Traits (Atelier Ayesha)

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A complete list of all known Traits found in Atelier Ayesha: The Alchemist of Dusk.

Name Effect
Fire Power When Fire element item is used. +10 to its effect.
Flame Power When Fire element item is used. +15 to its effect.
Hellfire Power When Fire element item is used. +20 to its effect.
Scorching Hot When Fire element item is used. +30 to its effect.
Water Power When Ice element item is used. +10 to its effect.
Rain Power When Ice element item is used. +15 to its effect.
Flood Power When Ice element item is used. +20 to its effect.
Drizzle Power When Ice element item is used. +30 to its effect.
Wind Power When Wind element item is used. +10 to its effect.
Storm Power When Wind element item is used. +15 to its effect.
Tempest Power When Wind element item is used. +20 to its effect.
Tornado Power When Wind element item is used. +30 to its effect.
Dirt Power When Earth element item is used. +10 to its effect.
Rock Power When Earth element item is used. +15 to its effect.
Black Soil Power When Earth element item is used. +20 to its effect.
Earth Power When Earth element item is used. +30 to its effect.
Well-Made When this trait exists in the Stock Yard, Item Quality +5.
Nicely Made When this trait exists in the Stock Yard, Item Quality +10
Amazingly Made When this trait exists in the Stock Yard, Item Quality +15
Fire Spirit When adding a Fire element item, the elemental points of all the ingredients will be added to Fire.
Water Spirit When adding a Ice element item, the elemental points of all the ingredients will be added to Ice.
Wind Spirit When adding a Wind element item, the elemental points of all the ingredients will be added to Wind.
Earth Spirit When adding a Earth element item, the elemental points of all the ingredients will be added to Earth.
Fire Soul When the next item has the Fire property, 25% bonus will be added to the item's Fire affinity.
Flame Soul When the next item has the Fire property, 50% bonus will be added to the item's Fire affinity.
Water Soul When the next item has the Ice property, 25% bonus will be added to the item's Ice affinity.
Rain Soul When the next item has the Ice property, 50% bonus will be added to the item's Ice affinity.
Wind Soul When the next item has the Wind property, 25% bonus will be added to the item's Wind affinity.
Storm Soul When the next item has the Wind property, 50% bonus will be added to the item's Wind affinity.
Dirt Soul When the next item has the Earth property, 25% bonus will be added to the item's Earth affinity.
Rock Soul When the next item has the Earth property, 50% bonus will be added to the item's Earth affinity.
Heighten Power When present in the Stock Yard, this will give a +5 bonus to the next ingredient used.
Expand Power When present in the Stock Yard, this will give a +10 bonus to the next ingredient used.
Release Power When present in the Stock Yard, this will give a +15 bonus to the next ingredient used.
Good w/ Plants When a Plant item is used, 10% of the ingredient's quality level will be added to each element.
Nice w/ Plants When a Plant item is used, 20% of the ingredient's quality level will be added to each element.
Great w/ Plants When a Plant item is used, %30 of the ingredient's quality level will be added to each element.
Good w/ Ore When a Ore item is used, 10% of the ingredient's quality level will be added to each element.
Nice w/ Ore When a Ore item is used, 20% of the ingredient's quality level will be added to each element.
Great w/ Ore When a Ore item is used, 30% of the ingredient's quality level will be added to each element.
Good w/ Liquid When a Liquid item is used, 10% of the ingredient's quality level will be added to each element.
Nice w/ Liquid When a Liquid item is used, 20% of the ingredient's quality level will be added to each element.
Great w/ Liquid When a Liquid item is used, 30% of the ingredient's quality level will be added to each element.
Stable Matter When this trait exists in the Stock Yard, +10 to the item, but no trait will be added.
Permanent Trait When this trait exists in the Stock Yard, +20 to the item, but no trait will be added.
Stagnation When this trait exists in the Stock Yard, +30 to the item, but no trait will be added.
Usage Control CP consumption -30% when this trait exists in the Stock Yard (decimals will be rounded up).
Usage Ease CP consumption -50% when this trait exists in the Stock Yard (decimals will be rounded up).
Usage Null CP is not required when this trait exists in the Stock Yard (decimals will be rounded up).
Division When this trait exists in the Stock Yard, CP consumption x2, but 1 extra item will result.
Multiplication When this trait exists in the Stock Yard, CP consumption x1.75, but 1 extra item will result.
Addition When this trait exists in the Stock Yard, CP consumption x1.5, but 1 extra item will result.