Effects (Atelier Ryza)
Jump to navigation
Jump to search
The following is a list of Effects present within Atelier Ryza: Ever Darkness & the Secret Hideout.
Name | Description |
---|---|
Burst | [Physical] Deal slight non-elemental damage. |
Scatter | [Physical] Deal decent non-elemental damage. |
Explosive | [Physical] Deal moderate non-elemental damage. |
Cold Pain | [Physical] Deal slight ice damage. |
Stinging Pain | [Physical] Deal decent non-elemental damage. |
Freezing Pain | [Physical] Deal moderate non-elemental damage. |
Physical Damage XS | [Physical] Deal slight non-elemental damage. |
Physical Damage S | [Physical] Deal decent non-elemental damage. |
Physical Damage M | [Physical] Deal moderate non-elemental damage. |
Physical Damage L | [Physical] Deal massive non-elemental damage. |
Fire Damage XS | [Magic] Deal slight fire damage. |
Fire Damage S | [Magic] Deal decent fire damage. |
Fire Damage M | [Magic] Deal moderate fire damage. |
Fire Damage L | [Magic] Deal serious fire damage. |
Fire Damage XL | [Magic] Deal massive fire damage. |
Crimson Fire | [Magic] Deal moderate fire damage. Increased damage with higher Tactics Level. |
Searing Petal | [Magic] Deal serious fire damage. Increased damage with higher Tactics Level. |
Ice Damage XS | [Magic] Deal slight ice damage. |
Ice Damage S | [Magic] Deal decent ice damage. |
Ice Damage M | [Magic] Deal moderate ice damage. |
Ice Damage L | [Magic] Deal serious ice damage. |
Ice Damage XL | [Magic] Deal massive ice damage. |
Embracing Ice | [Magic] Deal moderate ice damage. Increased damage at Tactics Level 3 or higher. |
Freezing Waltz | [Magic] Deal serious ice damage. Increased damage at Tactics Level 3 or higher. |
Lightning Damage XS | [Magic] Deal slight lightning damage. |
Lightning Damage S | [Magic] Deal decent lightning damage. |
Lightning Damage M | [Magic] Deal moderate lightning damage. |
Lightning Damage L | [Magic] Deal serious lightning damage. |
Lightning Damage XL | [Magic] Deal massive lightning damage. |
Electrified Flash | [Magic] Deal moderate lightning damage. Increased damage at Tactics Level 5. |
Super Vibration Laser | [Magic] Deal serious lightning damage. Increased damage at Tactics Level 5. |
Wind Damage XS | [Magic] Deal slight wind damage. |
Wind Damage S | [Magic] Deal decent wind damage. |
Wind Damage M | [Magic] Deal moderate wind damage. |
Wind Damage L | [Magic] Deal serious wind damage. |
Wind Damage XL | [Magic] Deal massive wind damage. |
Gust Fang | [Magic] Deal moderate wind damage. Increased damage with higher CP. |
Divine Whirl | [Magic] Deal serious wind damage. Increased damage with higher CP. |
Roaring Ice Blade | [Physical] Deal decent ice damage. Increased damage when used by front-row character. |
Dancing Ice Blade | [Physical] Deal moderate ice damage. Increased damage when used by front-row character. |
Scornful Ice Blade | [Physical] Deal serious ice damage. Increased damage when used by front-row character. |
Bloody Ice Blade | [Physical] Deal massive ice damage. Increased damage when used by front-row character. |
Booming Order | [Magic] Deal decent lightning damage. |
Thundering Order | [Magic] Deal moderate lightning damage. |
Summon Lightning | [Magic] Deal moderate lightning damage. Increased damage with higher Item Level. |
Summon Thunderbolt | [Magic] Deal serious lightning damage. Increased damage with higher Item Level. |
Bubble Bullet | [Physical] Deal decent non-elemental damage. Increased damage when used by back-row character. |
Balloon Bullet | [Physical] Deal moderate non-elemental damage. Increased damage when used by back-row character. |
Grenade | [Physical] Deal serious non-elemental damage. Increased damage when used by back-row character. |
Quaking Cannon | [Physical] Deal massive non-elemental damage. Increased damage when used by back-row character. |
Fireball Call | [Magic] Deal fire damage. Increased damage with higher Tactics Level. Stun Gauge damage will be spread across total number of targets. |
Fire Orb Call | [Magic] Deal fire damage. Increased damage with higher Tactics Level. Stun Gauge damage will be spread across total number of targets. |
Meteor Call | [Magic] Deal fire damage. Increased damage with higher Tactics Level. Stun Gauge damage will be spread across total number of targets. |
Rock Crusher | [Magic] Deal moderate lightning damage, with a chance for Instant KO. Increased damage at Tactics Level 5. |
Mountain Crusher | [Magic] Deal moderate lightning damage, with a chance for Instant KO. Increased damage at Tactics Level 5. |
Continent Crusher | [Magic] Deal moderate lightning damage, with a chance for Instant KO. Increased damage at Tactics Level 5. |
Storm Emblem | [Magic] Deal moderate wind and ice damage. Increased damage with higher CP. |
Hurricane Emblem | [Magic] Deal serious wind and ice damage. Increased damage with higher CP. |
Destruction Emblem | [Magic] Deal massive wind and ice damage. Increased damage with higher CP. |
Crescent Moon Light | [Magic] Deal moderate non-elemental damage, and delay the target's turn. Increased damage with higher Item Level. |
Full Moon Light | [Magic] Deal moderate non-elemental damage, and delay the target's turn. Increased damage with higher Item Level. |
New Moon Light | [Magic] Deal moderate non-elemental damage, and delay the target's turn. Increased damage with higher Item Level. |
Lava Vessel | [Physical] Deal moderate fire damage. Increased damage with higher Tactics Level. Increased Stun Gauge effect with number of targets. |
Earth Vessel | [Physical] Deal moderate fire damage. Increased damage with higher Tactics Level. Increased Stun Gauge effect with number of targets. |
Sun Vessel | [Physical] Deal moderate fire damage. Increased damage with higher Tactics Level. Increased Stun Gauge effect with number of targets. |
The Color of Proof | [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted. |
The Secret of Lies | [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted. |
The Circle of Truth | [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted. |
The Heart of Proof | [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted. |
The Light of Lies | [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted. |
The Axis of Truth | [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted. |
Uni Spike S | Small Uni spikes damage Stun Gauge. |
Uni Spike M | Medium Uni spikes damage Stun Gauge. |
Uni Spike L | Large Uni spikes damage Stun Gauge. |
Surprise! S | A surprise(!) explosion, delaying their turn. |
Surprise! M | A surprise(!) explosion, delaying their turn. |
Surprise! L | A surprise(!) explosion, delaying their turn. |
Fading Strength S | Piercing spikes weaken the target, reducing ATK. |
Fading Strength M | Piercing spikes weaken the target, reducing ATK. |
Fading Strength L | Piercing spikes weaken the target, reducing ATK. |
Exploding Spikes S | A bevy of spikes deal additional fixed damage. |
Exploding Spikes M | A bevy of spikes deal additional fixed damage. |
Exploding Spikes L | A bevy of spikes deal additional fixed damage. |
Lowered Guard S | A powerful explosion impairs the target, reducing DEF. |
Lowered Guard M | A powerful explosion impairs the target, reducing DEF. |
Lowered Guard L | A powerful explosion impairs the target, reducing DEF. |
Slowdown S | A powerful gust of cold breath slows the target, reducing SPD. |
Slowdown M | A powerful gust of cold breath slows the target, reducing SPD. |
Slowdown L | A powerful gust of cold breath slows the target, reducing SPD. |
Senselessness S | Electrocute the target to dampen their senses, reducing critical rate. |
Senselessness M | Electrocute the target to dampen their senses, reducing critical rate. |
Senselessness L | Electrocute the target to dampen their senses, reducing critical rate. |
Penetration S | [Physical] Fragmenting shards pierce the target, dealing additional damage that ignores DEF. |
Penetration M | [Physical] Fragmenting shards pierce the target, dealing additional damage that ignores DEF. |
Penetration L | [Physical] Fragmenting shards pierce the target, dealing additional damage that ignores DEF. |
Blowback S | Buffet the target with a powerful gale, delaying their turn. |
Blowback M | Buffet the target with a powerful gale, delaying their turn. |
Blowback L | Buffet the target with a powerful gale, delaying their turn. |
Reinforcing Wind | Attack with the full power of wind. Increased area of effect. |
Sandblast S | Swirling sand strikes the target, with a chance to inflict Blind. |
Sandblast M | Swirling sand strikes the target, with a chance to inflict Blind. |
Sandblast L | Swirling sand strikes the target, with a chance to inflict Blind. |
Sharp Edge S | [Physical] A sharpened blade deals additional damage that ignores DEF. |
Sharp Edge M | [Physical] A sharpened blade deals additional damage that ignores DEF. |
Sharp Edge L | [Physical] A sharpened blade deals additional damage that ignores DEF. |
Thunder Current S | A stunning blast and a deafening sound buffets the target, with a chance to inflict Paralyze. |
Thunder Current M | A stunning blast and a deafening sound buffets the target, with a chance to inflict Paralyze. |
Thunder Current L | A stunning blast and a deafening sound buffets the target, with a chance to inflict Paralyze. |
Thunderclap S | The shock from a lightning blast delays the target's turn and increases the Stun Gauge. |
Thunderclap M | The shock from a lightning blast delays the target's turn and increases the Stun Gauge. |
Thunderclap L | The shock from a lightning blast delays the target's turn and increases the Stun Gauge. |
Multi-Order | Summon multiple lightning bolts. Increased area of effect. |
Sticky Goo S | Toss out a slimy projectile that has a chance to inflict Slow. |
Sticky Goo M | Toss out a slimy projectile that has a chance to inflict Slow. |
Sticky Goo L | Toss out a slimy projectile that has a chance to inflict Slow. |
Bubbly Prison S | Captivate the target with bubbles, reducing ATK and DEF. |
Bubbly Prison M | Captivate the target with bubbles, reducing ATK and DEF. |
Bubbly Prison L | Captivate the target with bubbles, reducing ATK and DEF. |
Incinerating Flame S | Engulf the target in scorching heat, with a chance for Instant KO. 100% Instant KO when the target has low HP. |
Incinerating Flame M | Engulf the target in scorching heat, with a chance for Instant KO. 100% Instant KO when the target has low HP. |
Incinerating Flame L | Engulf the target in scorching heat, with a chance for Instant KO. 100% Instant KO when the target has low HP. |
Scorching Garland S | [Magic] Flowers of fire inflicts fire damage. Increased damage with higher CP. |
Scorching Garland L | [Magic] Flowers of fire inflicts large fire damage. Increased damage with higher CP. |
Inferno Garland | [Magic] Flowers of fire inflicts very large fire damage. Increased damage with higher CP. |
Ice Panier S | Summon a blast of ice that increase the target's Stun Gauge and delays their turn. |
Ice Panier L | Summon a blast of ice that increase the target's Stun Gauge and delays their turn. |
Imperial Line | Dense ice swirls around the chosen one to attack a single target, which greatly delays their turn. |
Super Focus S | [Magic] Build up an electrical charge to deal moderate lightning damage that ignores DEF. |
Super Focus L | [Magic] Build up an electrical charge to deal moderate lightning damage that ignores DEF. |
Super Discharge | Unleash a series of electrical currents. Increased area of effect. |
Maelstrom | Attack with the full power of wind. Increased area of effect. |
Dancing Darkness S | Summon a chilling wind that unleashes a powerful miasma. High chance to inflict Curse. |
Dancing Darkness M | Summon a chilling wind that unleashes a powerful miasma. High chance to inflict Curse. |
Dancing Darkness L | Summon a chilling wind that unleashes a powerful miasma. High chance to inflict Curse. |
Heatwave S | Heat wave that Blinds the enemy and decreases SPD. |
Heatwave M | Heat wave that Blinds the enemy and decreases SPD. |
Heatwave L | Heat wave that Blinds the enemy and decreases SPD. |
Fire Membrane S | Cast a screen of fire that reduces ATK. High chance to inflict Burn. |
Fire Membrane M | Cast a screen of fire that reduces ATK. High chance to inflict Burn. |
Fire Membrane L | Cast a screen of fire that reduces ATK. High chance to inflict Burn. |
Earthquake S | Create an earthquake that delays the target's turn and increases Stun Gauge. |
Earthquake M | Create an earthquake that delays the target's turn and increases Stun Gauge. |
Earthquake L | Create an earthquake that delays the target's turn and increases Stun Gauge. |
Echoing Seas S | The thundering sound of a giant hammer greatly reduces critical rate. High chance to inflict Paralyze. |
Echoing Seas M | The thundering sound of a giant hammer greatly reduces critical rate. High chance to inflict Paralyze. |
Echoing Seas L | The thundering sound of a giant hammer greatly reduces critical rate. High chance to inflict Paralyze. |
Colossal Hammer | The hammer expands in size and scope. Increased area of effect. |
Slicer S | Ice shards propelled by the wind tear through the target. High chance to inflict Thorn and Frostbite. |
Slicer M | Ice shards propelled by the wind tear through the target. High chance to inflict Thorn and Frostbite. |
Slicer L | Ice shards propelled by the wind tear through the target. High chance to inflict Thorn and Frostbite. |
Stagnant Sky S | A debilitating wind decreases SPD and extends the length of status ailments. |
Stagnant Sky M | A debilitating wind decreases SPD and extends the length of status ailments. |
Stagnant Sky L | A debilitating wind decreases SPD and extends the length of status ailments. |
Painted Finale | The destructive wind engulfs everything. Consume 7 AP to extend area of effect to all enemies (insufficient AP will reduce effect). |
Twilight Invitation S | Invite the target into darkness. High chance to inflict Blind and Curse. |
Twilight Invitation M | Invite the target into darkness. High chance to inflict Blind and Curse. |
Twilight Invitation L | Invite the target into darkness. High chance to inflict Blind and Curse. |
Hazy Outline S | Cast the target into darkness. High chance for Instant KO. |
Hazy Outline M | Cast the target into darkness. High chance for Instant KO. |
Hazy Outline L | Cast the target into darkness. High chance for Instant KO. |
Glowing Red Night | Bathe the land in glowing moonlight. Consume 20% of user's HP to increase area of effect to all enemies. |
Dissolving Heat S | Cast out a powerful heat blast with a high chance to inflict Burn. |
Dissolving Heat M | Cast out a powerful heat blast with a high chance to inflict Burn. |
Dissolving Heat L | Cast out a powerful heat blast with a high chance to inflict Burn. |
Shivering Fear S | Strike at the target's deepest fears, delaying their turn and reducing their SPD. |
Shivering Fear M | Strike at the target's deepest fears, delaying their turn and reducing their SPD. |
Shivering Fear L | Strike at the target's deepest fears, delaying their turn and reducing their SPD. |
Lava Glare | [Magic] Blast the target with lava, dealing moderate non-elemental damage and large fire damage. |
Vampiric Story | [Magic] A written contract that absorbs life, dealing moderate non-elemental damage. Heal user's HP based on damage dealt. |
Vampiric Epic | [Magic] A blood pact that absorbs life, dealing moderate non-elemental damage. Heal user's HP based on damage dealt. |
Skyline | A single page taken from heaven that absorbs the user. Costs 15 AP to use, but lack of AP decreases effect. |
Landscape | A single page describing ley lines that absorbs the user. Costs 10 AP to use, but lack of AP decreases effect. |
Portrait of a Sage | A single page describing ley lines that absorbs the user. Costs 5 AP to use, but lack of AP decreases effect. |
Roaring Ring S | Emit an electrical current to shock the target, reducing critical rate. |
Roaring Ring M | Emit an electrical current to shock the target, reducing critical rate. |
Roaring Ring L | Emit an electrical current to shock the target, reducing critical rate. |
HP Gain XS | Recover a tiny amount of HP. |
HP Gain S | Recover a small amount of HP. |
HP Gain M | Recover a medium amount of HP. |
HP Gain L | Recover a large amount of HP. |
HP Gain XL | Recover a massive amount of HP. |
AP Gain S | Recover a small amount of AP. |
AP Gain M | Recover a medium amount of AP. |
AP Gain L | Recover a large amount of AP. |
KO Recovery XS | Recover from KO and heal a tiny amount of HP. |
KO Recovery S | Recover from KO and heal a small amount of HP. |
KO Recovery M | Recover from KO and heal a medium amount of HP. |
KO Recovery L | Recover from KO and heal a large amount of HP. |
KO Recovery XL | Recover from KO and heal a massive amount of HP. |
Fractional HP Gain XS | Heal a tiny percentage of total HP. |
Fractional HP Gain S | Heal a small percentage of total HP. |
Fractional HP Gain M | Heal a medium percentage of total HP. |
Fractional HP Gain L | Heal a large percentage of total HP. |
Fractional HP Gain XL | Heal a massive percentage of total HP. |
HP Regen XS | Heal HP over time. |
HP Regen S | Heal HP over time. |
HP Regen M | Heal HP over time. |
HP Regen L | Heal HP over time. |
HP Regen XL | Heal HP over time. |
Stun Gauge Recovery XS | Reduce Stun Gauge |
Stun Gauge Recovery S | Reduce Stun Gauge |
Stun Gauge Recovery M | Reduce Stun Gauge |
Stun Gauge Recovery L | Reduce Stun Gauge |
Stun Gauge Recovery XL | Reduce Stun Gauge |
Stun Recovery | Recover from being stunned. |
Remove Ailments | Recover from all status ailments. |
Remove Debuffs | Remove all stat debuffs. |
Sleep Cure | Recover from Sleep. |
Poison Cure | Recover from Poison and Envenom. |
Burn Cure | Recover from Burn. |
Frostbite Cure | Recover from Frostbite. |
Blind Cure | Recover from Blind. |
Seal Cure | Recover from Seal. |
Slow Cure | Recover from Slow. |
Curse Cure | Recover from Curse. |
Immobilize Cure | Recover from Immobilize. |
Paralyze Cure | Recover from Paralyze. |
Thorn Cure | Recover from Thorn. |
Healing Taste XS | Eat to marginally recover HP and reduce Stun Gauge. |
Healing Taste S | Eat to slightly recover HP and reduce Stun Gauge. |
Healing Taste M | Eat to moderately recover HP and reduce Stun Gauge. |
Healing Taste L | Eat to greatly recover HP and reduce Stun Gauge. |
Healing Taste XL | Eat to massively recover HP and reduce Stun Gauge. |
Soft Texture | Heal HP. Effect increases with higher CC. |
Gentle Texture | Heal HP. Effect increases with higher CC. |
Lovely Texture | Heal HP. Effect increases with higher CC. |
Forest Stream S | Heal HP. Effect increases with Tactics Level. |
Forest Stream M | Heal HP. Effect increases with Tactics Level. |
Forest Stream L | Heal HP. Effect increases with Tactics Level. |
Dancing Dust S | Heal HP and reduce Stun Gauge. The more buffs you have, the more HP you heal. |
Dancing Dust M | Heal HP and reduce Stun Gauge. The more buffs you have, the more HP you heal. |
Dancing Dust L | Heal HP and reduce Stun Gauge. The more buffs you have, the more HP you heal. |
Jumping Flavor | Recover from KO, heal HP, and increase evasion. |
Flying Flavor | Recover from KO, heal HP, and increase evasion. |
Food Mixture S | Heal HP. Effect increases with Tactics Level. |
Food Mixture M | Heal HP. Effect increases with Tactics Level. |
Food Mixture L | Heal HP. Effect increases with Tactics Level. |
Healing Kiss S | Heal HP and regenerate health over time. The more items you've Converted, the more HP you heal. |
Healing Kiss M | Heal HP and regenerate health over time. The more items you've Converted, the more HP you heal. |
Healing Kiss L | Heal HP and regenerate health over time. The more items you've Converted, the more HP you heal. |
Antidote | Recover from Poison and Envenom. |
Smelling Salts | Recover from Sleep. |
Feeling Full S | Heal HP over time. |
Feeling Full M | Heal HP over time. |
Feeling Full L | Heal HP over time. |
Jiggle Jiggle | Has a squishy texture. Increases ATK. |
Plop Plop | Has a goopy texture. Reduces ATK. |
Boing Boing | Has a bouncy texture. Increases ATK and temporarily increases maximum HP. |
Distinct Fragrance | The fragrance wafts through your nostrils. Reduce the target's DEF and delay their turn. |
Strong Fragrance | The fragrance wafts through your nostrils. Increase DEF. |
Aromatic Fragrance | The fragrance wafts through your nostrils. Increase DEF and accuracy. |
Simple Flavor | The flavor is too faint to tell what it is. Recover from Blind. |
Rich Flavor | Hits you with a profound flavor. Recover from Blind and Seal. |
Breath of Sprouts | Feel the forest breeze on your skin. Heal HP over time and reduce Stun Gauge. |
Breath of Leaves | Feel the forest breeze on your skin. Heal HP over time and reduce Stun Gauge. |
Breath of Verdure | Feel the forest breeze on your skin. Heal HP over time and reduce Stun Gauge. |
Purifying Breeze | A wind that blows away miasma, removing Curse. |
Curing Effect | Makes you feel healthy. Greatly reduce Stun Gauge and recover from being stunned. |
Beautifying Effect | Makes you feel pretty. Greatly heal Stun Gauge and apply Guts. |
Words of Gratitude | An utterance of thanks. If Tactics Level is 4 or higher, recover from KO. |
Words of Greeting | An utterance of thanks that hastens your turn. If Tactics Level is 3 or higher, recover from KO. |
Words of Blessing | An utterance of thanks that increases SPD. If Tactics Level is 2 or higher, recover from KO. |
Calm Stomach | Very filling. Reduce SPD. |
Carefree Stomach | Eat it to ease your worries. Heal HP over time. |
Hardworking Stomach | Eat it to start feeling better. Recover from all status ailments. |
Flavorful Fruit | A fruity explosion in your mouth. If Tactics Level is 3 or higher, recover from KO and remove all status ailments. |
Fruit Cocktail | A fruity explosion in your mouth. If Tactics Level is 2 or higher, recover from KO and all status ailments. |
Purity of Body | A sweet dew that purifies your body. If Tactics Level is at 3 or higher, greatly reduce Stun Gauge and recover from all status ailments. |
Purity of Mind | A sweet dew that purifies your body. If Tactics Level is at 2 or higher, greatly reduce Stun Gauge and recover from all status ailments. |
Purity of Spirit | A sweet dew that purifies your mind. Greatly heal Stun Gauge and recover from all status ailments. |
Healing Medicine | Recover from all status ailments and remove all stat debuffs. |
Recovery Medicine | Regenerate HP and reduce Stun Gauge. |
Revival Medicine | Recover from KO and greatly heal HP. |
Defiance S | Increase DEF and reduce Stun Gauge. |
Defiance M | Increase DEF and reduce Stun Gauge. |
Defiance L | Increase DEF and reduce Stun Gauge. |
Call to Power | Increase ATK. |
Gut Instinct | Increase ATK and critical rate. |
Steel Spirit | Increase ATK and critical rate. |
Amateur Melody | Regenerate HP and recover AP. |
Calm Melody | Regenerate HP and recover AP. |
Graceful Melody | Regenerate HP and recover AP. |
Glorious Melody | Regenerate HP and recover AP. |
Slow Acting Cure | Recover from all status ailments if Tactics Level is at 3 or higher. |
Fast Acting Cure | Recover from all status ailments. |
Cure-All | Recover from all status ailments and remove all stat debuffs. |
Firebreeze Veil | Increase fire and wind resistance. |
Frostbolt Veil | Increase ice and lightning resistance. |
Magic Veil | Increase fire, ice, wind, and lightning resistance. |
Defense Veil | Increase all elemental resistances. |
Mysterious Power | Increase critical rate, but reduces AP by 3. |
Demonic Power | Increase critical rate, but reduces AP by 3. |
Hellish Power | Increase critical rate, but reduces AP by 3. |
Demon's Breath | Increase ATK. |
Dimensional Choke | Greatly speed up turn and extend stat buffs. |
Dimensional Slice | Greatly speed up turn and extend stat buffs. |
Dimensional Overlord | Greatly speed up turn and extend stat buffs. |
Near Future | Increase Tactics Level by 1 (cannot exceed maximum level). |
All-Seeing Eye | Increase Tactics Level by 2 (cannot exceed maximum level). |
ATK Up S | Increase ATK. |
ATK Up M | Increase ATK. |
ATK Up L | Increase ATK. |
DEF Up S | Increase DEF. |
DEF Up M | Increase DEF. |
DEF Up L | Increase DEF. |
SPD Up S | Increase SPD. |
SPD Up M | Increase SPD. |
SPD Up L | Increase SPD. |
All Stats Up S | Increase ATK, DEF, and SPD. |
All Stats Up M | Increase ATK, DEF, and SPD. |
All Stats Up L | Increase ATK, DEF, and SPD. |
Accuracy Up S | Increase accuracy. |
Accuracy Up M | Increase accuracy. |
Accuracy Up L | Increase accuracy. |
Evasion Up S | Increase evasion rate. |
Evasion Up M | Increase evasion rate. |
Evasion Up L | Increase evasion rate. |
Critical Rate Up S | Increase critical rate. |
Critical Rate Up M | Increase critical rate. |
Critical Rate Up L | Increase critical rate. |
Energy Surge S | Temporarily increase maximum HP. |
Energy Surge M | Temporarily increase maximum HP. |
Energy Surge L | Temporarily increase maximum HP. |
Constrict Sense | Inflict Thorn and reduce SPD. |
Constrict Spirit | Inflict Thorn and reduce SPD. |
Constrict Freedom | Inflict Thorn and reduce SPD. |
Confusing Smoke | Inflict Poison with a chance for Instant KO. |
Distorting Smoke | Inflict Envenom with a chance for Instant KO. |
Choking Smog | Inflict Envenom with a chance for Instant KO. |
Warrior Soul | Delay the target's turn and increase their Stun Gauge. |
Brave Soul | Delay the target's turn and increase their Stun Gauge. |
Hero's Soul | Delay the target's turn and increase their Stun Gauge. |
ATK Down S | Decrease ATK. |
ATK Down M | Decrease ATK. |
ATK Down L | Decrease ATK. |
DEF Down S | Decrease DEF. |
DEF Down M | Decrease DEF. |
DEF Down L | Decrease DEF. |
SPD Down S | Decrease SPD. |
SPD Down M | Decrease SPD. |
SPD Down L | Decrease SPD. |
All Stats Down S | Decrease ATK, DEF, and SPD. |
All Stats Down M | Decrease ATK, DEF, and SPD. |
All Stats Down L | Decrease ATK, DEF, and SPD. |
Inflict Sleep S | Chance to inflict Sleep. |
Inflict Sleep M | Chance to inflict Sleep. |
Inflict Sleep L | Chance to inflict Sleep. |
Inflict Poison S | Chance to inflict Poison. |
Inflict Poison M | Chance to inflict Poison. |
Inflict Poison L | Chance to inflict Poison. |
Inflict Slow S | Chance to inflict Slow. |
Inflict Slow M | Chance to inflict Slow. |
Inflict Slow L | Chance to inflict Slow. |
Inflict Curse S | Chance to inflict Curse. |
Inflict Curse M | Chance to inflict Curse. |
Inflict Curse L | Chance to inflict Curse. |
Inflict Blind S | Chance to inflict Blind. |
Inflict Blind M | Chance to inflict Blind. |
Inflict Blind L | Chance to inflict Blind. |
Inflict Seal S | Chance to inflict Seal. |
Inflict Seal M | Chance to inflict Seal. |
Inflict Seal L | Chance to inflict Seal. |
Inflict Envenom S | Chance to inflict Envenom. |
Inflict Envenom M | Chance to inflict Envenom. |
Inflict Envenom L | Chance to inflict Envenom. |
Inflict Burn S | Chance to inflict Burn. |
Inflict Burn M | Chance to inflict Burn. |
Inflict Burn L | Chance to inflict Burn. |
Inflict Frostbite S | Chance to inflict Frostbite. |
Inflict Frostbite M | Chance to inflict Frostbite. |
Inflict Frostbite L | Chance to inflict Frostbite. |
Inflict Paralyze S | Chance to inflict Paralyze. |
Inflict Paralyze M | Chance to inflict Paralyze. |
Inflict Paralyze L | Chance to inflict Paralyze. |
Fire Vulnerability | Reduce fire resistance. |
Ice Vulnerability | Reduce ice resistance. |
Lightning Vulnerability | Reduce lightning resistance. |
Wind Vulnerability | Reduce wind resistance. |
Enhance Stun S | Increase Stun Gauge. |
Enhance Stun M | Increase Stun Gauge. |
Enhance Stun L | Increase Stun Gauge. |
Enhance Stun XL | Increase Stun Gauge. |
Grievous Wound S | Chance to inflict Thorn. |
Grievous Wound M | Chance to inflict Thorn. |
Grievous Wound L | Chance to inflict Thorn. |
Cut | Cut down grass to gather plants or flowers. |
Chop | Chop down trees to gather lumber. |
Crush | Crush rocks or crystals to gather stones or ore. |
Explode | Blow up rocks or crystals to gather ore or gemstones. |
Catch Fish | Go fishing. |
Catch Bugs | Gather insects. |
Gathering Up S | Gain a small amount of bonus materials when using a gathering tool. |
Gathering Up M | Gain a medium amount of bonus materials when using a gathering tool. |
Gathering Up L | Gain a large amount of bonus materials when using a gathering tool. |
Eye for Materials | See what's available to gather. |
Monster Seeker | Display monsters on the Minimap. |
Treasure Hunter | Display treasure chests on the Minimap. |
Movement Up S | Move slightly faster. |
Movement Up M | Move moderately faster. |
Movement Up L | Move much faster. |
Lightweight | You can now jump across Leap Stones. |
Wind Rider | You can now ride the wind and fly. |
Basket Size S | Slightly increase the basket capacity. |
Basket Size M | Moderately increase the basket capacity. |
Basket Size L | Greatly increase the basket capacity. |
Basket Size XL | Massively increase the basket capacity. |
Better Materials S | Slightly improve the quality of gathered items. |
Better Materials M | Moderately improve the quality of gathered items. |
Better Materials L | Greatly improve the quality of gathered items. |
Better Materials XL | Massively improve the quality of gathered items. |
Special Materials S | Slightly improve traits for gathered items. |
Special Materials M | Moderately improve traits for gathered items. |
Special Materials L | Greatly improve traits for gathered items. |
Special Materials XL | Massively improve traits for gathered items. |
Trait Level Up S | Slightly improve the trait level of gathered items. |
Trait Level Up M | Moderately improve the trait level of gathered items. |
Trait Level Up L | Greatly improve the trait level of gathered items. |
Trait Level Up XL | Massively improve the trait level of gathered items. |
Rare Materials S | Slightly improve traits and trait level for gathered items. |
Rare Materials M | Moderately improve traits and trait level for gathered items. |
Rare Materials L | Greatly improve traits and trait level for gathered items. |
Rare Materials XL | Massively improve traits and trait level for gathered items. |
Monsters & Treasure | Display monsters and treasure chests on the Minimap. |
Tiny Traveler S | Increase stun resistance and skill Stun Gauge effect. |
Tiny Traveler M | Increase stun resistance and skill Stun Gauge effect. |
Tiny Traveler L | Increase stun resistance and skill Stun Gauge effect. |
Tiny Traveler XL | Increase stun resistance and skill Stun Gauge effect. |
Sun Lamp S | Increase fire damage, and fire resistance by 1 level. |
Sun Lamp M | Increase fire damage, and fire resistance by 1 level. |
Sun Lamp L | Increase fire damage, and fire resistance by 1 level. |
Sun Lamp XL | Increase fire damage, and fire resistance by 1 level. |
Shining Mana S | Increase magic elemental damage, and absorb a portion of HP when dealing damage. |
Shining Mana M | Increase magic elemental damage, and absorb a portion of HP when dealing damage. |
Shining Mana L | Increase magic elemental damage, and absorb a portion of HP when dealing damage. |
Shining Mana XL | Increase magic elemental damage, and absorb a portion of HP when dealing damage. |
Lost Magic S | Increase physical and magic elemental damage, and increase critical rate. |
Lost Magic M | Increase physical and magic elemental damage, and increase critical rate. |
Lost Magic L | Increase physical and magic elemental damage, and increase critical rate. |
Lost Magic XL | Increase physical and magic elemental damage, and increase critical rate. |
Celestial Explorer S | Increase Core Item power and critical rate. |
Celestial Explorer M | Increase Core Item power and critical rate. |
Celestial Explorer L | Increase Core Item power and critical rate. |
Celestial Explorer XL | Increase Core Item power and critical rate. |
Musician in Training S | Increase healing of skills and Core Items, and increase critical rate of normal attacks. |
Musician in Training M | Increase healing of skills and Core Items, and increase critical rate of normal attacks. |
Musician in Training L | Increase healing of skills and Core Items, and increase critical rate of normal attacks. |
Musician in Training XL | Increase healing of skills and Core Items, and increase critical rate of normal attacks. |
Dusk Echoes S | Increase evasion rate and heal HP for every action. |
Dusk Echoes M | Increase evasion rate and heal HP for every action. |
Dusk Echoes L | Increase evasion rate and heal HP for every action. |
Dusk Echoes XL | Increase evasion rate and heal HP for every action. |
Pure Snow S | Increase ice damage, and increase ice resistance by 1 level. |
Pure Snow M | Increase ice damage, and increase ice resistance by 1 level. |
Pure Snow L | Increase ice damage, and increase ice resistance by 1 level. |
Pure Snow XL | Increase ice damage, and increase ice resistance by 1 level. |
Solo S | Increase status ailment resistance and reduce damage taken. |
Solo M | Increase status ailment resistance and reduce damage taken. |
Solo L | Increase status ailment resistance and reduce damage taken. |
Solo XL | Increase status ailment resistance and reduce damage taken. |
Stellar Timbre S | Reduce skill WT, and chance for additional AP gain from normal attacks. |
Stellar Timbre M | Reduce skill WT, and chance for additional AP gain from normal attacks. |
Stellar Timbre L | Reduce skill WT, and chance for additional AP gain from normal attacks. |
Stellar Timbre XL | Reduce skill WT, and chance for additional AP gain from normal attacks. |
Mercenary Skills S | Increase accuracy and maximum HP. |
Mercenary Skills M | Increase accuracy and maximum HP. |
Mercenary Skills L | Increase accuracy and maximum HP. |
Mercenary Skills XL | Increase accuracy and maximum HP. |
Heavy Greatsword S | Increase DEF and reduce base damage taken. |
Heavy Greatsword M | Increase DEF and reduce base damage taken. |
Heavy Greatsword L | Increase DEF and reduce base damage taken. |
Heavy Greatsword XL | Increase DEF and reduce base damage taken. |
Vanguard Wind S | Reduce skill WT and increase damage. |
Vanguard Wind M | Reduce skill WT and increase damage. |
Vanguard Wind L | Reduce skill WT and increase damage. |
Vanguard Wind XL | Reduce skill WT and increase damage. |
Demon Edge S | Increase physical elemental damage and base damage. |
Demon Edge M | Increase physical elemental damage and base damage. |
Demon Edge L | Increase physical elemental damage and base damage. |
Demon Edge XL | Increase physical elemental damage and base damage. |
Omni-Guardian S | Increase status ailment resistance. Chance to survive if HP reaches 0. |
Omni-Guardian M | Increase status ailment resistance. Chance to survive if HP reaches 1 or lower. |
Omni-Guardian L | Increase status ailment resistance. Chance to survive if HP reaches 2 or lower. |
Omni-Guardian XL | Increase status ailment resistance. Chance to survive if HP reaches 3 or lower. |
Power Arisen S | Increase ATK and physical elemental damage. |
Power Arisen M | Increase ATK and physical elemental damage. |
Power Arisen L | Increase ATK and physical elemental damage. |
Power Arisen XL | Increase ATK and physical elemental damage. |
Resonance S | Increase magic elemental damage, and increase damage when exploiting the target's elemental weakness. |
Resonance M | Increase magic elemental damage, and increase damage when exploiting the target's elemental weakness. |
Resonance L | Increase magic elemental damage, and increase damage when exploiting the target's elemental weakness. |
Resonance XL | Increase magic elemental damage, and increase damage when exploiting the target's elemental weakness. |
Destructive Strike S | Increase skill Stun Gauge effect, and increase damage to stunned enemies. |
Destructive Strike M | Increase skill Stun Gauge effect, and increase damage to stunned enemies. |
Destructive Strike L | Increase skill Stun Gauge effect, and increase damage to stunned enemies. |
Destructive Strike XL | Increase skill Stun Gauge effect, and increase damage to stunned enemies. |
Divine Rage S | Increase lightning damage and resistance. |
Divine Rage M | Increase lightning damage and resistance. |
Divine Rage L | Increase lightning damage and resistance. |
Divine Rage XL | Increase lightning damage and resistance. |
Hero's Medal S | Increase ATK, DEF, SPD, and damage dealt when fighting bosses. |
Hero's Medal M | Increase ATK, DEF, SPD, and damage dealt when fighting bosses. |
Hero's Medal L | Increase ATK, DEF, SPD, and damage dealt when fighting bosses. |
Hero's Medal XL | Increase ATK, DEF, SPD, and damage dealt when fighting bosses. |
Breezy Wanderer S | Increase wind damage and resistance. |
Breezy Wanderer M | Increase wind damage and resistance. |
Breezy Wanderer L | Increase wind damage and resistance. |
Breezy Wanderer XL | Increase wind damage and resistance. |
Forest Guardian S | Increase evasion rate and reduce damage taken. |
Forest Guardian M | Increase evasion rate and reduce damage taken. |
Forest Guardian L | Increase evasion rate and reduce damage taken. |
Forest Guardian XL | Increase evasion rate and reduce damage taken. |
Spiritual Training S | Increase maximum HP and magic elemental damage. |
Spiritual Training M | Increase maximum HP and magic elemental damage. |
Spiritual Training L | Increase maximum HP and magic elemental damage. |
Spiritual Training XL | Increase maximum HP and magic elemental damage. |
Nature's Guard S | Reduce skill WT and lower knockback effects. |
Nature's Guard M | Reduce skill WT and lower knockback effects. |
Nature's Guard L | Reduce skill WT and lower knockback effects. |
Nature's Guard XL | Reduce skill WT and lower knockback effects. |
Truth's Guide S | Reduce Core Item WT and increase item effect. |
Truth's Guide M | Reduce Core Item WT and increase item effect. |
Truth's Guide L | Reduce Core Item WT and increase item effect. |
Truth's Guide XL | Reduce Core Item WT and increase item effect. |
Sharp Edge S | Increase critical rate and critical damage. |
Sharp Edge M | Increase critical rate and critical damage. |
Sharp Edge L | Increase critical rate and critical damage. |
Sharp Edge XL | Increase critical rate and critical damage. |
Warrior's Creed S | Reduce skill WT and increase SPD. |
Warrior's Creed M | Reduce skill WT and increase SPD. |
Warrior's Creed L | Reduce skill WT and increase SPD. |
Warrior's Creed XL | Reduce skill WT and increase SPD. |
Fierce Fang S | Increase skill effect and Stun Gauge effect. |
Fierce Fang M | Increase skill effect and Stun Gauge effect. |
Fierce Fang L | Increase skill effect and Stun Gauge effect. |
Fierce Fang XL | Increase skill effect and Stun Gauge effect. |
Wind Blade S | Increase physical and magic elemental damage, and boost buffs on self. |
Wind Blade M | Increase physical and magic elemental damage, and boost buffs on self. |
Wind Blade L | Increase physical and magic elemental damage, and boost buffs on self. |
Wind Blade XL | Increase physical and magic elemental damage, and boost buffs on self. |
Elemental Song S | Increase fire, ice, lightning, and wind damage; increase ATK, DEF, and SPD based on turns taken. |
Elemental Song M | Increase fire, ice, lightning, and wind damage; increase ATK, DEF, and SPD based on turns taken. |
Elemental Song L | Increase fire, ice, lightning, and wind damage; increase ATK, DEF, and SPD based on turns taken. |
Elemental Song XL | Increase fire, ice, lightning, and wind damage; increase ATK, DEF, and SPD based on turns taken. |
Surprise Smack | Chance for additional knockback on attack. |
Terror Crack | Chance for additional knockback on attack. |
Slicing Ice Edge | Chance to inflict Frostbite on attack. |
Slashing Ice Edge | Chance to inflict Frostbite on attack. |
10 Spikes | Deal a set amount of additional damage on attack. |
100 Spikes | Deal a set amount of additional damage on attack. |
1,000 Spikes | Deal a set amount of additional damage on attack. |
Fire Blessing S | Increase fire damage. |
Fire Blessing M | Increase fire damage. |
Fire Blessing L | Increase fire damage. |
Fire Blessing XL | Increase fire damage. |
Ice Blessing S | Increase ice damage. |
Ice Blessing M | Increase ice damage. |
Ice Blessing L | Increase ice damage. |
Ice Blessing XL | Increase ice damage. |
Lightning Blessing S | Increase lightning damage. |
Lightning Blessing M | Increase lightning damage. |
Lightning Blessing L | Increase lightning damage. |
Lightning Blessing XL | Increase lightning damage. |
Wind Blessing S | Increase wind damage. |
Wind Blessing M | Increase wind damage. |
Wind Blessing L | Increase wind damage. |
Wind Blessing XL | Increase wind damage. |
Heal Rune S | Gain additional HP when healing. |
Heal Rune M | Gain additional HP when healing. |
Heal Rune L | Gain additional HP when healing. |
Heal Rune XL | Gain additional HP when healing. |
Stubborn Shield | Increase stun resistance. |
Indestructible Shield | Increase stun resistance. |
Puni Guard | Increase maximum HP, and all attacks become critical when targeting a Puni. |
Puni Shield | Increase maximum HP, and all attacks become critical when targeting a Puni. |
Puni Rampart | Increase maximum HP, and all attacks become critical when targeting a Puni. |
Guardian Mirror S | Increase DEF at start of battle. |
Guardian Mirror M | Increase DEF at start of battle. |
Guardian Mirror L | Increase DEF at start of battle. |
War God's Cry S | Increase ATK at start of battle. |
War God's Cry M | Increase ATK at start of battle. |
War God's Cry L | Increase ATK at start of battle. |
Binding Curse | Chance to inflict Thorn on attack. |
Chained Curse | Chance to inflict Thorn on attack. |
Fire Seal | Chance to reduce fire resistance by 1 level on attack. |
Inferno Seal | Chance to reduce fire resistance by 1 level on attack. |
Ice Seal | Chance to reduce ice resistance by 1 level on attack. |
Frost Seal | Chance to reduce ice resistance by 1 level on attack. |
Lightning Seal | Chance to reduce lightning resistance by 1 level on attack. |
Thunderclap Seal | Chance to reduce lightning resistance by 1 level on attack. |
Wind Seal | Chance to reduce wind resistance by 1 level on attack. |
Storm Seal | Chance to reduce wind resistance by 1 level on attack. |
Burst Shell S | Increase skill Stun Gauge effect. |
Burst Shell M | Increase skill Stun Gauge effect. |
Burst Shell L | Increase skill Stun Gauge effect. |
Destruction Strike | Deal additional damage; further damage dealt at Tactics Level 5. |
Creation Strike | Deal additional damage; further damage dealt at Tactics Level 5. |
Sliver of Light | Chance to inflict Blind on attack. |
Spreading Light | Chance to inflict Blind on attack. |
Blinding Light | Chance to inflict Blind on attack. |
Conductive Heat | Chance to deal additional Stun Gauge damage on attack. Fewer enemies will increase Stun Gauge damage. |
Conductive Flame | Chance to deal additional Stun Gauge damage on attack. Fewer enemies will increase Stun Gauge damage. |
Core Flow | Deal additional damage proportional to number of items Converted, and absorb a portion of HP when dealing damage. |
Core Flood | Deal additional damage proportional to number of items Converted, and absorb a portion of HP when dealing damage. |
Core Overflow | Deal additional damage proportional to number of items Converted, and absorb a portion of HP when dealing damage. |
Sprite Helper | Increase healing of skills and Core Items. |
Sprite Assistant | Increase the healing power of skills and Core Items. |
Holy Water S | Chance to survive when HP reaches 0. |
Holy Water M | Chance to survive when HP reaches 0. |
Holy Water L | Chance to survive when HP reaches 0. |
Earth Water | Chance to survive when HP reaches 0, and increase evasion rate. |
Heaven Water | Chance to survive when HP reaches 0, and increase evasion rate. |
Strength Stimulant | Increase ATK, DEF, and SPD when recovering from a status ailments. |
Life Stimulant | Increase ATK, DEF, and SPD when recovering from a status ailments. |
Soul Stimulant | Increase ATK, DEF, and SPD when recovering from a status ailments. |
Harvest Prayer S | Heal HP when recovering from a status ailment. |
Harvest Prayer M | Heal HP when recovering from a status ailment. |
Harvest Prayer L | Heal HP when recovering from a status ailment. |
Goddess Blessing S | Heal HP for every action. |
Goddess Blessing M | Heal HP for every action. |
Goddess Blessing L | Heal HP for every action. |
Comforting Timbre S | Chance for additional AP gain on attack. |
Comforting Timbre M | Chance for additional AP gain on attack. |
Comforting Timbre L | Chance for additional AP gain on attack. |
Comforting Timbre XL | Chance for additional AP gain on attack. |
Protection S | Increase status ailment resistance. |
Protection M | Increase status ailment resistance. |
Protection L | Increase status ailment resistance. |
Assassin Poison S | Chance to inflict Poison on attack. |
Assassin Poison M | Chance to inflict Poison on attack. |
Assassin Poison L | Chance to inflict Poison on attack. |
Feather Shield S | Increase DEF and stun resistance. |
Feather Shield M | Increase DEF and stun resistance. |
Feather Shield L | Increase DEF and stun resistance. |
Feather Shield XL | Increase DEF and stun resistance. |
Devil's Pact S | Increase critical rate and critical damage. |
Devil's Pact M | Increase critical rate and critical damage. |
Devil's Pact L | Increase critical rate and critical damage. |
Phantom Illusion S | Chance to inflict Sleep on attack. |
Phantom Illusion M | Chance to inflict Sleep on attack. |
Phantom Illusion L | Chance to inflict Sleep on attack. |
Reverse Second Hand | Reduce skill WT. |
Reverse Minute Hand | Reduce skill WT. |
Reverse Hour Hand | Reduce skill WT. |
Finest Quality S | Increase DEF and maximum HP. |
Finest Quality M | Increase DEF and maximum HP. |
Finest Quality L | Increase DEF and maximum HP. |
Experimentation S | Increase status ailment resistance. |
Experimentation M | Increase status ailment resistance. |
Experimentation L | Increase status ailment resistance. |
Practical | Increase status ailment resistance, and increase fire element resistance by 1 level. |
Perpetual Ice S | Increase ice resistance by 1 level, and increase stun resistance. |
Perpetual Ice M | Increase ice resistance by 1 level, and increase stun resistance. |
Perpetual Ice L | Increase ice resistance by 2 levels, and increase stun resistance. |
Rise Above S | Increase ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low. |
Rise Above M | Increase ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low. |
Rise Above L | Increase ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low. |
Pixie Power S | Absorb a portion of HP when dealing damage and heal HP for every action. |
Pixie Power M | Absorb a portion of HP when dealing damage and heal HP for every action. |
Pixie Power L | Absorb a portion of HP when dealing damage and heal HP for every action. |
Great Pixie Mana | Absorb a portion of HP when dealing damage and heal HP for every action. |
Ruler's Glory S | Increase stun resistance. When a stun would happen, chance to nullify the stun. |
Ruler's Glory M | Increase stun resistance. When a stun would happen, chance to nullify the stun. |
Ruler's Glory L | Increase stun resistance. When a stun would happen, chance to nullify the stun. |
Money Magnet | Increase Cole obtained after battle. |
Treasure Magnet | Increase Cole obtained after battle. |
Accumulated Mana S | Increase magic elemental damage and evasion rate against magic. |
Accumulated Mana M | Increase magic elemental damage and evasion rate against magic. |
Accumulated Mana L | Increase magic elemental damage and evasion rate against magic. |
Witch's Incantation | Increase magic elemental damage and evasion rate against magic. |
Spellbreaker Rune | Gain Poison immunity. |
Magibreaker Rune | Gain Poison and Curse immunity. |
Fortress S | When receiving knockback, reduce effect and damage taken. |
Fortress M | When receiving knockback, reduce effect and damage taken. |
Fortress L | When receiving knockback, reduce effect and damage taken. |
Unscathed | Increase maximum HP and stun resistance. |
Flawless | Increase maximum HP and stun resistance. |
Clear Head S | Increase damage when exploiting the target's elemental weakness. |
Clear Head M | Increase damage when exploiting the target's elemental weakness. |
Clear Head L | Increase damage when exploiting the target's elemental weakness. |
All Knowing S | Reduce Core Item WT and increase item effect. |
All Knowing M | Reduce Core Item WT and increase item effect. |
All Knowing L | Reduce Core Item WT and increase item effect. |
Eternal Darkness S | Increase ATK, DEF, SPD, and status ailment resistance. |
Eternal Darkness M | Increase ATK, DEF, SPD, and status ailment resistance. |
Eternal Darkness L | Increase ATK, DEF, SPD, and status ailment resistance. |
Hard Exoskeleton S | Increase stun resistance and heal HP for every action. |
Hard Exoskeleton M | Increase stun resistance and heal HP for every action. |
Hard Exoskeleton L | Increase stun resistance and heal HP for every action. |
Invincible Exoskeleton | Increase stun resistance and heal HP for every action. |
Power Charm S | Increase ATK by 5. |
Power Charm M | Increase ATK by 8. |
Power Charm L | Increase ATK by 12. |
Hero's Emblem | Increase ATK by 20. |
Defense Charm S | Increase DEF by 5. |
Defense Charm M | Increase DEF by 8. |
Defense Charm L | Increase DEF by 12. |
Fortress Emblem | Increase DEF by 20. |
Speed Emblem S | Increase SPD by 5. |
Speed Emblem M | Increase SPD by 8. |
Speed Emblem L | Increase SPD by 12. |
Zephyr Emblem | Increase SPD by 20. |
Fire Resist Up | Increase fire resistance by 1 level. |
Fire Resist Up+ | Increase fire resistance by 2 levels. |
Ice Resist Up | Increase ice resistance by 1 level. |
Ice Resist Up+ | Increase ice resistance by 2 level. |
Lightning Resist Up | Increase lightning resistance by 1 level. |
Lightning Resist Up+ | Increase lightning resistance by 2 level. |
Wind Resist Up | Increase wind resistance by 1 level. |
Wind Resist Up+ | Increase wind resistance by 2 level. |
Monster Repellent S | Increase critical rate and critical damage. |
Monster Repellent M | Increase critical rate and critical damage. |
Monster Repellent L | Increase critical rate and critical damage. |
Beloved Medal S | Gain additional HP when healing or recovering from a status ailment. |
Beloved Medal M | Gain additional HP when healing or recovering from a status ailment. |
Beloved Medal L | Gain additional HP when healing or recovering from a status ailment. |
Burning Heart S | Increase ATK and DEF when Tactics Level is at 3 or higher. |
Burning Heart M | Increase ATK and DEF when Tactics Level is at 3 or higher. |
Burning Heart L | Increase ATK and DEF when Tactics Level is at 3 or higher. |
Burning Soul | Increase ATK and DEF when Tactics Level is at 3 or higher. |
Speed Step S | Increase SPD and reduce skill WT. |
Speed Step M | Increase SPD and reduce skill WT. |
Speed Step L | Increase SPD and reduce skill WT. |
Photon Step | Increase SPD and reduce skill WT. |
Safety Prayer S | Increase status ailment resistance, and nullify 1 ailment at the start of battle. |
Safety Prayer M | Increase status ailment resistance, and nullify 2 ailments at the start of battle. |
Safety Prayer L | Increase status ailment resistance, and nullify 3 ailments at the start of battle. |
Deep Bonds S | Chance to gain additional AP on attack, and increased AP gain with Order Skill. |
Deep Bonds M | Chance to gain additional AP on attack, and increased AP gain with Order Skill. |
Deep Bonds L | Chance to gain additional AP on attack, and increased AP gain with Order Skill. |
Binding Chain | When a character is in range, increase damage and evasion rate. |
Noble Pride S | When HP is less than half, increase ATK and deal additional damage against stunned enemies. |
Noble Pride M | When HP is less than half, increase ATK and deal additional damage against stunned enemies. |
Noble Pride L | When HP is less than half, increase ATK and deal additional damage against stunned enemies. |
Bow Down | Increase skill accuracy and Stun Gauge effect. |
Secret Knowledge S | Increase Core Item effect and critical rate. |
Secret Knowledge M | Increase Core Item effect and critical rate. |
Secret Knowledge L | Increase Core Item effect and critical rate. |
Family Secret | Increase Core Item effect and critical rate. |
Sage's Strategy S | Reduce Core Item WT and increase user's AP gain rate. |
Sage's Strategy M | Reduce Core Item WT and increase user's AP gain rate. |
Sage's Strategy L | Reduce Core Item WT and increase user's AP gain rate. |
Unbeatable Strategy | Reduce Core Item WT and increase user's AP gain rate. |
HP +10 | Increase maximum HP by 10. |
HP +20 | Increase maximum HP by 20. |
HP +30 | Increase maximum HP by 30. |
ATK +10 | Increase ATK by 10. |
ATK +15 | Increase ATK by 15. |
ATK +20 | Increase ATK by 20. |
DEF +10 | Increase DEF by 10. |
DEF +15 | Increase DEF by 15. |
DEF +20 | Increase DEF by 20. |
SPD +10 | Increase SPD by 10. |
SPD +15 | Increase SPD by 15. |
SPD +20 | Increase SPD by 20. |
Accuracy +3% | Increase accuracy by 3%. |
Accuracy +5% | Increase accuracy by 5%. |
Accuracy +7% | Increase accuracy by 7%. |
Accuracy +10% | Increase accuracy by 10%. |
Evasion +1% | Increase evasion rate by 1%. |
Evasion +2% | Increase evasion rate by 2%. |
Evasion +3% | Increase evasion rate by 3%. |
Evasion +4% | Increase evasion rate by 4%. |
Critical Rate Up +3% | Increase critical rate by 3%. |
Critical Rate Up +5% | Increase critical rate by 5%. |
Critical Rate Up +7% | Increase critical rate by 7%. |
Critical Rate Up +10% | Increase critical rate by 10%. |
Enhance Critical +5% | Increase critical damage by 5%. |
Enhance Critical +10% | Increase critical damage by 10%. |
Enhance Critical +15% | Increase critical damage by 15%. |
Enhance Critical +20% | Increase critical damage by 20%. |
Enhance Skills +3% | Increase skill damage by 3%. |
Enhance Skills +5% | Increase skill damage by 5%. |
Enhance Skills +7% | Increase skill damage by 7%. |
Enhance Skills +10% | Increase skill damage by 10%. |
Enhance Items +3% | Increase item effect by 3%. |
Enhance Items +5% | Increase item effect by 5%. |
Enhance Items +7% | Increase item effect by 7%. |
Enhance Items +10% | Increase item effect by 10%. |
Weaken Items +3% | Reduce WT of item usage by 3%. |
Weaken Items +5% | Reduce WT of item usage by 5%. |
Weaken Items +7% | Reduce WT of item usage by 7%. |
Weaken Items +10% | Reduce WT of item usage by 10%. |
Resist Ailments +3% | Reduce the chance of suffering a status ailment by 3%. |
Resist Ailments +5% | Reduce the chance of suffering a status ailment by 5%. |
Resist Ailments +7% | Reduce the chance of suffering a status ailment by 7%. |
Resist Ailments +10% | Reduce the chance of suffering a status ailment by 10%. |
Resist KO +3% | 3% chance of surviving with 1 HP when receiving a fatal blow. |
Resist KO +5% | 5% chance of surviving with 1 HP when receiving a fatal blow. |
Resist KO +7% | 7% chance of surviving with 1 HP when receiving a fatal blow. |
Resist KO +10% | 10% chance of surviving with 1 HP when receiving a fatal blow. |
Reduce Damage -3% | Reduce all damage by 3%. |
Reduce Damage -5% | Reduce all damage by 5%. |
Reduce Damage -7% | Reduce all damage by 7%. |
Reduce Damage -10% | Reduce all damage by 10%. |
Add Stun +3 | Increase Stun Gauge effect against enemies by 3. |
Add Stun +5 | Increase Stun Gauge effect against enemies by 5. |
Add Stun +7 | Increase Stun Gauge effect against enemies by 7. |
Add Stun +10 | Increase Stun Gauge effect against enemies by 10. |
Resist Stun +5 | Increase stun resistance by 5. |
Resist Stun +10 | Increase stun resistance by 10. |
Resist Stun +15 | Increase stun resistance by 15. |
Resist Stun +20 | Increase stun resistance by 20. |
Enhance Stun +3% | Increase damage dealt to stunned enemies by 3%. |
Enhance Stun +5% | Increase damage dealt to stunned enemies by 5%. |
Enhance Stun +7% | Increase damage dealt to stunned enemies by 7%. |
Enhance Stun +10% | Increase damage dealt to stunned enemies by 10%. |
HP Regen XS | Heal HP per turn by a tiny amount. |
HP Regen S | Heal HP per turn by a small amount. |
HP Regen M | Heal HP per turn by a medium amount. |
HP Regen L | Heal HP per turn by a large amount. |
HP Regen XL | Heal HP per turn by a massive amount. |
Synth Quality +5 | Increase quality of synthesized item by 5. Does not apply to Item Rebuild. |
Synth Quality +7 | Increase quality of synthesized item by 7. Does not apply to Item Rebuild. |
Synth Quality +10 | Increase quality of synthesized item by 10. Does not apply to Item Rebuild. |
Synth Quality +12 | Increase quality of synthesized item by 12. Does not apply to Item Rebuild. |
Synth Quality +15 | Increase quality of synthesized item by 15. Does not apply to Item Rebuild. |
Synth Quality +17 | Increase quality of synthesized item by 17. Does not apply to Item Rebuild. |
Synth Quality +20 | Increase quality of synthesized item by 20. Does not apply to Item Rebuild. |
Gear Synth: ATK +1 | When used to synthesize weapons, armor, or accessories, increase ATK by 1. Does not apply to Item Rebuild. |
Gear Synth: ATK +2 | When used to synthesize weapons, armor, or accessories, increase ATK by 2. Does not apply to Item Rebuild. |
Gear Synth: ATK +3 | When used to synthesize weapons, armor, or accessories, increase ATK by 3. Does not apply to Item Rebuild. |
Gear Synth: ATK +4 | When used to synthesize weapons, armor, or accessories, increase ATK by 4. Does not apply to Item Rebuild. |
Gear Synth: ATK +5 | When used to synthesize weapons, armor, or accessories, increase ATK by 5. Does not apply to Item Rebuild. |
Gear Synth: DEF +1 | When used to synthesize weapons, armor, or accessories, increase DEF by 1. Does not apply to Item Rebuild. |
Gear Synth: DEF +2 | When used to synthesize weapons, armor, or accessories, increase DEF by 2. Does not apply to Item Rebuild. |
Gear Synth: DEF +3 | When used to synthesize weapons, armor, or accessories, increase DEF by 3. Does not apply to Item Rebuild. |
Gear Synth: DEF +4 | When used to synthesize weapons, armor, or accessories, increase DEF by 4. Does not apply to Item Rebuild. |
Gear Synth: DEF +5 | When used to synthesize weapons, armor, or accessories, increase DEF by 5. Does not apply to Item Rebuild. |
Gear Synth: SPD +1 | When used to synthesize weapons, armor, or accessories, increase SPD by 1. Does not apply to Item Rebuild. |
Gear Synth: SPD +2 | When used to synthesize weapons, armor, or accessories, increase SPD by 2. Does not apply to Item Rebuild. |
Gear Synth: SPD +3 | When used to synthesize weapons, armor, or accessories, increase SPD by 3. Does not apply to Item Rebuild. |
Gear Synth: SPD +4 | When used to synthesize weapons, armor, or accessories, increase SPD by 4. Does not apply to Item Rebuild. |
Gear Synth: SPD +5 | When used to synthesize weapons, armor, or accessories, increase SPD by 5. Does not apply to Item Rebuild. |
Gear Synth: ATK/DEF +1 | When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 1. Does not apply to Item Rebuild. |
Gear Synth: ATK/DEF +2 | When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 2. Does not apply to Item Rebuild. |
Gear Synth: ATK/DEF +3 | When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 3. Does not apply to Item Rebuild. |
Gear Synth: ATK/DEF +4 | When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 4. Does not apply to Item Rebuild. |
Gear Synth: ATK/DEF +5 | When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 5. Does not apply to Item Rebuild. |
Gear Synth: ATK/SPD +1 | When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 1. Does not apply to Item Rebuild. |
Gear Synth: ATK/SPD +2 | When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 2. Does not apply to Item Rebuild. |
Gear Synth: ATK/SPD +3 | When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 3. Does not apply to Item Rebuild. |
Gear Synth: ATK/SPD +4 | When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 4. Does not apply to Item Rebuild. |
Gear Synth: ATK/SPD +5 | When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 5. Does not apply to Item Rebuild. |
Gear Synth: DEF/SPD +1 | When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 1. Does not apply to Item Rebuild. |
Gear Synth: DEF/SPD +2 | When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 2. Does not apply to Item Rebuild. |
Gear Synth: DEF/SPD +3 | When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 3. Does not apply to Item Rebuild. |
Gear Synth: DEF/SPD +4 | When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 4. Does not apply to Item Rebuild. |
Gear Synth: DEF/SPD +5 | When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 5. Does not apply to Item Rebuild. |
Gear Synth: All +1 | When used to synthesize weapons, armor, or accessories, increase all stats by 1. Does not apply to Item Rebuild. |
Gear Synth: All +2 | When used to synthesize weapons, armor, or accessories, increase all stats by 2. Does not apply to Item Rebuild. |
Gear Synth: All +3 | When used to synthesize weapons, armor, or accessories, increase all stats by 3. Does not apply to Item Rebuild. |
Gear Synth: All +4 | When used to synthesize weapons, armor, or accessories, increase all stats by 4. Does not apply to Item Rebuild. |
Gear Synth: All +5 | When used to synthesize weapons, armor, or accessories, increase all stats by 5. Does not apply to Item Rebuild. |
Effect Spread +1 | When used in a Material Loop, the Element Value will also effect 1 Material Loop ahead. |
Effect Spread +2 | When used in a Material Loop, the Element Value will also effect 2 Material Loop ahead. |
Effect Spread +3 | When used in a Material Loop, the Element Value will also effect 3 Material Loop ahead. |
Add Fire | Apply the fire element to item. |
Add Ice | Apply the ice element to item. |
Add Lightning | Apply the lightning element to item. |
Add Wind | Apply the wind element to item. |
Element Value +1 | Increase Element Value by 1. |
Element Value +2 | Increase Element Value by 2. |
Element Value +3 | Increase Element Value by 3. |
Gather Quantity Up S | Harvest amount will increase a little with this effect. |
Gather Quantity Up M | Harvest amount will increase slightly with this effect. |
Gather Quantity Up L | Harvest amount will increase moderately with this effect. |
Gather Quantity Up XL | Harvest amount will increase greatly with this effect. |
High Growth S | Grows quicker for a little early harvest. |
High Growth M | Grows quicker for a moderately early harvest. |
High Growth L | Grows quicker for a slightly early harvest. |
High Growth XL | Grows quicker for a greatly early harvest. |
Trait Level Up S | Increase trait level by a little amount. |
Trait Level Up M | Slightly increase trait level. |
Trait Level Up L | Moderately increase trait level. |
Trait Level Up XL | Greatly increase trait level. |
Rare Gather Rate Up S | Increase the chance of harvesting something rare by a little amount. |
Rare Gather Rate Up M | Slightly increase the chance of harvesting something rare. |
Rare Gather Rate Up L | Moderately increase the chance of harvesting something rare. |
Rare Gather Rate Up XL | Greatly increase the chance of harvesting something rare. |
Add (Water) | Affix (Water) category. |
Add (Plant) | Affix (Plant) category. |
Add (Flower) | Affix (Flower) category. |
Add (Medicinal) | Affix (Medicinal) category. |
Add (Poison) | Affix (Poison) category. |
Add (Elixir) | Affix (Elixirs) category. |
Add (Sand) | Affix (Sand) category. |
Add (Stone) | Affix (Stone) category. |
Add (Ore) | Affix (Ore) category. |
Add (Gemstone) | Affix (Gemstone) category. |
Add (Gunpowder) | Affix (Gunpowder) category. |
Add (Fuel) | Affix (Fuel) category. |
Add (Food) | Affix (Food) category. |
Add (Fruit) | Affix (Fruit) category. |
Add (Mushroom) | Affix (Mushroom) category. |
Add (Seafood) | Affix (Seafood) category. |
Add (Bug) | Affix (Bug) category. |
Add (Thread) | Affix (Thread) category. |
Add (Lumber) | Affix (Lumber) category. |
Add (Gas) | Affix (Gas) category. |
Add (Puniball) | Affix (Puniball) category. |
Add (Animal Product) | Affix (Animal Product) category. |
Add (Dragon) | Affix (Dragon) category. |
Add (Mystery) | Affix (Mystery) category. |
Add (Supplement) | Affix (Supplement) category. |
Add (General Goods) | Affix (General Goods) category. |
Add (Metal) | Affix (Metal) category. |
Add (Jewel) | Affix (Jewel) category. |