Traits (Atelier Rorona)
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This page lists of all of the traits that can be found in Atelier Rorona: The Alchemist of Arland.
| Name | Price Adj. | Description | Effect | Obtained by |
|---|---|---|---|---|
| Cool | 4 | Looks cool. | Not much. | - |
| Unique | 8 | Looks unique. | Not much. | Cool x2 |
| Special | 12 | Looks special. | Not much. | Unique x2 |
| Cute | 2 | Looks cute. | Not much. | - |
| Creepy Cute | 5 | Creepy, but kinda cute. | Not much. | Cute x2 |
| Lovely | 10 | It's got a cute-ish aura. | Not much. | Creepy Cute x2 |
| Aromatic | 5 | I got a whiff of a good smell. | Not much. | - |
| Very Aromatic | 10 | Smells really good. | Not much. | Aromatic x2 |
| Floral Scent | 14 | Smells like a flower field. | Not much. | Very Aromatic x2 |
| Stinky | -2 | Smells raw and unpleasant. | Not much. | - |
| Super Stinky | -5 | Smells acidic and dangerous. | Not much. | Stinky x2 |
| Giga Stink | -10 | Smells indescribably bad. | Not much. | Super Stinky x2 |
| Big | 3 | Bigger than usual. | Not much. | - |
| Monster Size | 6 | Surprisingly big. | Not much. | Big x2 |
| Apocalyptic | 16 | So ginormous, the world might end. | Not much. | Monster Size x2 |
| Small | 2 | Smaller than usual. | Not much. | - |
| Ant Size | 4 | Prefect size for an ant. | Not much. | Small x2 |
| Almost Invisible | 10 | It's so small, you can't even see it. | Not much. | Ant Size x2 |
| Heavy | 3 | Heavier than usual. | Not much. | - |
| Beefy | 6 | You can feel the weight in your hands. | Not much. | Heavy x2 |
| Massive | 15 | Heavier than you'd imagine. | Not much. | Beefy x2 |
| Light | 2 | Lighter than usual. | Not much. | - |
| Surprisingly Light | 5 | Surprisingly light. | Not much. | Light x2 |
| Airy | 8 | Unbelievably light. | Not much. | Surprisingly Light x2 |
| Energetic | 10 | Stare at it to get energized. | Not much. | - |
| Star Shape | 15 | ...It's star-shaped. | Not much. | Energetic x2 |
| Perfect Form | 20 | Perfectly shaped. | Not much. | Star Shape x2 |
| Weird Shape | 2 | Something's wrong, but what is it? | Not much. | - |
| Pointy Shape | 6 | Too pointy for it's own good. | Not much. | Weird Shape x2 |
| Rare Shape | 12 | It seems rare. | Not much. | Pointy Shape x2 |
| Expensive +1 | 25 | Looks kinda expensive. | Slightly increases sell price. | - |
| Expensive +2 | 50 | Looks pretty expensive. | Increases sell price. | Expensive +1 & Creepy Cute |
| Expensive +3 | 100 | Looks very expensive. | Greatly increases sell price. | Expensive +2 & Lovely |
| Cheap +1 | -10 | Looks kinda cheap. | Slightly decreases sell price. | - |
| Cheap +2 | -20 | Looks pretty cheap. | Decreases sell price. | - |
| Cheap +3 | -30 | Looks cheap all around. | Greatly decreases sell price. | - |
| Lasts +1 | 5 | Perishable items last slightly longer. | Decreases deterioration by 25%. | - |
| Lasts +2 | 9 | Perishable items last longer. | Decreases deterioration by 50%. | Lasts +1 & Very Aromatic |
| Lasts +3 | 14 | Perishable items last a lot longer. | Decreases deterioration by 75%. | Lasts +2 & Floral Scent |
| Perishable +1 | -2 | Perishable items expire slightly sooner. | Increases deterioration by 25%. | - |
| Perishable +2 | -5 | Perishable items expire sooner. | Increases deterioration by 50%. | - |
| Perishable +3 | -10 | Perishable items expire a lot sooner. | Increases deterioration by 75%. | - |
| Potential +1 | 5 | Effect may slightly change. | Slightly increases the quality and category level during synthesis. | - |
| Potential +2 | 9 | Effect may change. | Increases the quality and category level during synthesis. | Potential +1 & Pointy Shape |
| Potential +3 | 16 | Effect may greatly change. | Greatly increases the quality and category level during synthesis. | Potential +2 & Rare Shape |
| Quality +1 | 10 | Slightly increases quality during synthesis. | Increases item quality by 20%. | - |
| Quality +2 | 20 | Increases quality during synthesis. | Increases item quality by 30%. | Quality +1 & Unique |
| Quality +3 | 40 | Greatly increases quality during synthesis. | Increases item quality by 50%. | Quality +2 & Special |
| Bad Quality +1 | -2 | Slightly decreases quality during synthesis. | Decreases item quality by 10%. | - |
| Bad Quality +2 | -5 | Decreases quality during synthesis. | Decreases item quality by 20%. | - |
| Bad Quality +3 | -10 | Greatly decreases quality during synthesis. | Decreases item quality by 30%. | - |
| Boost Effect +1 | 2 | Slightly increases power. | Increases item's power by 10%. | - |
| Boost Effect +2 | 6 | Increases power. | Increases item's power by 20%. | Boost Effect +1 & Beefy |
| Boost Effect +3 | 10 | Greatly increases power. | Increases item's power by 30%. | Boost Effect +2 & Massive |
| Reduce Effect +1 | -2 | Slightly decreases power. | Decreases item's power by 10%. | - |
| Reduce Effect +2 | -5 | Decreases power. | Decreases item's power by 20%. | - |
| Reduce Effect +3 | -10 | Greatly decreases power. | Decreases item's power by 30%. | - |
| Boost Element +1 | 3 | Slightly increases elemental effect. | Increases item's area element effect by 10%. | - |
| Boost Element +2 | 5 | Increases elemental effect. | Increases item's area element effect by 20%. | Boost Element +1 & Super Stinky |
| Boost Element +3 | 8 | Greatly increases elemental effect. | Increases item's area element effect by 30%. | Boost Element +2 & Giga Stink |
| Satisfying +1 | 8 | Slight chance of increasing power. | 25% chance of critical hit. | - |
| Satisfying +2 | 12 | Chance of increasing power. | 35% chance of critical hit. | Satisfying +1 & Star Shape |
| Satisfying +3 | 18 | Great chance of increasing power. | 50% chance of critical hit. | Satisfying +2 & Perfect Form |
| Stable +1 | 2 | Slightly stabilizes power. | Restricts random number range by 30%. | - |
| Stable +2 | 5 | Stabilizes power. | Restricts random number range by 50%. | Stable +1 & Ant Size |
| Stable +3 | 10 | Greatly stabilizes power. | Restricts random number range by 70%. | Stable +2 & Almost Invisible |
| Judgment +1 | 4 | Slightly increases success rate. | Increases chance of getting a better rate by 10%. | - |
| Judgment +2 | 8 | Increases success rate. | Increases chance of getting a better rate by 20%. | Judgment +1 & Monster Size |
| Judgment +3 | 12 | Greatly increases success rate. | Increases chance of getting a better rate by 40%. | Judgment +2 & Apocalyptic |
| Simple +1 | 5 | Slightly easier synthesis. | Increases success rate by 10%, but decreases quality. | - |
| Simple +2 | 10 | Easier synthesis. | Increases success rate by 25%, but decreases quality. | Simple +1 & Surprisingly Light |
| Simple +3 | 13 | Much easier synthesis. | Increases success rate by 50%, but decreases quality. | Simple +2 & Airy |
| Complex +1 | -5 | Slightly harder synthesis. | Decreases success rate by 10%, but increases chance of better quality. | - |
| Complex +2 | -10 | Harder synthesis. | Decreases success rate by 25%, but increases chance of better quality. | - |
| Complex +3 | -15 | Much harder synthesis. | Decreases success rate by 50%, but increases chance of better quality. | - |
| Living | 10 | Auto-activates in crisis. | Item trait activates if Rorona's HP is less than 20% during battle. | - |
| Lively | 15 | Auto-activates when HP is low. | Item trait activates if Rorona's HP is less than 50% during battle. | Living & Cool |
| Pepped Up | 20 | Auto-actives with a single scratch. | Item trait activates if Rorona's HP is less than 99% during battle. | Living & Unique |
| Boost Quality +1 | 4 | The better the quality, the more power. | Item power increases by quality level x20%. | Quality +1 & Boost Effect +1 Quality +1 & Boost Effect +2 Quality +2 & Boost Effect +1 |
| Boost Quality +2 | 12 | The better the quality, the more power. | Item power increases by quality level x30%. | Quality +1 & Boost Effect +3 Quality +2 & Boost Effect +2 Quality +2 & Boost Effect +3 Quality +3 & Boost Effect +1 Quality +3 & Boost Effect +2 |
| Boost Quality +3 | 20 | The better the quality, the more power. | Item power increases by quality level x40%. | Quality +3 & Boost Effect +3 |
| Advanced | 5 | For advanced alchemists. | Decreases success rate by 10%, but deterioration rate is 0. | Complex +1 & Potential +1 Complex +1 & Potential +2 Complex +2 & Potential +1 |
| For Masters | 8 | For master alchemists. | Decreases success rate by 30%, but quality greatly increases. | Complex +1 & Potential +3 Complex +2 & Potential +2 Complex +2 & Potential +3 Complex +3 & Potential +1 Complex +3 & Potential +2 |
| Pro Favorite | 10 | For professionals. | Decreases success rate by 50%, but gains one more usage. | Complex +3 & Potential +3 |
| Amateurs Fave | 3 | For beginners. | Increases success rate by 10%, and deterioration rate is 0. | Simple +1 & Judgment +1 Simple +1 & Judgment +2 Simple +2 & Judgment +1 |
| Beginners OK | 4 | For beginners. | Increases success rate by 30%, and greatly increases quality. | Simple +1 & Judgment +3 Simple +2 & Judgment +2 Simple +2 & Judgment +3 Simple +3 & Judgment +1 Simple +3 & Judgment +2 |
| Kid Friendly | 5 | For beginners. | Increases success rate by 50%, and gains one more usage. | Simple +3 & Judgment +3 |
| Wider Range +1 | 10 | Slightly widens range against enemies. | Widens range by 1 level, but decreases power by 15%. | Reduce Effect +1 & Big |
| Wider Range +2 | 25 | Widens range against enemies. | Widens range by 2 levels, but decreases power by 25%. | Reduce Effect +2 & Monster Size |
| All Range | 50 | Widens range for all. | Widens range by 3 levels, but decreases power by 35%. | Reduce Effect +3 & Apocalyptic |
| Range Booster | 100 | Widens range for all with no lost power. | Widens range by 3 levels. | Boost Effect +3 & All Range Reduce Effect +3 & Potential +3 |
| Narrow Range +1 | 2 | Slightly narrows range. | Narrows range by 1 level, but increases power by 15%. | Boost Effect +1 & Small |
| Narrow Range +2 | 5 | Narrows range. | Narrows range by 2 levels, but increases power by 25%. | Boost Effect +2 & Ant Size |
| Narrow Range +3 | 10 | Greatly narrows range. | Narrows range by 3 levels, but increases power by 35%. | Boost Effect +3 & Almost Invisible |
| Restrain Range | 25 | Restrains range and increases power. | Narrows range by 4 levels, but increases power by 50%. | Narrow Range +3 & Stable +3 |
| Max HP +1 | - | Slightly increases HP. | Increases Max HP by 10. | - |
| Max HP +2 | - | Increases HP. | Increases Max HP by 25. | - |
| Max HP +3 | - | Greatly increases HP. | Increases Max HP by 50. | - |
| Attack +1 | - | Slightly increases power. | Increases attack power by 5. | - |
| Attack +2 | - | Increases power. | Increases attack power by 10. | - |
| Attack +3 | - | Greatly increases power. | Increases attack power by 20. | - |
| Defense +1 | - | Slightly increases defense. | Increases defense by 5. | - |
| Defense +2 | - | Increases defense. | Increases defense by 10. | - |
| Defense +3 | - | Greatly increases defense. | Increases defense by 20. | - |
| Speed +1 | - | Slightly increases speed. | Increases speed by 5. | - |
| Speed +2 | - | Increases speed. | Increases speed by 10. | - |
| Speed +3 | - | Greatly increases speed. | Increases speed by 20. | - |
| Skill Cost -1 | - | Eases HP consumption of skills. | Decreases HP consumption of skills by 10%. | - |
| Skill Cost -2 | - | Eases HP consumption of skills. | Decreases HP consumption of skills by 20%. | - |
| Skill Cost -3 | - | Eases HP consumption of skills. | Decreases HP consumption of skills by 30%. | - |
| Requirements +1 | - | Eases skill activation prerequisites. | Reduces skill usage requirements by 5%. | - |
| Requirements +2 | - | Eases skill activation prerequisites. | Reduces skill usage requirements by 10%. | - |
| Requirements +3 | - | Eases skill activation prerequisites. | Reduces skill usage requirements by 15%. | - |
| Skill +1 | - | Slightly increases power of skill. | Increases skill's power by 10%. | - |
| Skill +2 | - | Increases power of skill. | Increases skill's power by 20%. | - |
| Skill +3 | - | Greatly increases power of skill. | Increases skill's power by 30%. | - |
| Attach Fire | - | Adds power of Fire to weapons. | Attack element becomes Fire. | - |
| Attach Water | - | Adds power of Water to weapons. | Attack element becomes Water. | - |
| Attach Earth | - | Adds power of Earth to weapons. | Attack element becomes Earth. | - |
| Attach Wind | - | Adds power of Wind to weapons. | Attack element becomes Wind. | - |
| Hidden Secret 1 | - | Awakens hidden skills. | Activates Expand Skill 1. | - |
| Hidden Secret 2 | - | Awakens hidden skills. | Activates Expand Skill 2. | - |
| Hidden Secret 3 | - | Awakens hidden skills. | Activates Expand Skill 3. | - |
| Hidden Secret 4 | - | Awakens hidden skills. | Activates Expand Skill 4. | - |
| Hidden Secret 5 | - | Awakens hidden skills. | Activates Expand Skill 5. | - |
| Puni Repel | - | Effective on Punis. | Always criticals on Punis. | - |
| Animal Repel | - | Effective on Animals. | Always criticals on Wolves and Audras. | - |
| Dragon Repel | - | Effective on Dragons. | Always criticals on Dragons. | - |
| Beast Repel | - | Effective on Beasts. | Always criticals on Donarns and Griffons. | - |
| Humanoid Repel | - | Effective on Humanoids. | Always criticals on Bandits and Ghosts. | - |
| Demon Repel | - | Effective on Demons. | Always criticals on Demons. | - |
| Inflict Poison | - | Chance of Poisoning. | Chance of inflicting Poison status with attacks. | - |
| Inflict Sleep | - | Chance of Sleeping. | Chance of inflicting Sleep status with attacks. | - |
| Inflict Curse | - | Chance of Cursing. | Chance of inflicting Curse status with attacks. | - |
| Inflict Blind | - | Chance of Blinding. | Chance of inflicting Blind status with attacks. | - |
| Inflict Paralysis | - | Chance of Paralyzing. | Chance of inflicting Paralysis status with attacks. | - |
| Full Ability +1 | - | Brings out hidden potential. | Increases attack, defense, and speed by 10. | Attack +2 & Defense +2 Attack +2 & Speed +2 Defense +2 & Speed +2 |
| Full Ability +2 | - | Brings out hidden potential. | Increases attack, defense, and speed by 20. | Attack +3 & Defense +3 Attack +3 & Speed +3 Defense +3 & Speed +3 |
| Full Ability +3 | - | Brings out hidden potential. | Increases attack, defense, and speed by 30. | Full Ability +2 x2 |
| Convert Damage +1 | - | Converts inflicted damage into HP. | Converts 3% of damage you inflict into HP recovery. | Inflict Poison & Attack +1 |
| Convert Damage +2 | - | Converts inflicted damage into HP. | Converts 5% of damage you inflict into HP recovery. | Inflict Poison & Attack +2 |
| Convert Damage +3 | - | Converts inflicted damage into HP. | Converts 7% of damage you inflict into HP recovery. | Inflict Poison & Attack +3 |
| Skill Mastery | - | Learned skill mastery. | Temporarily raises learned skill levels by 2. | Requirements +2 & Skill +2 |
| Skill Expertise | - | Learned skill expertise. | Temporarily raises learned skill levels by 3. | Requirements +3 & Skill +3 |