really is. | Fire | The Heights/Pond | 75 | Blizzard, Mega Heal | 41 Cole |
Trout | A grown up Masou. It looks the same, but its weight is heavier. Still fresh as always. | Earth | The Heights/Pond | 65 | Hellwave, HP+(M) | 20 Cole |
Masou | A newborn Chinook. Its weight will increase with age, but its size will not change. Mystery. | Wind | The Heights/Pond | 55 | Stun+(S) | 5 Cole |
Puniball | A Puni part that jiggles when touched. A healing item, but it's still a Puni part. | Water | Wind's Corridor - Mist/Random | 55 | RES+(S) | 3 Cole |
Brownie Mask | A Brownie will never take off its mask, until they die. None have ever seen their true face. | Earth | Wind's Corridor - Mist/Random | 65 | Silent, ATK+(S) | 8 Cole |
Tuft | A hairball of a shedding, young kobold. It is soft, and smells like the sun. | Wind | The Heights/Random | 55 | Stun+(S) | 3 Cole |
Knot | A hairball of an old kobold. It is rough and kotty, but is proof of an adult kobold. | Wind | Millennium Tree/Random | 80 | Daze+(M) | 24 Cole |
Shiny Moustache | A bright moustache, said to appear on kobolds beyond their limit. These kobolds become chieftains. | Water | God's Scar/Random, Resource Center - Unorganized Zone/Random | 90 | Mega Heal, Vortex | 81 Cole |
Beast Fang | A common fang of a carnivorous beast. Sizes may vary, but they are all sharp at the tip. | Fire | 55 | Poison | 8 Cole | |
Monster Bone | A strange shaped bone of a monster. It emanates an evil aura that attracts other evill. | Fire | 70 | Nightmare, Half | 44 Cole | |
Dragon Bone | The bone of a grand dragon. It can be used for medicine and accessories to make strong items. | Fire | 75 | Stun+(L), ATK+(M) | 56 Cole | |
Dragon Scale | A scale that has strong resistance to various attacks. One is enough to make a piece of equipment. | Water | 100 | Tempest, RES+(M) | 68 Cole | |
Dragon Tongue | Used as nutritional fortification and for longevity. It tastes very gamey. | Fire | 100 | Teraflame, AP Gain+ | 81 Cole | |
Angel's Slip | Its soft touch will remind you of an angel's wing. It is, however, quite revealing. | Wind | 70 | Healing, RES+(S) | 16 Cole | |
Devil's Panties | It is revealing, yet cute. Perfect for its name. But not recommended for use during winter. | Water | 70 | Provoke, Critical+(M) | 44 Cole | |
Rainbow Feather | A prismatic feather that changes colors. It is said to bring good luck. | Wind | 85 | SPD+(L) | 95 Cole | |
Crimson Feather | A Harpy's wing, died crimson red. If you find one, a Harpy nest is close by. | Fire | 55 | Flame Gaze, SPD+(S) | 16 Cole | |
White Feather | A pure, snow-white feather that is soft and light as down, off of an uncommon white bird. | Wind | 65 | SP+(S), SPD+(S) | 24 Cole | |
Black Feather | A pitch black feather that will make you feel depressed when you look at it. | Wind | 100 | Venom, SPD+(M) | 68 Cole | |
Glowing Petal | A bright flower petal that glows in the dark. It can be used as path markers at night. | Earth | 80 | Boost, RES+(L) | 56 Cole | |
Blue Petal | A blue flower petal that is most likely from a very huge plant. Can be found often in the bushes. | Water | 60 | Ice Storm | 3 Cole | |
Red Petal | A blood-red flower petal of a man-eating plant. You don't want to know why it's so red. | Fire | 65 | Critical+(S) | 3 Cole | |
Wild Meat | Perfectly aged meat of a wild animal. It is best when grilled over an open flame. | Fire | 55 | Daze+(S) | 2 Cole | |
Rotten Meat | Wild animal meat that has changed colors for being out too long. Try it, only if you dare. | Earth | 10 | Silent, Curse | 2 Cole | |
Golden Meat | A shiny piece of meat from a golden pig. Supreme pork, both in nutrition and taste. | N/A | 75 | Teraflame, Blizzard | 45 Cole | |
Worn Weapon | A memento of a sad, nameless adventurer. It's useable after a little fixing up. | Earth | 60 | Critical+(S), ATK+(S) | 8 Cole | |
Worn Armor | Useless beaten up armor that was used by an adventurer. It has eroded so badly you can't even tell. | Wind | 60 | DEF+(M), SPD+(S) | 44 Cole | |
Woodchip | Pieces of a tree that fell against the wind. Not pillar worthy, but it might come in use. | Earth | 55 | Stun+(S) | 3 Cole | |
Giant Woodchip | An unusually big piece of wood. It is in good condition, and is worthy of complicated use. | Earth | 65 | Stun+(M), Refresh | 16 Cole | |
Soul of Darkness | A chaotic collective of demonic souls. Just holding it might attract other evil spirits. | Water | 15 | SP+(S) | 24 Cole | |
Gear | A typical cog used for various devices. Combine them to perform any precise movements. | Fire | 60 | ATK+(S) | 4 Cole | |
Grand Gear | A rather large cog. It has the same number of gears but is more precise. | Fire | 70 | ATK+(M) | 32 Cole | |
Little Gear | A tiny, but functioning cog. It is more precise, but harder to handle. | Fire | 80 | ATK+(S), Critical+(S) | 21 Cole | |
Monster Cookie | A cookie with mystery ingredients that bakes in the shape of a monster. Cinnamon flavor. | Fire | Jess/Funny Pouch | 55 | Provoke | 10 Cole |
Puni Gummi | A Puni shaped gummi. The special formula reproduces the exact Puni texture. | Water | Jess/Funny Pouch | 60 | Stun+(S), Daze+(S) | 10 Cole |
Puppy Paw Flan | Chocolate flavored flan made in the shape of a puppy paw. A wonderful little treat. | Earth | Jess/Funny Pouch | 65 | Half, HP+(S) | 10 Cole |
Taiyaki | A beautifully made sweet treat, filled with red bean paste to the tip of the tail. | Water | Jess/Funny Pouch | 60 | Critical+(M) Tornado | 39 Cole |
Candy Eye | Candy that looks exactly like an eye of a demon. But it is strawberry milk flavored. Yum. | Water | Jess/Funny Pouch | 55 | Flame Gaze, Ice Storm | 18 Cole |
Scale Chips | Fried scales. A very interesting texture, but the ingredients are... unknown. | Wind | Jess/Funny Pouch | 75 | HP+(L), SP+(M) | 79 Cole |
99% Chaos Choco | The best selling chocolate in hell, laced with chaos. Has a very strong chaos taste. | Fire | Jess/Funny Pouch | 80 | Tempest, Calamity | 79 Cole |
Vanilla Syrup | The best syrup with a lasting sweetness. This syrup will make any snack better. | Water | Jess/Funny Pouch | 60 | RES+(M), Critical+(M) | 28 Cole |
Rocks rock! | A rock-like sugar candy. Be careful not to mix with normal rocks. | Fire | Jess/Funny Pouch | 65 | Thunder Rain, ATK+(M) | 51 Cole |
Long Ice Cream | A long and tall soft serve ice cream. Much skill is needed when trying to eat it. | Water | Jess/Funny Pouch | 70 | Stun+(M), Ice Storm | 51 Cole |
Meringue Whip | A light, smooth whip of pure white, semi-sweet cream. For that extra touch in your everyday meal. | Water | Jess/Funny Pouch | 100 | AP Gain+ | 65 Cole |
Earth Core | A crystallized soul of Diemia, the Mana of Earth. Has strong potential Ether Effects. | Earth | Bonus Dungeon/Random | 50 | DEF++, Daze++ | N/A |
Wind Core | A crystallized soul of Silwest, the Mana of Wind. Has strong potential Ether Effects. | Wind | Bonus Dungeon/Random | 50 | SPD++, Attack Spec+ | N/A |
Aqua Core | A crystallized soul of Nymph, the Mana of Water. Has strong potential Ether Effects. | Water | Bonus Dungeon/Random | 50 | RES++, Critical++ | N/A |
Flame Core | A crystallized soul of Uru, the Mana of Fire. Has strong potential Ether Effects. | Fire | Bonus Dungeon/Random | 50 | ATK++, Stun++ | N/A |
Metal Core | A crystallized soul of Zweg, the Mana of Metal. Has strong potential Ether Effects. | Earth | Bonus Dungeon/Random | 50 | MGK++, SP++ | N/A |
Nature Core | A crystallized soul of Dour, the Mana of Wood. Has strong potential Ether Effects. | Water | Bonus Dungeon/Random | 50 | HP++, Regenerate | N/A |
Mist Core | A crystallized soul of Faustus, the Mana of Illusion. Has strong potential Ether Effects. | Wind | Bonus Dungeon/Random | 50 | Block, Defense Spec+ | N/A |
Soul Core | A crystallized soul of Aion, the Mana of Life. Has strong potential Ether Effects. | Fire | Bonus Dungeon/Random | 50 | Guts, Last Stand | N/A |
Force Core | A crystallized soul of Eital, the Mana of Light. Has strong potential Ether Effects. | Water | Bonus Dungeon/Random | 50 | CS Effect++, CS Cost-- | N/A |
Eternal Core | A crystallized soul of Luplus the Mana of Time. Has strong potential Ether Effects. | Wind | Bonus Dungeon/Random | 50 | Death Blow, Quick | N/A |
Synthesizable Items | ||||||
---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | E-Level | E-Effect | Sell Price |
Flour | A pure white powder made from crushing some grain. The one necessity in most cooking. | Variable | Variable | 14 Cole | ||
Salt | The basic spice to cooking. It can taste different depending on the ingredient used. | Variable | Variable | 32 Cole | ||
Black Powder | Blasting powder made from very flammable material. Take great care when handling, or else... | Variable | Variable | 94 Cole | ||
Polish Powder | Grainy powder used to polish other objects. It takes some time and skill to make it work. | Variable | Variable | 52 Cole | ||
Shiny Powder | Sparkly, snowflake powder infused with Mana powers. Used in many complicated syntheses. | Variable | Variable | 172 Cole | ||
Magical Clay | Alchemically enhanced clay that is easily processed and easily sculpted. | Variable | Variable | 46 Cole | ||
Blood Clay | Red clay infused with the power of life. It continues to pulse, much like a heart. | Variable | Variable | 122 Cole | ||
Black Steel | Steel with a black shine. A basic metal used for various items in alchemy. | Variable | Variable | 66 Cole | ||
Red Steel | A red glowing magic steel, infused with the power of flames. It emanates warmth to those around it. | Variable | Variable | 126 Cole | ||
Blue Steel | A dull glowing magic steel, infused with the power of water. It carries a very cold aura. | Variable | Variable | Cole | ||
White Steel | A white magic steel, infused with the power of the wind. It is light like air but strong like steel. | Variable | Variable | Cole | ||
Altena Ingot | Silver, blessed with holy powers. Very hard metal that is used for complicated syntheses. | Variable | Variable | Cole | ||
Gold Bullion | The ultimate goal of alchemy. But its only one of the graduation goals at Al-Revis Academy. | Variable | Variable | Cole | ||
Black Liquid | A liquid that rots and rots until it turns black. It will melt everything except glass. | Variable | Variable | Cole | ||
Nicro Cloth | Common cloth. It is cheap but durable, so it is popular among students. Made for practicality. | Variable | Variable | Cole | ||
Pleather Cloth | Synthesized cloth that feels like leather, but is made of everything but animal leather. | Variable | Variable | Cole | ||
Silky Cloth | A very touchable white cloth. Used for luxury clothing designs. | Variable | Variable | Cole | ||
Formell Fabric | Cloth woven with the unique technology of a faraway land. Very durable and light. | Variable | Variable | Cole | ||
Goat Cheese | Popular cheese with thick flavor and strong smell. It is best when aged for 3 years. | Variable | Variable | Cole | ||
Bacon | Animal meat smoked over woodchips. The fat and smoke are key to its taste. | Variable | Variable | Cole | ||
Smoked Fish | Smoked fish. The taste depends on the fish you use. | Variable | Variable | Cole | ||
Liquid Metal | A substance that is metal, but liquid. It had been a great discover in alchemy history. | Variable | Variable | Cole | ||
Preservative | A preservative that, miraculously, has no effect on health. But people still try not to use it. | Variable | Variable | Cole | ||
Dietary Fiber | A thin fiber that is extracted from vegetables. Very durable and is not easy to cut. | Variable | Variable | Cole | ||
Silver Thread | Silver was woven into this thread using alchemy. Its magic makes it very durable. | Variable | Variable | Cole | ||
Clear Fiber | A clear, ultra thin thread. If you lose it, you will never be able to find it again. | Variable | Variable | Cole | ||
Plosion | Substance that increases explosive power. The material itself is not flammable. | Variable | Variable | Cole | ||
Le Merou Cog | Once made, it can never be taken apart because of its complicated nature. | Variable | Variable | Cole | ||
Eternal Turnkey | A spring that will continue to move forever, though, it is rather useless. | Variable | Variable | Cole | ||
Zettel | A common piece of paper. It can be used for various purposes, and is easy to synthesize. | Variable | Variable | Cole | ||
Holy Crest Paper | Magical paper used for important documents. It keeps its quality for over a thousand years. | Variable | Variable | Cole | ||
Apollo's Diapason | A model of the diapason that Sir Apollo rang himself. The vibration works well as a massage. | Variable | Variable | Cole | ||
Fortune Ring | Three intertwined rings make this charm a travelers' favorite. It is to pray for safety. | Variable | Variable | Cole | ||
Galilean Scope | A thermometer with spheres that float and change colors. It can measure up to 1/1000 of a degree. | Variable | Variable | Cole | ||
Pentagle | A crystallized form of a very pure soul. Used as an energy source for powerful magic. | Variable | Variable | Cole | ||
Brilliant Stone | A holy stone blessed by guardian prayers. It has evil warding powers that can be used for a charm. | Variable | Variable | Cole | ||
Gearbox | A mechanical box with an infinite number of spinning gears. There isn't much to see inside. | Variable | Variable | Cole | ||
Canone Crystal | The burning essence of the Canone Rock was extracted to make this crystal. Highly explosive. | Variable | Variable | Cole | ||
Glacier Crystal | The freezing essence of the Glacier Stone was extracted to make this crystal. Beware of frostbite. | Variable | Variable | Cole | ||
Thunder Crystal | Electricity from a Thunder Stone was extracted into this crystal. Wear rubber gloves when holding. | Variable | Variable | Cole | ||
Auto Igniter | An all purpose auto igniter with a timer. 10 levels of flame intensity. | Variable | Variable | Cole | ||
Coolster | A device that constantly releases cold air. For refrigeration and air conditioning. | Variable | Variable | Cole | ||
Voidspark Pipe | A device that creates lightning inside a pipe. It may be small but it is pretty powerful. | Variable | Variable | Cole | ||
Metronome | Used to time tempo. Even if there's an earthquake, it will keep its rhythm. | Variable | Variable | Cole | ||
Carabine Harp | A dragon decorates the tip of the harp. It takes more than 5 years to learn how to play this. | Variable | Variable | Cole | ||
Wood Tympani | A wooden tympani that makes various sounds. Just this one instrument can become an orchestra. | Variable | Variable | Cole | ||
Organne la Firste | The instrument that started a percussion revolution. You need both hands and feet to play it. | Variable | Variable | Cole | ||
Velvet Horn | It is popular for its soft velvety sound which is similar to nothing else in this world. | Variable | Variable | Cole | ||
Alchemic Cymbal | A magic cymbal that resonates in one's heart. Its alchemic nature produces a strange effect. | Variable | Variable | Cole | ||
Loveless Potion | A dubious anti-love potion that Jess created. You'll need courage to drink it. | Variable | Variable |
Weapons
Vayne's Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Sell Price | HP | SP | ATK | MGK | DEF | RES | SPD |
Ragged Collar | An old collar that Sulpher had on. | Earth | Old Collar | 28 Cole | 9 | 2 | 2 | 2 | 2 | ||
Leather Collar | A high quality leather collar. | Water | Old Collar | 62 Cole | 17 | 4 | 4 | 4 | 4 | ||
Flea Necklace | A medicinal collar that rids fleas. | Water | Medicinal Collar | 58 Cole | 22 | 6 | 6 | 6 | 6 | ||
Pretty Ribbon | A cute ribbon. Not Sulpher's favorite. | Wind | Cute Ribbon | 80 Cole | 32 | 16 | 16 | 16 | 8 | ||
Giant's Ring | A giant ring that is perfect as a collar. | Earth | Huge Ring | 184 Cole | 45 | 23 | 23 | 23 | 11 | ||
Bone Necklace | A simple yet elegant collar made of bone. | Fire | Medicinal Collar | 140 Cole | 34 | 17 | 17 | 17 | 9 | ||
Jumbo Donut | An inedible donut. Strange looking. | Fire | Huge Donut | 138 Cole | 68 | 34 | 34 | 34 | 17 | ||
Cait Sith's Collar | A luxurious collar with decorations. | Water | Cute Ribbon | 298 Cole | 85 | 43 | 43 | 43 | 21 | ||
Runed Collar | An inscribed collar with magical words. | Fire | Collar of Magic | 312 Cole | 97 | 49 | 49 | 49 | 24 | ||
Magic Stone Collar | A strong collar with magic stones. | Fire | Collar of Magic | 564 Cole | 108 | 54 | 54 | 54 | 27 | ||
Brisingamen | A goddess' necklace used as a collar. | Fire | God's Necklace | 516 Cole | 121 | 61 | 61 | 61 | 30 | ||
Mana Torque | A collar made from crystallized Mana. | Wind | In Bonus Dungeon | 1 Cole | 75 | 75 | 150 | 150 | 75 | 75 | 32 |
Flay's Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Sell Price | HP | SP | ATK | MGK | DEF | RES | SPD |
Pyre Blade | A large blade with various gimmicks. | Fire | Standard Mechsword | 72 Cole | 39 | ||||||
Machine Cradle | A Pyre Blade with more functions. | Wind | Epigonic Mechsword | 111 Cole | 49 | ||||||
Alvero | The mechsword of an anonymous warrior. | Wind | Modified Mechsword | 172 Cole | 63 | ||||||
Sharkgill Sword | A scary mechsword with shark teeth. | Water | Modified Mechsword | 272 Cole | 88 | ||||||
Pyre Blade II | The Pyre Blade with 50% more coolness. | Fire | Standard Mechsword | 340 Cole | 117 | ||||||
Progius | A super powerful, heavy mechsword. | Fire | Enhanced Mechsword | 336 Cole | 134 | ||||||
Quartz Slicer | Its crystal pulse slices everything. | Wind | Motorized Mechsword | 354 Cole | 147 | ||||||
Deus ex Machina | A legendary sword that works forever. | Water | Master Mechsword | 598 Cole | 166 | ||||||
Dandy Blade | A physical form of dark dandyism. | N/A | In Bonus Dungeon | 1 Cole | 200 | 200 | 100 |
Roxis's Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Sell Price | HP | SP | ATK | MGK | DEF | RES | SPD |
Astral Card | A common fortune telling card. | Water | Game Card | 78 Cole | 29 | 15 | |||||
Flonne's Charm | A cheap charm with a weak blessing. | Fire | Ritual Card | 180 Cole | 38 | 19 | |||||
Bonus Card | A bonus item in some candy. Very sturdy. | Water | Bonus Card | 124 Cole | 52 | 26 | |||||
Trauer Tarot | An augur's card for serious divination. | Water | Magic Card | 192 Cole | 62 | 31 | |||||
Solingen | A card with sharp razor blades. | Fire | Razor Card | 198 Cole | 50 | 43 | 22 | ||||
Wild Card | A versatile card for various situations. | N/A | Razor Card | 268 Cole | 84 | 42 | |||||
Itsa Card | A fake of a popular trading card. | Wind | Game Card | 444 Cole | 103 | 52 | |||||
Type Solomon | A legendary card of a demon's powers. | Fire | Magic Act | 402 Cole | 118 | 59 | |||||
Fate Spinner | It can change the fate of the user. | N/A | In Bonus Dungeon | 1 Cole | 100 | 150 | 50 | 150 | 25 |
Jess's Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Sell Price | HP | SP | ATK | MGK | DEF | RES | SPD |
Favorite Bag | Jess' favorite bag to stuff things in. | Wind | Lovely Bag | 20 Cole | 13 | ||||||
Fake Brand Bag | A fake of a brand name bag. Well made. | Water | Luxury Purse | 36 Cole | 23 | ||||||
Brand Name Bag | A copy of a popular brand name bag. | Fire | Luxury Purse | 66 Cole | 34 | ||||||
Alchemist's Basket | Has a lot of storage space for all needs. | Earth | Net Basket | 82 Cole | 49 | ||||||
Alchemic Bag | A bag with some metals. Very hard. | Earth | Alchemy Pack | 208 Cole | 61 | 20 | |||||
Plate Bag | Made of steel. Not your everyday bag. | Fire | Metallic Pack | 298 Cole | 96 | 48 | |||||
Eco-bag | Designed with nature and harmony in mind. | Wind | Net Basket | 354 Cole | 116 | ||||||
Angel's Bag | Very cute with angel wing decorations. | Wind | Alchemy Pack | 436 Cole | 138 | ||||||
Dimension Bag | Connects with another dimension. | N/A | High Capacity Pack | 486 Cole | 151 | ||||||
Shopping Basket | It can solve any problem in shopping. | N/A | In Bonus Dungeon | 1 Cole | 100 | 250 | 150 |
Nikki's Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Sell Price | HP | SP | ATK | MGK | DEF | RES | SPD |
Crack Hammer | A unique hammer of the beastmen. | Wind | Hammeryhammer | 76 Cole | 10 | 5 | |||||
Wooden Club | Maded by shaving a tree trunk. | Earth | Wooden Beatstick | 26 Cole | 16 | 8 | |||||
Brownie Hammer | A brownie's favorite hammer. | Wind | Wooden Beatstick | 72 Cole | 23 | 12 | |||||
Crusher Twins | A destructive weapon just like its name. | Earth | Hammeryhammer | 92 Cole | 30 | 16 | |||||
Sledgehammer | A turbo device makes a greater impact. | Fire | Charge Hammer | 152 Cole | 39 | 20 | |||||
Vorey Splitter | A professional item with a steel ball. | Wind | Hammeryhammer Plus | 228 Cole | 56 | 28 | |||||
Yula Hammer | A giant hammer with a flat dot. | Earth | Wooden Beatstick | 342 Cole | 88 | 44 | |||||
Grand Sledgehammer | A big and great sledgehammer. | Fire | Charge Hammer | 648 Cole | 111 | 56 | |||||
Thor Hammer | A shiny, golden hammer used by god. | Wind | God's Hammer | 654 Cole | 120 | 60 | |||||
Ultimate Mace | A weapon carved from the strongest metal. | N/A | In Bonus Dungeon | 1 Cole | 100 | 150 | 50 | 100 | 50 |
Pamela's Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Sell Price | HP | SP | ATK | MGK | DEF | RES | SPD |
Doll's Claw | Soft claws of a stuffed animal. | Earth | Stuffed Animal | 38 Cole | 9 | 17 | |||||
Plastic Claw | A plastic claw that looks strong. | Fire | Stuffed Animal | 96 Cole | 13 | 26 | |||||
Steel Claw | Steel nails make this teddy scary. | Earth | Metallic Claw | 106 Cole | 18 | 32 | |||||
Bear Claw | Sharpened claws that can dig deep. | Wind | Beast's Claw | 186 Cole | 21 | 39 | |||||
Alloy Claw | Pierces through like sharp needles. | Earth | Metallic Claw | 328 Cole | 53 | 89 | |||||
Super Alloy Claw | Enhanced claws using super alloy. | Earth | Metallic Claw | 488 Cole | 61 | 101 | |||||
Electric Claw | It spins for greater destructive power. | Wind | Beast's Claw | 470 Cole | 76 | 117 | |||||
Hellclaw | A hand modeled after a devil in hell. | Earth | Claw Super Weapon | 574 Cole | 97 | 139 | |||||
Platinum Claw | Very expensive claws made of platinum. | Wind | In Bonus Dungeon | 1 Cole | 300 | 150 | 50 |
Anna's Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Sell Price | HP | SP | ATK | MGK | DEF | RES | SPD |
Dimentia Blade | Anna's favorite sword. Easy to use. | Water | Favorite Sword | 162 Cole | 25 | 19 | |||||
Muramasa | An enchanted sword with a strange aura. | Water | Favorite Sword | 212 Cole | 38 | 30 | |||||
Blue Dragon | Double edged sword with a huge blade. | Water | Foreign Blade | 186 Cole | 62 | 53 | |||||
Ben Breaker | A god's sword said to cut a mountain. | Earth | Foreign Blade | 364 Cole | 76 | 68 | |||||
Azoth Z | A replica of a sword from another world. | N/A | Alchemic Sword | 498 Cole | 87 | 83 | |||||
Pellucian | A supreme sword of the blades master. | Water | A Master's Swing | 408 Cole | 97 | 97 | |||||
Stargazer | A blade that can cut a star. | Water | In Bonus Dungeon | 1 Cole | 100 | 200 | 50 | 100 | 50 |
Muppy's Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Sell Price | HP | SP | ATK | MGK | DEF | RES | SPD |
Commerical Pot | Made with emphasis on cost-performance. | Fire | Sphere Spaceship | 92 Cole | 34 | 34 | |||||
Proto Pot | An old, but useable pot for testing. | Fire | Sphere Spaceship | 182 Cole | 52 | 52 | |||||
Mark II | Developed in secret and mass produced. | Fire | Neo Spaceship | 242 Cole | 81 | 81 | |||||
Pot Station | A collection of all technologies in one. | Earth | Object From Space | 382 Cole | 101 | 101 | |||||
Crown Pot | A personal pot used only by royalty. | Earth | Royal Spaceship | 618 Cole | 111 | 111 | |||||
Pleasant Pot | The perfect balance of simple elegance. | Earth | In Bonus Dungeon | 1 Cole | 300 | 200 | 200 |
Armor
Armor | ||||||
---|---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Characters | Sell Price | Effect |
Leather Cuirass | Lightweight armor for minimum guard | Earth | Light Armor | Vayne, Nikki, Flay, Anna | 62 Cole | DEF+61, RES+64 |
Iron Plate | Heavy armor made from iron scraps | Earth | Platemail | Vayne, Nikki, Flay, Anna | 94 Cole | DEF+74, RES+77 |
Bronze Plate | Magic enchants this bronze armor | Earth | Platemail | Vayne, Nikki, Flay, Anna | 134 Cole | DEF+96, RES+99 |
Baked Plate | Mystery armor made of cookies and cake | Fire | Platemail | Vayne, Nikki, Flay, Anna | 80 Cole | DEF+85, RES+88 |
Armored Crab | Crimson armor shaped like a crab shell | Water | Platemail | Vayne, Nikki, Flay, Anna | 120 Cole | DEF+105, RES+110 |
Kaiserfish Mail | Armor made to look like the fish hero | Water | Royal Metal Armor | Vayne, Nikki, Flay, Anna | 256 Cole | DEF+120, RES+125 |
Silver Cuirass | Light, strong armor made of silver | Wind | Royal Metal Armor | Vayne, Nikki, Flay, Anna | 238 Cole | DEF+124, RES+129 |
Gold Mail | Golden armor with gorgeous decorations | N/A | Royal Metal Armor | Vayne, Nikki, Flay, Anna | 480 Cole | DEF+137, RES+143 |
Male Uniform | An orthodox male student uniform | Earth | Standard Uniform-M | Vayne, Flay, Roxis | 20 Cole | DEF+43, RES+37 |
Altered Uniform M | Uniform for boys who want to stand out | Earth | Standard Uniform-M | Vayne, Flay, Roxis | 38 Cole | DEF+56, RES+49 |
Japanesque Uniform | A unique outfit that attracts attention | Fire | Oldschool Uniform | Vayne, Flay, Roxis | 52 Cole | DEF+77, RES+68 |
White Japanesque | A pure white uniform with a classy feel | Water | Oldschool Uniform | Vayne, Flay, Roxis | 170 Cole | DEF+116, RES+102 |
Gangster | Only the boss of the school wears this | Wind | Oldschool Uniform | Vayne, Flay, Roxis | 356 Cole | DEF+129, RES+113 |
King Style | Formal outfit for the royal gentleman | Earth | Royal Clothes | Vayne, Flay, Roxis | 346 Cole | DEF+141, RES+124 |
Female Uniform | An orthodox female student uniform | Wind | Standard Uniform-F | Jess, Nikki, Pamela, Anna | 20 Cole | DEF+31, RES+49 |
Altered Uniform F | For girls who care about fashion | Wind | Standard Uniform-F | Jess, Nikki, Pamela, Anna | 40 Cole | DEF+39, RES+61 |
Long Uniform | Less hoochy for the conservative girls | Wind | Standard Uniform-F | Jess, Nikki, Pamela, Anna | 74 Cole | DEF+51, RES+79 |
Bad Girl | For the real boss. Chain included | Fire | Retro Uniform | Jess, Nikki, Pamela, Anna | 92 Cole | DEF+62, RES+98 |
Maiden | Clothes of virgins who serve god | Wind | Retro Uniform | Jess, Nikki, Pamela, Anna | 456 Cole | DEF+104, RES+163 |
Heaven's Silk | A silk bustier of heavenly touch | Wind | Elegant Clothes | Jess, Nikki, Pamela, Anna | 182 Cole | DEF+79, RES+124 |
Black Cat | A dealer outfit with a kitty ear accent | Earth | Cat Suit | Jess, Nikki, Pamela, Anna | 158 Cole | DEF+66, RES+104 |
Kitty Ear Maid | A maid outfit with blaring kitty ears | Earth | Cat Suit | Jess, Nikki, Pamela, Anna | 400 Cole | DEF+97, RES+151 |
Raven Robe | It may look somber, but it's very strong | Earth | Robe | Jess, Pamela, Roxis, Muppy | 68 Cole | DEF+74, RES+101 |
Arabesque Robe | A strange looking, bright green robe | Wind | Robe | Jess, Pamela, Roxis, Muppy | 64 Cole | DEF+57, RES+78 |
La Matador | The crimson robe of a legendary matador | Fire | Robe | Jess, Pamela, Roxis, Muppy | 86 Cole | DEF+66, RES+89 |
Aurora Curtain | Clothes that glow like an aurora | Water | Magic Garments | Jess, Pamela, Roxis, Muppy | 286 Cole | DEF+150, RES+150 |
Dragonscale Garb | A magical gown made of woven dragonscale | Fire | Magic Garments | Jess, Pamela, Roxis, Muppy | 322 Cole | DEF+123, RES+120 |
Fishscale Garb | A magical gown made of fishscale instead | Water | Magic Garments | Jess, Pamela, Roxis, Muppy | 172 Cole | DEF+136, RES+136 |
Chocolate Robe | An edible robe made of chocolate | Water | Robe | Jess, Pamela, Roxis, Muppy | 196 Cole | DEF+147, RES+107 |
Estevan Guard | Regal alloy armor, heavily decorated | Wind | Heavy Armor | Vayne, Flay | 330 Cole | ATK+19, DEF+149, RES+99 |
Bone Breastplate | Eerie armor made of bones and skulls | Fire | Heavy Armor | Vayne, Flay | 170 Cole | ATK+16, DEF+122, RES+81 |
Crown Breastplate | Blessed armor made to guard the royalty | Earth | Holy Armor | Vayne, Flay | 432 Cole | ATK+22, DEF+173, RES+115 |
Panzer Cloak | A heavily armored cloak for protection | Earth | Hardened Cloak | Roxis | 118 Cole | MGK+13, DEF+69, RES+104 |
Imperial Cloth | A decorated armored cloak for royalty | Earth | Hardened Cloak | Roxis | 332 Cole | MGK+20, DEF+103, RES+155 |
Feathery Flow | Very light armor made of plumes | Wind | Women's Armor | Nikki, Anna | 186 Cole | ATK+16, DEF+129, RES+114 |
Star Queen | Elegant armor for the legendary queen | Earth | Women's Armor | Nikki, Anna | 370 Cole | ATK+18, DEF+143, RES+127 |
Angel Cloth | Armor with wings for innocent maidens | Wind | Women's Armor | Nikki, Anna | 456 Cole | ATK+19, DEF+151, RES+134 |
Alchemy Robe | Clothes worn by the legendary alchemist | Water | Legendary Robe | Jess, Pamela | 334 Cole | MGK+25, DEF+65, RES+195 |
Saint's Garb | Holy garment guarded by holy powers | Wind | Legendary Robe | Jess, Pamela | 536 Cole | MGK+27, DEF+71, RES+214 |
Lucifer's Leotard | A sexy leotard with an alluring aura | Wind | Sexy Outfit | Jess, Pamela | 398 Cole | MGK+25, DEF+67, RES+201 |
Bleak Veil | Woven with cloth, darker than black | N/A | Dark Battlespirit | Vayne | 590 Cole | DEF+199, RES+180 |
Gallant Mantle | Reminiscent of the boldest hero | N/A | Man's Mantle | Flay | 528 Cole | DEF+238, RES+149 |
Grand Alchemist | Robes worn only by the great alchemist | N/A | Grand Robe | Roxis | 596 Cole | DEF+149, RES+238 |
Biohair Wig | Cool extensions of the near future | N/A | Sensitive Hair | Jess | 538 Cole | DEF+179, RES+198 |
Holy Beast Hide | Battlegear made of beastlord coats | N/A | Beast Hide | Nikki | 582 Cole | DEF+207, RES+177 |
Knight's Waistcoat | Noble armor worn by masters of the sword | N/A | Master's Outfit | Anna | 534 Cole | DEF+179, RES+179, SPD+40 |
Robe of Life | Spiritual robes of a high priest | N/A | Incanter's Garb | Pamela | 592 Cole | DEF+119, RES+268 |
Rejuvenator Skin | Advanced pneumatic liquid armor | N/A | Liquid Armor | Muppy | 466 Cole | DEF+250, RES+156 |
Mana-eurism Coat | The ultimate armor woven with Mana gems | N/A | In Bonus Dungeon | Vayne | 1 Cole | ATK+50, MGK+50, DEF+150, RES+150, SPD+25 |
Man's Clothes | For the man. For the strongest gangster | N/A | In Bonus Dungeon | Flay | 1 Cole | HP+150, ATK+250 |
Meister Cloak | Robes of an alchemy master | N/A | In Bonus Dungeon | Roxis | 1 Cole | MGK+50, DEF+100, RES+200, SPD+25 |
Dame's Hair | A wig designed like a noble lady's hair | N/A | In Bonus Dungeon | Jess | 1 Cole | MGK+80, DEF+120, RES+160 |
Beast Leather | Armor made of beast hide. Kind of smelly | N/A | In Bonus Dungeon | Nikki | 1 Cole | ATK+100, DEF+175, RES+125 |
Swiftwing Garb | The wind's robe of ultimate speed | N/A | In Bonus Dungeon | Anna | 1 Cole | ATK+50, DEF+120, RES+120, SPD+50 |
Platinum Robe | A robe woven with platinum. Expensive | N/A | In Bonus Dungeon | Pamela | 1 Cole | SP+100, MGK+75, RES+150 |
Future Suit | Evolved Rejuvenator Skin. Non-stick | N/A | In Bonus Dungeon | Muppy | 1 Cole | HP+166, DEF+166, RES+166 |
Accessories
Accessories | |||||
---|---|---|---|---|---|
Name | Description | Element | Synthesis Recipe | Sell Price | Effect |
Flame Ring | A firestone ring with a burning aura. [Fire Resist] | Fire | Magic Ring | 138 Cole | Fire Resist |
Ice Ring | An icestone ring with a frosty aura. [Ice Resist] | Water | Magic Ring | 138 Cole | Ice Resist |
Thunder Ring | A thunderstone ring with many sparks. [Thunder Resist] | Wind | Magic Ring | 138 Cole | Thunder Resist |
Fires of Hell | A pot of stored flames from hell. [Fire Resist+] | Fire | Pot of Flames | 426 Cole | Fire Resist+ |
Diamond Dust | A glacier than can never melt away. [Ice Resist+] | Water | Freezing Device | 412 Cole | Ice Resist+ |
Electric Elect | A legendary device created long ago. [Thunder Resist+] | Wind | Electric Machine | 376 Cole | Thunder Resist+ |
Puppy Paw Gloves | Very soft gloves. It feels soooooo good. [HP Up] | Earth | Gloves | 18 Cole | HP+30 |
Asclepius | This charm increases the holder's spirit. [SP Up] | Earth | A Small Wand | 36 Cole | SP+20 |
Stone of Alectoria | Life energy enchants this ancient stone. [HP Up] | Fire | Stone of Sealing | 222 Cole | HP+60 |
Symbol of Uroborus | A snake ring charm. Represents eternity. [SP Up] | Earth | Alchemy Symbol | 278 Cole | SP+40 |
Thorn Gauntlet | Gauntlets with some spikey decoration. [ATK Up] | Fire | Gloves | 56 Cole | ATK+20 |
Straw Doll | A doll with a bow-tie charmpoint. [MGK Up] | Earth | Doll | 36 Cole | MGK+20 |
Gloves of Artorius | Gauntlets to protect delicate hands. [DEF Up] | Earth | Gloves | 60 Cole | DEF+20 |
Vasilissa's Doll | The girls seem to like voodoo dolls. [RES Up] | Wind | Doll | 52 Cole | RES+20 |
Angel Wing | An accessory shaped like an angel wing. [SPD Up] | Wind | Wing of an Angel | 88 Cole | SPD+10 |
Megingjorz | A belt that brings out super strength. [ATK Up] | Wind | Power Girdle | 446 Cole | ATK+80 |
Jade Tablet | A stone slab with alchemy secrets. [MGK Up] | Water | Jade Tablet | 404 Cole | MGK+80 |
Shield of Ajax | An enchanted shield of ultimate defense. [DEF Up] | Earth | Hard Shield | 310 Cole | DEF+80 |
Mirror of Gargol | A strange mirror that absorbs magic. [RES Up] | Water | Hard Shield | 412 Cole | RES+80 |
Archangel Wings | A blessed set of an archangel's wings. [All Stats Up] | Wind | Wing of an Angel | 412 Cole | HP+40, SPD+10, all others+20 |
Fallen Wing | Dark wings of a devil. Can't fly. [SPD Up] | Wind | Wing of an Angel | 214 Cole | SPD+20 |
Scale Gauntlet | Scales were used to better the design. [ATK&MGK Up] | Water | Gloves | 224 Cole | ATK+25, MGK+25 |
Kaiser: Aqua Hero | Now you can be the Aqua Hero too! [Stat Change] | Water | Fishbot | 276 Cole | HP+50, SP+50, ATK+50, MGK+50
DEF-25, RES-25, SPD-25 |
Aroma Material | Legacy of alchemy with holy powers. [Anomaly Immune] | Wind | The Gem of Alchemy | 408 Cole | Poison/Sleep/Curse/Seal/Slow Immune |
Toad Mouth | A coin purse charm, designer unknown. [Gain Cole+] | Wind | Wallet | 124 Cole | Gain Cole +20% if user in Vanguard/Support.
Counted once per battle. |
Philosopher's Hand | Think quicker by holding this hand. [AP Gain Up] | Earth | Handprint | 102 Cole | AP Gain +20% |
Glasses of Death | The enemy's weakness becomes visible. [Critical Up] | Earth | Glasses | 150 Cole | Critical Up |
Feather Charm | An earring made of bird feathers. [DEF&RES Up] | Wind | Head Gear | 90 Cole | DEF+10, RES+10 |
Kitty Ears | Some people go crazy over this accessory. [HP&SP Up] | Earth | Head Gear | 104 Cole | HP+30, SP+15 |
Bunny Ears | The young hardcore love this accessory. [Stun Immune] | Wind | Head Gear | 290 Cole | Stun Immune |
Tangerine Hat | The citrus aroma relaxes and calms. [Poison Immune] | Water | Fancy Hat | 70 Cole | Poison Immune |
Lando Cap | A potent Lando hat. Looks nice. [Seal Immune] | Fire | Fancy Hat | 92 Cole | Seal Immune |
Yubana Cover | You may just lose something when worn. [Sleep&Curse Immune] | Earth | Fancy Hat | 166 Cole | Sleep/Curse Immune |
Afrotic Wig | A cursed wig that gives headaches. [RES] | Fire | Afrotic Wig | 190 Cole | Magic Resist |
Flying Fish Boots | Shoes with fish instead of feathers. | Water | Boots | 290 Cole | Physical Resist |
Winged Boots | Feathery shoes. Lighter than air. [SP&SPD Up] | Wind | Boots | 168 Cole | SP+20, SPD+10 |
Mana-eurism Ring | The ultimate ring of a Mana gem. [Auto HP Heal] | N/A | In Bonus Dungeon | 1 Cole | Recover 50HP/turn
SPD+25, all other stats+50 |
Willpower Headband | A band of blood, sweat and guts. [Guts+Stun Resist] | N/A | In Bonus Dungeon | 1 Cole | Guts, Stun Resist
HP+200, DEF+100 |
Quickshifter | Holy wings that move faster than light. [Shorter wait] | N/A | In Bonus Dungeon | 1 Cole | Reduced WT
SPD+50 |
Scapegoat Doll | A traditional doll of evil warding. [Anomaly Immune] | N/A | In Bonus Dungeon | 1 Cole | Poison/Sleep/Curse/Seal/Slow Immune
RES+200 |
Twilight Morion | A black crystal born from the dark abyss. [Critical Up] | N/A | In Bonus Dungeon | 1 Cole | Critical Up
SP+150, MGK+150 |
Key Items
Key Items | ||
---|---|---|
Name | Description | Acquisition |
Wings of Icarus | A magical pendant given to every student. It will instantly return you to campus when used. | Enroll in Synthesis I: Basics |
Encyclopedia | A user-friendly book that includes item recipes, tips and info about monsters. | Start of game. |
Student Handbook | A handbook to prove that you attend the Academy. It records notes and schedules. | Start of game. |
Grow Book | A book that records what you learned at school. The more you make, the more it becomes complete. | Enroll in Combat I: Basics |
Fishing Pole | A simple fishing tool. It has a lure, so you don't have to change the bait. | Enroll in Predictology I |
Boomerang | An alchemy enhanced boomerang with 100% chance to hit. Makes it easier to get fruits in trees. | Enroll in Naturology I |
Shovel | An alchemy enhanced shovel that can dig through any kind of dirt. Useful for digging up veggies. | Enroll in Pharmacy |
Pickaxe | An alchemy enhanced pickaxe that can break hard rocks. But it'll never destroy ore. | Enroll in Minerology |
Moon Flower | Needed for medicine to cure Sulpher. It blooms deep beneath the Old Schoolhouse. | Complete Chapter 8 event. |
Koalaria Spirit | A physical form of the pure heart of a Koalaria. Used by Nikki to borrow the powers of a Kinoara [sic]. | Convert Koalaria-type monsters |
Kobold Thoughts | A physical form of the secret thoughts of Kobolds. Used by Nikki to borrow the powers of a Kobold. | Convert Kobold-type monsters |
Bear Hug | A physical form of the fuzzy warmth of a Bear. Used by Nikki to borrow the powers of a Bear. | Convert Bear-type monsters |
Harpy's Heart | A clump of the happy go lucky emotions of a Harpy. Used by Nikki to borrow the powers of Harpy. | Convert Harpy-type monsters |
Panther Pathos | A crystal form of a Panther's burning passion. Used by Nikki to borrow the powers of a Panther. | Convert Panther-type monsters |
Shiny Puniball | Proof that you have defeated the Army of Puni. | Defeat Platinum Puni |
Black Muscat | A slick muscat with a black shine. A unique flavor of bitterness and slight sweetness. | Wind's Corridor: Abyss (Chapter 7 Event) |
Flask | A typical flask. Used to mix liquids in syntheses. | Resource Center Depths (Synthesis VII Equipment) |
Rusty Flask | An old, sooty flask from the Resource Center. We had an assignment to bring it back. | Resource Center Depths (Synthesis VII Equipment) |
Flask of Galileo | A polished flask with a brand new shine. Emanates a very beautiful glow. | Synth: Synthesizer's Text |