Effects (Atelier Ryza)

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The following is a list of Effects present within Atelier Ryza: Ever Darkness & the Secret Hideout.

Name Description
Burst [Physical] Deal slight non-elemental damage.
Scatter [Physical] Deal decent non-elemental damage.
Explosive [Physical] Deal moderate non-elemental damage.
Cold Pain [Physical] Deal slight ice damage.
Stinging Pain [Physical] Deal decent non-elemental damage.
Freezing Pain [Physical] Deal moderate non-elemental damage.
Physical Damage XS [Physical] Deal slight non-elemental damage.
Physical Damage S [Physical] Deal decent non-elemental damage.
Physical Damage M [Physical] Deal moderate non-elemental damage.
Physical Damage L [Physical] Deal massive non-elemental damage.
Fire Damage XS [Magic] Deal slight fire damage.
Fire Damage S [Magic] Deal decent fire damage.
Fire Damage M [Magic] Deal moderate fire damage.
Fire Damage L [Magic] Deal serious fire damage.
Fire Damage XL [Magic] Deal massive fire damage.
Crimson Fire [Magic] Deal moderate fire damage. Increased damage with higher Tactics Level.
Searing Petal [Magic] Deal serious fire damage. Increased damage with higher Tactics Level.
Ice Damage XS [Magic] Deal slight ice damage.
Ice Damage S [Magic] Deal decent ice damage.
Ice Damage M [Magic] Deal moderate ice damage.
Ice Damage L [Magic] Deal serious ice damage.
Ice Damage XL [Magic] Deal massive ice damage.
Embracing Ice [Magic] Deal moderate ice damage. Increased damage at Tactics Level 3 or higher.
Freezing Waltz [Magic] Deal serious ice damage. Increased damage at Tactics Level 3 or higher.
Lightning Damage XS [Magic] Deal slight lightning damage.
Lightning Damage S [Magic] Deal decent lightning damage.
Lightning Damage M [Magic] Deal moderate lightning damage.
Lightning Damage L [Magic] Deal serious lightning damage.
Lightning Damage XL [Magic] Deal massive lightning damage.
Electrified Flash [Magic] Deal moderate lightning damage. Increased damage at Tactics Level 5.
Super Vibration Laser [Magic] Deal serious lightning damage. Increased damage at Tactics Level 5.
Wind Damage XS [Magic] Deal slight wind damage.
Wind Damage S [Magic] Deal decent wind damage.
Wind Damage M [Magic] Deal moderate wind damage.
Wind Damage L [Magic] Deal serious wind damage.
Wind Damage XL [Magic] Deal massive wind damage.
Gust Fang [Magic] Deal moderate wind damage. Increased damage with higher CP.
Divine Whirl [Magic] Deal serious wind damage. Increased damage with higher CP.
Roaring Ice Blade [Physical] Deal decent ice damage. Increased damage when used by front-row character.
Dancing Ice Blade [Physical] Deal moderate ice damage. Increased damage when used by front-row character.
Scornful Ice Blade [Physical] Deal serious ice damage. Increased damage when used by front-row character.
Bloody Ice Blade [Physical] Deal massive ice damage. Increased damage when used by front-row character.
Booming Order [Magic] Deal decent lightning damage.
Thundering Order [Magic] Deal moderate lightning damage.
Summon Lightning [Magic] Deal moderate lightning damage. Increased damage with higher Item Level.
Summon Thunderbolt [Magic] Deal serious lightning damage. Increased damage with higher Item Level.
Bubble Bullet [Physical] Deal decent non-elemental damage. Increased damage when used by back-row character.
Balloon Bullet [Physical] Deal moderate non-elemental damage. Increased damage when used by back-row character.
Grenade [Physical] Deal serious non-elemental damage. Increased damage when used by back-row character.
Quaking Cannon [Physical] Deal massive non-elemental damage. Increased damage when used by back-row character.
Fireball Call [Magic] Deal fire damage. Increased damage with higher Tactics Level. Stun Gauge damage will be spread across total number of targets.
Fire Orb Call [Magic] Deal fire damage. Increased damage with higher Tactics Level. Stun Gauge damage will be spread across total number of targets.
Meteor Call [Magic] Deal fire damage. Increased damage with higher Tactics Level. Stun Gauge damage will be spread across total number of targets.
Rock Crusher [Magic] Deal moderate lightning damage, with a chance for Instant KO. Increased damage at Tactics Level 5.
Mountain Crusher [Magic] Deal moderate lightning damage, with a chance for Instant KO. Increased damage at Tactics Level 5.
Continent Crusher [Magic] Deal moderate lightning damage, with a chance for Instant KO. Increased damage at Tactics Level 5.
Storm Emblem [Magic] Deal moderate wind and ice damage. Increased damage with higher CP.
Hurricane Emblem [Magic] Deal serious wind and ice damage. Increased damage with higher CP.
Destruction Emblem [Magic] Deal massive wind and ice damage. Increased damage with higher CP.
Crescent Moon Light [Magic] Deal moderate non-elemental damage, and delay the target's turn. Increased damage with higher Item Level.
Full Moon Light [Magic] Deal moderate non-elemental damage, and delay the target's turn. Increased damage with higher Item Level.
New Moon Light [Magic] Deal moderate non-elemental damage, and delay the target's turn. Increased damage with higher Item Level.
Lava Vessel [Physical] Deal moderate fire damage. Increased damage with higher Tactics Level. Increased Stun Gauge effect with number of targets.
Earth Vessel [Physical] Deal moderate fire damage. Increased damage with higher Tactics Level. Increased Stun Gauge effect with number of targets.
Sun Vessel [Physical] Deal moderate fire damage. Increased damage with higher Tactics Level. Increased Stun Gauge effect with number of targets.
The Color of Proof [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted.
The Secret of Lies [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted.
The Circle of Truth [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted.
The Heart of Proof [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted.
The Light of Lies [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted.
The Axis of Truth [Magic] Deal moderate fire and wind damage. Increased damage with more items Converted.
Uni Spike S Small Uni spikes damage Stun Gauge.
Uni Spike M Medium Uni spikes damage Stun Gauge.
Uni Spike L Large Uni spikes damage Stun Gauge.
Surprise! S A surprise(!) explosion, delaying their turn.
Surprise! M A surprise(!) explosion, delaying their turn.
Surprise! L A surprise(!) explosion, delaying their turn.
Fading Strength S Piercing spikes weaken the target, reducing ATK.
Fading Strength M Piercing spikes weaken the target, reducing ATK.
Fading Strength L Piercing spikes weaken the target, reducing ATK.
Exploding Spikes S A bevy of spikes deal additional fixed damage.
Exploding Spikes M A bevy of spikes deal additional fixed damage.
Exploding Spikes L A bevy of spikes deal additional fixed damage.
Lowered Guard S A powerful explosion impairs the target, reducing DEF.
Lowered Guard M A powerful explosion impairs the target, reducing DEF.
Lowered Guard L A powerful explosion impairs the target, reducing DEF.
Slowdown S A powerful gust of cold breath slows the target, reducing SPD.
Slowdown M A powerful gust of cold breath slows the target, reducing SPD.
Slowdown L A powerful gust of cold breath slows the target, reducing SPD.
Senselessness S Electrocute the target to dampen their senses, reducing critical rate.
Senselessness M Electrocute the target to dampen their senses, reducing critical rate.
Senselessness L Electrocute the target to dampen their senses, reducing critical rate.
Penetration S [Physical] Fragmenting shards pierce the target, dealing additional damage that ignores DEF.
Penetration M [Physical] Fragmenting shards pierce the target, dealing additional damage that ignores DEF.
Penetration L [Physical] Fragmenting shards pierce the target, dealing additional damage that ignores DEF.
Blowback S Buffet the target with a powerful gale, delaying their turn.
Blowback M Buffet the target with a powerful gale, delaying their turn.
Blowback L Buffet the target with a powerful gale, delaying their turn.
Reinforcing Wind Attack with the full power of wind. Increased area of effect.
Sandblast S Swirling sand strikes the target, with a chance to inflict Blind.
Sandblast M Swirling sand strikes the target, with a chance to inflict Blind.
Sandblast L Swirling sand strikes the target, with a chance to inflict Blind.
Sharp Edge S [Physical] A sharpened blade deals additional damage that ignores DEF.
Sharp Edge M [Physical] A sharpened blade deals additional damage that ignores DEF.
Sharp Edge L [Physical] A sharpened blade deals additional damage that ignores DEF.
Thunder Current S A stunning blast and a deafening sound buffets the target, with a chance to inflict Paralyze.
Thunder Current M A stunning blast and a deafening sound buffets the target, with a chance to inflict Paralyze.
Thunder Current L A stunning blast and a deafening sound buffets the target, with a chance to inflict Paralyze.
Thunderclap S The shock from a lightning blast delays the target's turn and increases the Stun Gauge.
Thunderclap M The shock from a lightning blast delays the target's turn and increases the Stun Gauge.
Thunderclap L The shock from a lightning blast delays the target's turn and increases the Stun Gauge.
Multi-Order Summon multiple lightning bolts. Increased area of effect.
Sticky Goo S Toss out a slimy projectile that has a chance to inflict Slow.
Sticky Goo M Toss out a slimy projectile that has a chance to inflict Slow.
Sticky Goo L Toss out a slimy projectile that has a chance to inflict Slow.
Bubbly Prison S Captivate the target with bubbles, reducing ATK and DEF.
Bubbly Prison M Captivate the target with bubbles, reducing ATK and DEF.
Bubbly Prison L Captivate the target with bubbles, reducing ATK and DEF.
Incinerating Flame S Engulf the target in scorching heat, with a chance for Instant KO. 100% Instant KO when the target has low HP.
Incinerating Flame M Engulf the target in scorching heat, with a chance for Instant KO. 100% Instant KO when the target has low HP.
Incinerating Flame L Engulf the target in scorching heat, with a chance for Instant KO. 100% Instant KO when the target has low HP.
Scorching Garland S [Magic] Flowers of fire inflicts fire damage. Increased damage with higher CP.
Scorching Garland L [Magic] Flowers of fire inflicts large fire damage. Increased damage with higher CP.
Inferno Garland [Magic] Flowers of fire inflicts very large fire damage. Increased damage with higher CP.
Ice Panier S Summon a blast of ice that increase the target's Stun Gauge and delays their turn.
Ice Panier L Summon a blast of ice that increase the target's Stun Gauge and delays their turn.
Imperial Line Dense ice swirls around the chosen one to attack a single target, which greatly delays their turn.
Super Focus S [Magic] Build up an electrical charge to deal moderate lightning damage that ignores DEF.
Super Focus L [Magic] Build up an electrical charge to deal moderate lightning damage that ignores DEF.
Super Discharge Unleash a series of electrical currents. Increased area of effect.
Maelstrom Attack with the full power of wind. Increased area of effect.
Dancing Darkness S Summon a chilling wind that unleashes a powerful miasma. High chance to inflict Curse.
Dancing Darkness M Summon a chilling wind that unleashes a powerful miasma. High chance to inflict Curse.
Dancing Darkness L Summon a chilling wind that unleashes a powerful miasma. High chance to inflict Curse.
Heatwave S Heat wave that Blinds the enemy and decreases SPD.
Heatwave M Heat wave that Blinds the enemy and decreases SPD.
Heatwave L Heat wave that Blinds the enemy and decreases SPD.
Fire Membrane S Cast a screen of fire that reduces ATK. High chance to inflict Burn.
Fire Membrane M Cast a screen of fire that reduces ATK. High chance to inflict Burn.
Fire Membrane L Cast a screen of fire that reduces ATK. High chance to inflict Burn.
Earthquake S Create an earthquake that delays the target's turn and increases Stun Gauge.
Earthquake M Create an earthquake that delays the target's turn and increases Stun Gauge.
Earthquake L Create an earthquake that delays the target's turn and increases Stun Gauge.
Echoing Seas S The thundering sound of a giant hammer greatly reduces critical rate. High chance to inflict Paralyze.
Echoing Seas M The thundering sound of a giant hammer greatly reduces critical rate. High chance to inflict Paralyze.
Echoing Seas L The thundering sound of a giant hammer greatly reduces critical rate. High chance to inflict Paralyze.
Colossal Hammer The hammer expands in size and scope. Increased area of effect.
Slicer S Ice shards propelled by the wind tear through the target. High chance to inflict Thorn and Frostbite.
Slicer M Ice shards propelled by the wind tear through the target. High chance to inflict Thorn and Frostbite.
Slicer L Ice shards propelled by the wind tear through the target. High chance to inflict Thorn and Frostbite.
Stagnant Sky S A debilitating wind decreases SPD and extends the length of status ailments.
Stagnant Sky M A debilitating wind decreases SPD and extends the length of status ailments.
Stagnant Sky L A debilitating wind decreases SPD and extends the length of status ailments.
Painted Finale The destructive wind engulfs everything. Consume 7 AP to extend area of effect to all enemies (insufficient AP will reduce effect).
Twilight Invitation S Invite the target into darkness. High chance to inflict Blind and Curse.
Twilight Invitation M Invite the target into darkness. High chance to inflict Blind and Curse.
Twilight Invitation L Invite the target into darkness. High chance to inflict Blind and Curse.
Hazy Outline S Cast the target into darkness. High chance for Instant KO.
Hazy Outline M Cast the target into darkness. High chance for Instant KO.
Hazy Outline L Cast the target into darkness. High chance for Instant KO.
Glowing Red Night Bathe the land in glowing moonlight. Consume 20% of user's HP to increase area of effect to all enemies.
Dissolving Heat S Cast out a powerful heat blast with a high chance to inflict Burn.
Dissolving Heat M Cast out a powerful heat blast with a high chance to inflict Burn.
Dissolving Heat L Cast out a powerful heat blast with a high chance to inflict Burn.
Shivering Fear S Strike at the target's deepest fears, delaying their turn and reducing their SPD.
Shivering Fear M Strike at the target's deepest fears, delaying their turn and reducing their SPD.
Shivering Fear L Strike at the target's deepest fears, delaying their turn and reducing their SPD.
Lava Glare [Magic] Blast the target with lava, dealing moderate non-elemental damage and large fire damage.
Vampiric Story [Magic] A written contract that absorbs life, dealing moderate non-elemental damage. Heal user's HP based on damage dealt.
Vampiric Epic [Magic] A blood pact that absorbs life, dealing moderate non-elemental damage. Heal user's HP based on damage dealt.
Skyline A single page taken from heaven that absorbs the user. Costs 15 AP to use, but lack of AP decreases effect.
Landscape A single page describing ley lines that absorbs the user. Costs 10 AP to use, but lack of AP decreases effect.
Portrait of a Sage A single page describing ley lines that absorbs the user. Costs 5 AP to use, but lack of AP decreases effect.
Roaring Ring S Emit an electrical current to shock the target, reducing critical rate.
Roaring Ring M Emit an electrical current to shock the target, reducing critical rate.
Roaring Ring L Emit an electrical current to shock the target, reducing critical rate.
HP Gain XS Recover a tiny amount of HP.
HP Gain S Recover a small amount of HP.
HP Gain M Recover a medium amount of HP.
HP Gain L Recover a large amount of HP.
HP Gain XL Recover a massive amount of HP.
AP Gain S Recover a small amount of AP.
AP Gain M Recover a medium amount of AP.
AP Gain L Recover a large amount of AP.
KO Recovery XS Recover from KO and heal a tiny amount of HP.
KO Recovery S Recover from KO and heal a small amount of HP.
KO Recovery M Recover from KO and heal a medium amount of HP.
KO Recovery L Recover from KO and heal a large amount of HP.
KO Recovery XL Recover from KO and heal a massive amount of HP.
Fractional HP Gain XS Heal a tiny percentage of total HP.
Fractional HP Gain S Heal a small percentage of total HP.
Fractional HP Gain M Heal a medium percentage of total HP.
Fractional HP Gain L Heal a large percentage of total HP.
Fractional HP Gain XL Heal a massive percentage of total HP.
HP Regen XS Heal HP over time.
HP Regen S Heal HP over time.
HP Regen M Heal HP over time.
HP Regen L Heal HP over time.
HP Regen XL Heal HP over time.
Stun Gauge Recovery XS Reduce Stun Gauge
Stun Gauge Recovery S Reduce Stun Gauge
Stun Gauge Recovery M Reduce Stun Gauge
Stun Gauge Recovery L Reduce Stun Gauge
Stun Gauge Recovery XL Reduce Stun Gauge
Stun Recovery Recover from being stunned.
Remove Ailments Recover from all status ailments.
Remove Debuffs Remove all stat debuffs.
Sleep Cure Recover from Sleep.
Poison Cure Recover from Poison and Envenom.
Burn Cure Recover from Burn.
Frostbite Cure Recover from Frostbite.
Blind Cure Recover from Blind.
Seal Cure Recover from Seal.
Slow Cure Recover from Slow.
Curse Cure Recover from Curse.
Immobilize Cure Recover from Immobilize.
Paralyze Cure Recover from Paralyze.
Thorn Cure Recover from Thorn.
Healing Taste XS Eat to marginally recover HP and reduce Stun Gauge.
Healing Taste S Eat to slightly recover HP and reduce Stun Gauge.
Healing Taste M Eat to moderately recover HP and reduce Stun Gauge.
Healing Taste L Eat to greatly recover HP and reduce Stun Gauge.
Healing Taste XL Eat to massively recover HP and reduce Stun Gauge.
Soft Texture Heal HP. Effect increases with higher CC.
Gentle Texture Heal HP. Effect increases with higher CC.
Lovely Texture Heal HP. Effect increases with higher CC.
Forest Stream S Heal HP. Effect increases with Tactics Level.
Forest Stream M Heal HP. Effect increases with Tactics Level.
Forest Stream L Heal HP. Effect increases with Tactics Level.
Dancing Dust S Heal HP and reduce Stun Gauge. The more buffs you have, the more HP you heal.
Dancing Dust M Heal HP and reduce Stun Gauge. The more buffs you have, the more HP you heal.
Dancing Dust L Heal HP and reduce Stun Gauge. The more buffs you have, the more HP you heal.
Jumping Flavor Recover from KO, heal HP, and increase evasion.
Flying Flavor Recover from KO, heal HP, and increase evasion.
Food Mixture S Heal HP. Effect increases with Tactics Level.
Food Mixture M Heal HP. Effect increases with Tactics Level.
Food Mixture L Heal HP. Effect increases with Tactics Level.
Healing Kiss S Heal HP and regenerate health over time. The more items you've Converted, the more HP you heal.
Healing Kiss M Heal HP and regenerate health over time. The more items you've Converted, the more HP you heal.
Healing Kiss L Heal HP and regenerate health over time. The more items you've Converted, the more HP you heal.
Antidote Recover from Poison and Envenom.
Smelling Salts Recover from Sleep.
Feeling Full S Heal HP over time.
Feeling Full M Heal HP over time.
Feeling Full L Heal HP over time.
Jiggle Jiggle Has a squishy texture. Increases ATK.
Plop Plop Has a goopy texture. Reduces ATK.
Boing Boing Has a bouncy texture. Increases ATK and temporarily increases maximum HP.
Distinct Fragrance The fragrance wafts through your nostrils. Reduce the target's DEF and delay their turn.
Strong Fragrance The fragrance wafts through your nostrils. Increase DEF.
Aromatic Fragrance The fragrance wafts through your nostrils. Increase DEF and accuracy.
Simple Flavor The flavor is too faint to tell what it is. Recover from Blind.
Rich Flavor Hits you with a profound flavor. Recover from Blind and Seal.
Breath of Sprouts Feel the forest breeze on your skin. Heal HP over time and reduce Stun Gauge.
Breath of Leaves Feel the forest breeze on your skin. Heal HP over time and reduce Stun Gauge.
Breath of Verdure Feel the forest breeze on your skin. Heal HP over time and reduce Stun Gauge.
Purifying Breeze A wind that blows away miasma, removing Curse.
Curing Effect Makes you feel healthy. Greatly reduce Stun Gauge and recover from being stunned.
Beautifying Effect Makes you feel pretty. Greatly heal Stun Gauge and apply Guts.
Words of Gratitude An utterance of thanks. If Tactics Level is 4 or higher, recover from KO.
Words of Greeting An utterance of thanks that hastens your turn. If Tactics Level is 3 or higher, recover from KO.
Words of Blessing An utterance of thanks that increases SPD. If Tactics Level is 2 or higher, recover from KO.
Calm Stomach Very filling. Reduce SPD.
Carefree Stomach Eat it to ease your worries. Heal HP over time.
Hardworking Stomach Eat it to start feeling better. Recover from all status ailments.
Flavorful Fruit A fruity explosion in your mouth. If Tactics Level is 3 or higher, recover from KO and remove all status ailments.
Fruit Cocktail A fruity explosion in your mouth. If Tactics Level is 2 or higher, recover from KO and all status ailments.
Purity of Body A sweet dew that purifies your body. If Tactics Level is at 3 or higher, greatly reduce Stun Gauge and recover from all status ailments.
Purity of Mind A sweet dew that purifies your body. If Tactics Level is at 2 or higher, greatly reduce Stun Gauge and recover from all status ailments.
Purity of Spirit A sweet dew that purifies your mind. Greatly heal Stun Gauge and recover from all status ailments.
Healing Medicine Recover from all status ailments and remove all stat debuffs.
Recovery Medicine Regenerate HP and reduce Stun Gauge.
Revival Medicine Recover from KO and greatly heal HP.
Defiance S Increase DEF and reduce Stun Gauge.
Defiance M Increase DEF and reduce Stun Gauge.
Defiance L Increase DEF and reduce Stun Gauge.
Call to Power Increase ATK.
Gut Instinct Increase ATK and critical rate.
Steel Spirit Increase ATK and critical rate.
Amateur Melody Regenerate HP and recover AP.
Calm Melody Regenerate HP and recover AP.
Graceful Melody Regenerate HP and recover AP.
Glorious Melody Regenerate HP and recover AP.
Slow Acting Cure Recover from all status ailments if Tactics Level is at 3 or higher.
Fast Acting Cure Recover from all status ailments.
Cure-All Recover from all status ailments and remove all stat debuffs.
Firebreeze Veil Increase fire and wind resistance.
Frostbolt Veil Increase ice and lightning resistance.
Magic Veil Increase fire, ice, wind, and lightning resistance.
Defense Veil Increase all elemental resistances.
Mysterious Power Increase critical rate, but reduces AP by 3.
Demonic Power Increase critical rate, but reduces AP by 3.
Hellish Power Increase critical rate, but reduces AP by 3.
Demon's Breath Increase ATK.
Dimensional Choke Greatly speed up turn and extend stat buffs.
Dimensional Slice Greatly speed up turn and extend stat buffs.
Dimensional Overlord Greatly speed up turn and extend stat buffs.
Near Future Increase Tactics Level by 1 (cannot exceed maximum level).
All-Seeing Eye Increase Tactics Level by 2 (cannot exceed maximum level).
ATK Up S Increase ATK.
ATK Up M Increase ATK.
ATK Up L Increase ATK.
DEF Up S Increase DEF.
DEF Up M Increase DEF.
DEF Up L Increase DEF.
SPD Up S Increase SPD.
SPD Up M Increase SPD.
SPD Up L Increase SPD.
All Stats Up S Increase ATK, DEF, and SPD.
All Stats Up M Increase ATK, DEF, and SPD.
All Stats Up L Increase ATK, DEF, and SPD.
Accuracy Up S Increase accuracy.
Accuracy Up M Increase accuracy.
Accuracy Up L Increase accuracy.
Evasion Up S Increase evasion rate.
Evasion Up M Increase evasion rate.
Evasion Up L Increase evasion rate.
Critical Rate Up S Increase critical rate.
Critical Rate Up M Increase critical rate.
Critical Rate Up L Increase critical rate.
Energy Surge S Temporarily increase maximum HP.
Energy Surge M Temporarily increase maximum HP.
Energy Surge L Temporarily increase maximum HP.
Constrict Sense Inflict Thorn and reduce SPD.
Constrict Spirit Inflict Thorn and reduce SPD.
Constrict Freedom Inflict Thorn and reduce SPD.
Confusing Smoke Inflict Poison with a chance for Instant KO.
Distorting Smoke Inflict Envenom with a chance for Instant KO.
Choking Smog Inflict Envenom with a chance for Instant KO.
Warrior Soul Delay the target's turn and increase their Stun Gauge.
Brave Soul Delay the target's turn and increase their Stun Gauge.
Hero's Soul Delay the target's turn and increase their Stun Gauge.
ATK Down S Decrease ATK.
ATK Down M Decrease ATK.
ATK Down L Decrease ATK.
DEF Down S Decrease DEF.
DEF Down M Decrease DEF.
DEF Down L Decrease DEF.
SPD Down S Decrease SPD.
SPD Down M Decrease SPD.
SPD Down L Decrease SPD.
All Stats Down S Decrease ATK, DEF, and SPD.
All Stats Down M Decrease ATK, DEF, and SPD.
All Stats Down L Decrease ATK, DEF, and SPD.
Inflict Sleep S Chance to inflict Sleep.
Inflict Sleep M Chance to inflict Sleep.
Inflict Sleep L Chance to inflict Sleep.
Inflict Poison S Chance to inflict Poison.
Inflict Poison M Chance to inflict Poison.
Inflict Poison L Chance to inflict Poison.
Inflict Slow S Chance to inflict Slow.
Inflict Slow M Chance to inflict Slow.
Inflict Slow L Chance to inflict Slow.
Inflict Curse S Chance to inflict Curse.
Inflict Curse M Chance to inflict Curse.
Inflict Curse L Chance to inflict Curse.
Inflict Blind S Chance to inflict Blind.
Inflict Blind M Chance to inflict Blind.
Inflict Blind L Chance to inflict Blind.
Inflict Seal S Chance to inflict Seal.
Inflict Seal M Chance to inflict Seal.
Inflict Seal L Chance to inflict Seal.
Inflict Envenom S Chance to inflict Envenom.
Inflict Envenom M Chance to inflict Envenom.
Inflict Envenom L Chance to inflict Envenom.
Inflict Burn S Chance to inflict Burn.
Inflict Burn M Chance to inflict Burn.
Inflict Burn L Chance to inflict Burn.
Inflict Frostbite S Chance to inflict Frostbite.
Inflict Frostbite M Chance to inflict Frostbite.
Inflict Frostbite L Chance to inflict Frostbite.
Inflict Paralyze S Chance to inflict Paralyze.
Inflict Paralyze M Chance to inflict Paralyze.
Inflict Paralyze L Chance to inflict Paralyze.
Fire Vulnerability Reduce fire resistance.
Ice Vulnerability Reduce ice resistance.
Lightning Vulnerability Reduce lightning resistance.
Wind Vulnerability Reduce wind resistance.
Enhance Stun S Increase Stun Gauge.
Enhance Stun M Increase Stun Gauge.
Enhance Stun L Increase Stun Gauge.
Enhance Stun XL Increase Stun Gauge.
Grievous Wound S Chance to inflict Thorn.
Grievous Wound M Chance to inflict Thorn.
Grievous Wound L Chance to inflict Thorn.
Cut Cut down grass to gather plants or flowers.
Chop Chop down trees to gather lumber.
Crush Crush rocks or crystals to gather stones or ore.
Explode Blow up rocks or crystals to gather ore or gemstones.
Catch Fish Go fishing.
Catch Bugs Gather insects.
Gathering Up S Gain a small amount of bonus materials when using a gathering tool.
Gathering Up M Gain a medium amount of bonus materials when using a gathering tool.
Gathering Up L Gain a large amount of bonus materials when using a gathering tool.
Eye for Materials See what's available to gather.
Monster Seeker Display monsters on the Minimap.
Treasure Hunter Display treasure chests on the Minimap.
Movement Up S Move slightly faster.
Movement Up M Move moderately faster.
Movement Up L Move much faster.
Lightweight You can now jump across Leap Stones.
Wind Rider You can now ride the wind and fly.
Basket Size S Slightly increase the basket capacity.
Basket Size M Moderately increase the basket capacity.
Basket Size L Greatly increase the basket capacity.
Basket Size XL Massively increase the basket capacity.
Better Materials S Slightly improve the quality of gathered items.
Better Materials M Moderately improve the quality of gathered items.
Better Materials L Greatly improve the quality of gathered items.
Better Materials XL Massively improve the quality of gathered items.
Special Materials S Slightly improve traits for gathered items.
Special Materials M Moderately improve traits for gathered items.
Special Materials L Greatly improve traits for gathered items.
Special Materials XL Massively improve traits for gathered items.
Trait Level Up S Slightly improve the trait level of gathered items.
Trait Level Up M Moderately improve the trait level of gathered items.
Trait Level Up L Greatly improve the trait level of gathered items.
Trait Level Up XL Massively improve the trait level of gathered items.
Rare Materials S Slightly improve traits and trait level for gathered items.
Rare Materials M Moderately improve traits and trait level for gathered items.
Rare Materials L Greatly improve traits and trait level for gathered items.
Rare Materials XL Massively improve traits and trait level for gathered items.
Monsters & Treasure Display monsters and treasure chests on the Minimap.
Tiny Traveler S Increase stun resistance and skill Stun Gauge effect.
Tiny Traveler M Increase stun resistance and skill Stun Gauge effect.
Tiny Traveler L Increase stun resistance and skill Stun Gauge effect.
Tiny Traveler XL Increase stun resistance and skill Stun Gauge effect.
Sun Lamp S Increase fire damage, and fire resistance by 1 level.
Sun Lamp M Increase fire damage, and fire resistance by 1 level.
Sun Lamp L Increase fire damage, and fire resistance by 1 level.
Sun Lamp XL Increase fire damage, and fire resistance by 1 level.
Shining Mana S Increase magic elemental damage, and absorb a portion of HP when dealing damage.
Shining Mana M Increase magic elemental damage, and absorb a portion of HP when dealing damage.
Shining Mana L Increase magic elemental damage, and absorb a portion of HP when dealing damage.
Shining Mana XL Increase magic elemental damage, and absorb a portion of HP when dealing damage.
Lost Magic S Increase physical and magic elemental damage, and increase critical rate.
Lost Magic M Increase physical and magic elemental damage, and increase critical rate.
Lost Magic L Increase physical and magic elemental damage, and increase critical rate.
Lost Magic XL Increase physical and magic elemental damage, and increase critical rate.
Celestial Explorer S Increase Core Item power and critical rate.
Celestial Explorer M Increase Core Item power and critical rate.
Celestial Explorer L Increase Core Item power and critical rate.
Celestial Explorer XL Increase Core Item power and critical rate.
Musician in Training S Increase healing of skills and Core Items, and increase critical rate of normal attacks.
Musician in Training M Increase healing of skills and Core Items, and increase critical rate of normal attacks.
Musician in Training L Increase healing of skills and Core Items, and increase critical rate of normal attacks.
Musician in Training XL Increase healing of skills and Core Items, and increase critical rate of normal attacks.
Dusk Echoes S Increase evasion rate and heal HP for every action.
Dusk Echoes M Increase evasion rate and heal HP for every action.
Dusk Echoes L Increase evasion rate and heal HP for every action.
Dusk Echoes XL Increase evasion rate and heal HP for every action.
Pure Snow S Increase ice damage, and increase ice resistance by 1 level.
Pure Snow M Increase ice damage, and increase ice resistance by 1 level.
Pure Snow L Increase ice damage, and increase ice resistance by 1 level.
Pure Snow XL Increase ice damage, and increase ice resistance by 1 level.
Solo S Increase status ailment resistance and reduce damage taken.
Solo M Increase status ailment resistance and reduce damage taken.
Solo L Increase status ailment resistance and reduce damage taken.
Solo XL Increase status ailment resistance and reduce damage taken.
Stellar Timbre S Reduce skill WT, and chance for additional AP gain from normal attacks.
Stellar Timbre M Reduce skill WT, and chance for additional AP gain from normal attacks.
Stellar Timbre L Reduce skill WT, and chance for additional AP gain from normal attacks.
Stellar Timbre XL Reduce skill WT, and chance for additional AP gain from normal attacks.
Mercenary Skills S Increase accuracy and maximum HP.
Mercenary Skills M Increase accuracy and maximum HP.
Mercenary Skills L Increase accuracy and maximum HP.
Mercenary Skills XL Increase accuracy and maximum HP.
Heavy Greatsword S Increase DEF and reduce base damage taken.
Heavy Greatsword M Increase DEF and reduce base damage taken.
Heavy Greatsword L Increase DEF and reduce base damage taken.
Heavy Greatsword XL Increase DEF and reduce base damage taken.
Vanguard Wind S Reduce skill WT and increase damage.
Vanguard Wind M Reduce skill WT and increase damage.
Vanguard Wind L Reduce skill WT and increase damage.
Vanguard Wind XL Reduce skill WT and increase damage.
Demon Edge S Increase physical elemental damage and base damage.
Demon Edge M Increase physical elemental damage and base damage.
Demon Edge L Increase physical elemental damage and base damage.
Demon Edge XL Increase physical elemental damage and base damage.
Omni-Guardian S Increase status ailment resistance. Chance to survive if HP reaches 0.
Omni-Guardian M Increase status ailment resistance. Chance to survive if HP reaches 1 or lower.
Omni-Guardian L Increase status ailment resistance. Chance to survive if HP reaches 2 or lower.
Omni-Guardian XL Increase status ailment resistance. Chance to survive if HP reaches 3 or lower.
Power Arisen S Increase ATK and physical elemental damage.
Power Arisen M Increase ATK and physical elemental damage.
Power Arisen L Increase ATK and physical elemental damage.
Power Arisen XL Increase ATK and physical elemental damage.
Resonance S Increase magic elemental damage, and increase damage when exploiting the target's elemental weakness.
Resonance M Increase magic elemental damage, and increase damage when exploiting the target's elemental weakness.
Resonance L Increase magic elemental damage, and increase damage when exploiting the target's elemental weakness.
Resonance XL Increase magic elemental damage, and increase damage when exploiting the target's elemental weakness.
Destructive Strike S Increase skill Stun Gauge effect, and increase damage to stunned enemies.
Destructive Strike M Increase skill Stun Gauge effect, and increase damage to stunned enemies.
Destructive Strike L Increase skill Stun Gauge effect, and increase damage to stunned enemies.
Destructive Strike XL Increase skill Stun Gauge effect, and increase damage to stunned enemies.
Divine Rage S Increase lightning damage and resistance.
Divine Rage M Increase lightning damage and resistance.
Divine Rage L Increase lightning damage and resistance.
Divine Rage XL Increase lightning damage and resistance.
Hero's Medal S Increase ATK, DEF, SPD, and damage dealt when fighting bosses.
Hero's Medal M Increase ATK, DEF, SPD, and damage dealt when fighting bosses.
Hero's Medal L Increase ATK, DEF, SPD, and damage dealt when fighting bosses.
Hero's Medal XL Increase ATK, DEF, SPD, and damage dealt when fighting bosses.
Breezy Wanderer S Increase wind damage and resistance.
Breezy Wanderer M Increase wind damage and resistance.
Breezy Wanderer L Increase wind damage and resistance.
Breezy Wanderer XL Increase wind damage and resistance.
Forest Guardian S Increase evasion rate and reduce damage taken.
Forest Guardian M Increase evasion rate and reduce damage taken.
Forest Guardian L Increase evasion rate and reduce damage taken.
Forest Guardian XL Increase evasion rate and reduce damage taken.
Spiritual Training S Increase maximum HP and magic elemental damage.
Spiritual Training M Increase maximum HP and magic elemental damage.
Spiritual Training L Increase maximum HP and magic elemental damage.
Spiritual Training XL Increase maximum HP and magic elemental damage.
Nature's Guard S Reduce skill WT and lower knockback effects.
Nature's Guard M Reduce skill WT and lower knockback effects.
Nature's Guard L Reduce skill WT and lower knockback effects.
Nature's Guard XL Reduce skill WT and lower knockback effects.
Truth's Guide S Reduce Core Item WT and increase item effect.
Truth's Guide M Reduce Core Item WT and increase item effect.
Truth's Guide L Reduce Core Item WT and increase item effect.
Truth's Guide XL Reduce Core Item WT and increase item effect.
Sharp Edge S Increase critical rate and critical damage.
Sharp Edge M Increase critical rate and critical damage.
Sharp Edge L Increase critical rate and critical damage.
Sharp Edge XL Increase critical rate and critical damage.
Warrior's Creed S Reduce skill WT and increase SPD.
Warrior's Creed M Reduce skill WT and increase SPD.
Warrior's Creed L Reduce skill WT and increase SPD.
Warrior's Creed XL Reduce skill WT and increase SPD.
Fierce Fang S Increase skill effect and Stun Gauge effect.
Fierce Fang M Increase skill effect and Stun Gauge effect.
Fierce Fang L Increase skill effect and Stun Gauge effect.
Fierce Fang XL Increase skill effect and Stun Gauge effect.
Wind Blade S Increase physical and magic elemental damage, and boost buffs on self.
Wind Blade M Increase physical and magic elemental damage, and boost buffs on self.
Wind Blade L Increase physical and magic elemental damage, and boost buffs on self.
Wind Blade XL Increase physical and magic elemental damage, and boost buffs on self.
Elemental Song S Increase fire, ice, lightning, and wind damage; increase ATK, DEF, and SPD based on turns taken.
Elemental Song M Increase fire, ice, lightning, and wind damage; increase ATK, DEF, and SPD based on turns taken.
Elemental Song L Increase fire, ice, lightning, and wind damage; increase ATK, DEF, and SPD based on turns taken.
Elemental Song XL Increase fire, ice, lightning, and wind damage; increase ATK, DEF, and SPD based on turns taken.
Surprise Smack Chance for additional knockback on attack.
Terror Crack Chance for additional knockback on attack.
Slicing Ice Edge Chance to inflict Frostbite on attack.
Slashing Ice Edge Chance to inflict Frostbite on attack.
10 Spikes Deal a set amount of additional damage on attack.
100 Spikes Deal a set amount of additional damage on attack.
1,000 Spikes Deal a set amount of additional damage on attack.
Fire Blessing S Increase fire damage.
Fire Blessing M Increase fire damage.
Fire Blessing L Increase fire damage.
Fire Blessing XL Increase fire damage.
Ice Blessing S Increase ice damage.
Ice Blessing M Increase ice damage.
Ice Blessing L Increase ice damage.
Ice Blessing XL Increase ice damage.
Lightning Blessing S Increase lightning damage.
Lightning Blessing M Increase lightning damage.
Lightning Blessing L Increase lightning damage.
Lightning Blessing XL Increase lightning damage.
Wind Blessing S Increase wind damage.
Wind Blessing M Increase wind damage.
Wind Blessing L Increase wind damage.
Wind Blessing XL Increase wind damage.
Heal Rune S Gain additional HP when healing.
Heal Rune M Gain additional HP when healing.
Heal Rune L Gain additional HP when healing.
Heal Rune XL Gain additional HP when healing.
Stubborn Shield Increase stun resistance.
Indestructible Shield Increase stun resistance.
Puni Guard Increase maximum HP, and all attacks become critical when targeting a Puni.
Puni Shield Increase maximum HP, and all attacks become critical when targeting a Puni.
Puni Rampart Increase maximum HP, and all attacks become critical when targeting a Puni.
Guardian Mirror S Increase DEF at start of battle.
Guardian Mirror M Increase DEF at start of battle.
Guardian Mirror L Increase DEF at start of battle.
War God's Cry S Increase ATK at start of battle.
War God's Cry M Increase ATK at start of battle.
War God's Cry L Increase ATK at start of battle.
Binding Curse Chance to inflict Thorn on attack.
Chained Curse Chance to inflict Thorn on attack.
Fire Seal Chance to reduce fire resistance by 1 level on attack.
Inferno Seal Chance to reduce fire resistance by 1 level on attack.
Ice Seal Chance to reduce ice resistance by 1 level on attack.
Frost Seal Chance to reduce ice resistance by 1 level on attack.
Lightning Seal Chance to reduce lightning resistance by 1 level on attack.
Thunderclap Seal Chance to reduce lightning resistance by 1 level on attack.
Wind Seal Chance to reduce wind resistance by 1 level on attack.
Storm Seal Chance to reduce wind resistance by 1 level on attack.
Burst Shell S Increase skill Stun Gauge effect.
Burst Shell M Increase skill Stun Gauge effect.
Burst Shell L Increase skill Stun Gauge effect.
Destruction Strike Deal additional damage; further damage dealt at Tactics Level 5.
Creation Strike Deal additional damage; further damage dealt at Tactics Level 5.
Sliver of Light Chance to inflict Blind on attack.
Spreading Light Chance to inflict Blind on attack.
Blinding Light Chance to inflict Blind on attack.
Conductive Heat Chance to deal additional Stun Gauge damage on attack. Fewer enemies will increase Stun Gauge damage.
Conductive Flame Chance to deal additional Stun Gauge damage on attack. Fewer enemies will increase Stun Gauge damage.
Core Flow Deal additional damage proportional to number of items Converted, and absorb a portion of HP when dealing damage.
Core Flood Deal additional damage proportional to number of items Converted, and absorb a portion of HP when dealing damage.
Core Overflow Deal additional damage proportional to number of items Converted, and absorb a portion of HP when dealing damage.
Sprite Helper Increase healing of skills and Core Items.
Sprite Assistant Increase the healing power of skills and Core Items.
Holy Water S Chance to survive when HP reaches 0.
Holy Water M Chance to survive when HP reaches 0.
Holy Water L Chance to survive when HP reaches 0.
Earth Water Chance to survive when HP reaches 0, and increase evasion rate.
Heaven Water Chance to survive when HP reaches 0, and increase evasion rate.
Strength Stimulant Increase ATK, DEF, and SPD when recovering from a status ailments.
Life Stimulant Increase ATK, DEF, and SPD when recovering from a status ailments.
Soul Stimulant Increase ATK, DEF, and SPD when recovering from a status ailments.
Harvest Prayer S Heal HP when recovering from a status ailment.
Harvest Prayer M Heal HP when recovering from a status ailment.
Harvest Prayer L Heal HP when recovering from a status ailment.
Goddess Blessing S Heal HP for every action.
Goddess Blessing M Heal HP for every action.
Goddess Blessing L Heal HP for every action.
Comforting Timbre S Chance for additional AP gain on attack.
Comforting Timbre M Chance for additional AP gain on attack.
Comforting Timbre L Chance for additional AP gain on attack.
Comforting Timbre XL Chance for additional AP gain on attack.
Protection S Increase status ailment resistance.
Protection M Increase status ailment resistance.
Protection L Increase status ailment resistance.
Assassin Poison S Chance to inflict Poison on attack.
Assassin Poison M Chance to inflict Poison on attack.
Assassin Poison L Chance to inflict Poison on attack.
Feather Shield S Increase DEF and stun resistance.
Feather Shield M Increase DEF and stun resistance.
Feather Shield L Increase DEF and stun resistance.
Feather Shield XL Increase DEF and stun resistance.
Devil's Pact S Increase critical rate and critical damage.
Devil's Pact M Increase critical rate and critical damage.
Devil's Pact L Increase critical rate and critical damage.
Phantom Illusion S Chance to inflict Sleep on attack.
Phantom Illusion M Chance to inflict Sleep on attack.
Phantom Illusion L Chance to inflict Sleep on attack.
Reverse Second Hand Reduce skill WT.
Reverse Minute Hand Reduce skill WT.
Reverse Hour Hand Reduce skill WT.
Finest Quality S Increase DEF and maximum HP.
Finest Quality M Increase DEF and maximum HP.
Finest Quality L Increase DEF and maximum HP.
Experimentation S Increase status ailment resistance.
Experimentation M Increase status ailment resistance.
Experimentation L Increase status ailment resistance.
Practical Increase status ailment resistance, and increase fire element resistance by 1 level.
Perpetual Ice S Increase ice resistance by 1 level, and increase stun resistance.
Perpetual Ice M Increase ice resistance by 1 level, and increase stun resistance.
Perpetual Ice L Increase ice resistance by 2 levels, and increase stun resistance.
Rise Above S Increase ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.
Rise Above M Increase ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.
Rise Above L Increase ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.
Pixie Power S Absorb a portion of HP when dealing damage and heal HP for every action.
Pixie Power M Absorb a portion of HP when dealing damage and heal HP for every action.
Pixie Power L Absorb a portion of HP when dealing damage and heal HP for every action.
Great Pixie Mana Absorb a portion of HP when dealing damage and heal HP for every action.
Ruler's Glory S Increase stun resistance. When a stun would happen, chance to nullify the stun.
Ruler's Glory M Increase stun resistance. When a stun would happen, chance to nullify the stun.
Ruler's Glory L Increase stun resistance. When a stun would happen, chance to nullify the stun.
Money Magnet Increase Cole obtained after battle.
Treasure Magnet Increase Cole obtained after battle.
Accumulated Mana S Increase magic elemental damage and evasion rate against magic.
Accumulated Mana M Increase magic elemental damage and evasion rate against magic.
Accumulated Mana L Increase magic elemental damage and evasion rate against magic.
Witch's Incantation Increase magic elemental damage and evasion rate against magic.
Spellbreaker Rune Gain Poison immunity.
Magibreaker Rune Gain Poison and Curse immunity.
Fortress S When receiving knockback, reduce effect and damage taken.
Fortress M When receiving knockback, reduce effect and damage taken.
Fortress L When receiving knockback, reduce effect and damage taken.
Unscathed Increase maximum HP and stun resistance.
Flawless Increase maximum HP and stun resistance.
Clear Head S Increase damage when exploiting the target's elemental weakness.
Clear Head M Increase damage when exploiting the target's elemental weakness.
Clear Head L Increase damage when exploiting the target's elemental weakness.
All Knowing S Reduce Core Item WT and increase item effect.
All Knowing M Reduce Core Item WT and increase item effect.
All Knowing L Reduce Core Item WT and increase item effect.
Eternal Darkness S Increase ATK, DEF, SPD, and status ailment resistance.
Eternal Darkness M Increase ATK, DEF, SPD, and status ailment resistance.
Eternal Darkness L Increase ATK, DEF, SPD, and status ailment resistance.
Hard Exoskeleton S Increase stun resistance and heal HP for every action.
Hard Exoskeleton M Increase stun resistance and heal HP for every action.
Hard Exoskeleton L Increase stun resistance and heal HP for every action.
Invincible Exoskeleton Increase stun resistance and heal HP for every action.
Power Charm S Increase ATK by 5.
Power Charm M Increase ATK by 8.
Power Charm L Increase ATK by 12.
Hero's Emblem Increase ATK by 20.
Defense Charm S Increase DEF by 5.
Defense Charm M Increase DEF by 8.
Defense Charm L Increase DEF by 12.
Fortress Emblem Increase DEF by 20.
Speed Emblem S Increase SPD by 5.
Speed Emblem M Increase SPD by 8.
Speed Emblem L Increase SPD by 12.
Zephyr Emblem Increase SPD by 20.
Fire Resist Up Increase fire resistance by 1 level.
Fire Resist Up+ Increase fire resistance by 2 levels.
Ice Resist Up Increase ice resistance by 1 level.
Ice Resist Up+ Increase ice resistance by 2 level.
Lightning Resist Up Increase lightning resistance by 1 level.
Lightning Resist Up+ Increase lightning resistance by 2 level.
Wind Resist Up Increase wind resistance by 1 level.
Wind Resist Up+ Increase wind resistance by 2 level.
Monster Repellent S Increase critical rate and critical damage.
Monster Repellent M Increase critical rate and critical damage.
Monster Repellent L Increase critical rate and critical damage.
Beloved Medal S Gain additional HP when healing or recovering from a status ailment.
Beloved Medal M Gain additional HP when healing or recovering from a status ailment.
Beloved Medal L Gain additional HP when healing or recovering from a status ailment.
Burning Heart S Increase ATK and DEF when Tactics Level is at 3 or higher.
Burning Heart M Increase ATK and DEF when Tactics Level is at 3 or higher.
Burning Heart L Increase ATK and DEF when Tactics Level is at 3 or higher.
Burning Soul Increase ATK and DEF when Tactics Level is at 3 or higher.
Speed Step S Increase SPD and reduce skill WT.
Speed Step M Increase SPD and reduce skill WT.
Speed Step L Increase SPD and reduce skill WT.
Photon Step Increase SPD and reduce skill WT.
Safety Prayer S Increase status ailment resistance, and nullify 1 ailment at the start of battle.
Safety Prayer M Increase status ailment resistance, and nullify 2 ailments at the start of battle.
Safety Prayer L Increase status ailment resistance, and nullify 3 ailments at the start of battle.
Deep Bonds S Chance to gain additional AP on attack, and increased AP gain with Order Skill.
Deep Bonds M Chance to gain additional AP on attack, and increased AP gain with Order Skill.
Deep Bonds L Chance to gain additional AP on attack, and increased AP gain with Order Skill.
Binding Chain When a character is in range, increase damage and evasion rate.
Noble Pride S When HP is less than half, increase ATK and deal additional damage against stunned enemies.
Noble Pride M When HP is less than half, increase ATK and deal additional damage against stunned enemies.
Noble Pride L When HP is less than half, increase ATK and deal additional damage against stunned enemies.
Bow Down Increase skill accuracy and Stun Gauge effect.
Secret Knowledge S Increase Core Item effect and critical rate.
Secret Knowledge M Increase Core Item effect and critical rate.
Secret Knowledge L Increase Core Item effect and critical rate.
Family Secret Increase Core Item effect and critical rate.
Sage's Strategy S Reduce Core Item WT and increase user's AP gain rate.
Sage's Strategy M Reduce Core Item WT and increase user's AP gain rate.
Sage's Strategy L Reduce Core Item WT and increase user's AP gain rate.
Unbeatable Strategy Reduce Core Item WT and increase user's AP gain rate.
HP +10 Increase maximum HP by 10.
HP +20 Increase maximum HP by 20.
HP +30 Increase maximum HP by 30.
ATK +10 Increase ATK by 10.
ATK +15 Increase ATK by 15.
ATK +20 Increase ATK by 20.
DEF +10 Increase DEF by 10.
DEF +15 Increase DEF by 15.
DEF +20 Increase DEF by 20.
SPD +10 Increase SPD by 10.
SPD +15 Increase SPD by 15.
SPD +20 Increase SPD by 20.
Accuracy +3% Increase accuracy by 3%.
Accuracy +5% Increase accuracy by 5%.
Accuracy +7% Increase accuracy by 7%.
Accuracy +10% Increase accuracy by 10%.
Evasion +1% Increase evasion rate by 1%.
Evasion +2% Increase evasion rate by 2%.
Evasion +3% Increase evasion rate by 3%.
Evasion +4% Increase evasion rate by 4%.
Critical Rate Up +3% Increase critical rate by 3%.
Critical Rate Up +5% Increase critical rate by 5%.
Critical Rate Up +7% Increase critical rate by 7%.
Critical Rate Up +10% Increase critical rate by 10%.
Enhance Critical +5% Increase critical damage by 5%.
Enhance Critical +10% Increase critical damage by 10%.
Enhance Critical +15% Increase critical damage by 15%.
Enhance Critical +20% Increase critical damage by 20%.
Enhance Skills +3% Increase skill damage by 3%.
Enhance Skills +5% Increase skill damage by 5%.
Enhance Skills +7% Increase skill damage by 7%.
Enhance Skills +10% Increase skill damage by 10%.
Enhance Items +3% Increase item effect by 3%.
Enhance Items +5% Increase item effect by 5%.
Enhance Items +7% Increase item effect by 7%.
Enhance Items +10% Increase item effect by 10%.
Weaken Items +3% Reduce WT of item usage by 3%.
Weaken Items +5% Reduce WT of item usage by 5%.
Weaken Items +7% Reduce WT of item usage by 7%.
Weaken Items +10% Reduce WT of item usage by 10%.
Resist Ailments +3% Reduce the chance of suffering a status ailment by 3%.
Resist Ailments +5% Reduce the chance of suffering a status ailment by 5%.
Resist Ailments +7% Reduce the chance of suffering a status ailment by 7%.
Resist Ailments +10% Reduce the chance of suffering a status ailment by 10%.
Resist KO +3% 3% chance of surviving with 1 HP when receiving a fatal blow.
Resist KO +5% 5% chance of surviving with 1 HP when receiving a fatal blow.
Resist KO +7% 7% chance of surviving with 1 HP when receiving a fatal blow.
Resist KO +10% 10% chance of surviving with 1 HP when receiving a fatal blow.
Reduce Damage -3% Reduce all damage by 3%.
Reduce Damage -5% Reduce all damage by 5%.
Reduce Damage -7% Reduce all damage by 7%.
Reduce Damage -10% Reduce all damage by 10%.
Add Stun +3 Increase Stun Gauge effect against enemies by 3.
Add Stun +5 Increase Stun Gauge effect against enemies by 5.
Add Stun +7 Increase Stun Gauge effect against enemies by 7.
Add Stun +10 Increase Stun Gauge effect against enemies by 10.
Resist Stun +5 Increase stun resistance by 5.
Resist Stun +10 Increase stun resistance by 10.
Resist Stun +15 Increase stun resistance by 15.
Resist Stun +20 Increase stun resistance by 20.
Enhance Stun +3% Increase damage dealt to stunned enemies by 3%.
Enhance Stun +5% Increase damage dealt to stunned enemies by 5%.
Enhance Stun +7% Increase damage dealt to stunned enemies by 7%.
Enhance Stun +10% Increase damage dealt to stunned enemies by 10%.
HP Regen XS Heal HP per turn by a tiny amount.
HP Regen S Heal HP per turn by a small amount.
HP Regen M Heal HP per turn by a medium amount.
HP Regen L Heal HP per turn by a large amount.
HP Regen XL Heal HP per turn by a massive amount.
Synth Quality +5 Increase quality of synthesized item by 5. Does not apply to Item Rebuild.
Synth Quality +7 Increase quality of synthesized item by 7. Does not apply to Item Rebuild.
Synth Quality +10 Increase quality of synthesized item by 10. Does not apply to Item Rebuild.
Synth Quality +12 Increase quality of synthesized item by 12. Does not apply to Item Rebuild.
Synth Quality +15 Increase quality of synthesized item by 15. Does not apply to Item Rebuild.
Synth Quality +17 Increase quality of synthesized item by 17. Does not apply to Item Rebuild.
Synth Quality +20 Increase quality of synthesized item by 20. Does not apply to Item Rebuild.
Gear Synth: ATK +1 When used to synthesize weapons, armor, or accessories, increase ATK by 1. Does not apply to Item Rebuild.
Gear Synth: ATK +2 When used to synthesize weapons, armor, or accessories, increase ATK by 2. Does not apply to Item Rebuild.
Gear Synth: ATK +3 When used to synthesize weapons, armor, or accessories, increase ATK by 3. Does not apply to Item Rebuild.
Gear Synth: ATK +4 When used to synthesize weapons, armor, or accessories, increase ATK by 4. Does not apply to Item Rebuild.
Gear Synth: ATK +5 When used to synthesize weapons, armor, or accessories, increase ATK by 5. Does not apply to Item Rebuild.
Gear Synth: DEF +1 When used to synthesize weapons, armor, or accessories, increase DEF by 1. Does not apply to Item Rebuild.
Gear Synth: DEF +2 When used to synthesize weapons, armor, or accessories, increase DEF by 2. Does not apply to Item Rebuild.
Gear Synth: DEF +3 When used to synthesize weapons, armor, or accessories, increase DEF by 3. Does not apply to Item Rebuild.
Gear Synth: DEF +4 When used to synthesize weapons, armor, or accessories, increase DEF by 4. Does not apply to Item Rebuild.
Gear Synth: DEF +5 When used to synthesize weapons, armor, or accessories, increase DEF by 5. Does not apply to Item Rebuild.
Gear Synth: SPD +1 When used to synthesize weapons, armor, or accessories, increase SPD by 1. Does not apply to Item Rebuild.
Gear Synth: SPD +2 When used to synthesize weapons, armor, or accessories, increase SPD by 2. Does not apply to Item Rebuild.
Gear Synth: SPD +3 When used to synthesize weapons, armor, or accessories, increase SPD by 3. Does not apply to Item Rebuild.
Gear Synth: SPD +4 When used to synthesize weapons, armor, or accessories, increase SPD by 4. Does not apply to Item Rebuild.
Gear Synth: SPD +5 When used to synthesize weapons, armor, or accessories, increase SPD by 5. Does not apply to Item Rebuild.
Gear Synth: ATK/DEF +1 When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 1. Does not apply to Item Rebuild.
Gear Synth: ATK/DEF +2 When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 2. Does not apply to Item Rebuild.
Gear Synth: ATK/DEF +3 When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 3. Does not apply to Item Rebuild.
Gear Synth: ATK/DEF +4 When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 4. Does not apply to Item Rebuild.
Gear Synth: ATK/DEF +5 When used to synthesize weapons, armor, or accessories, increase ATK and DEF by 5. Does not apply to Item Rebuild.
Gear Synth: ATK/SPD +1 When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 1. Does not apply to Item Rebuild.
Gear Synth: ATK/SPD +2 When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 2. Does not apply to Item Rebuild.
Gear Synth: ATK/SPD +3 When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 3. Does not apply to Item Rebuild.
Gear Synth: ATK/SPD +4 When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 4. Does not apply to Item Rebuild.
Gear Synth: ATK/SPD +5 When used to synthesize weapons, armor, or accessories, increase ATK and SPD by 5. Does not apply to Item Rebuild.
Gear Synth: DEF/SPD +1 When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 1. Does not apply to Item Rebuild.
Gear Synth: DEF/SPD +2 When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 2. Does not apply to Item Rebuild.
Gear Synth: DEF/SPD +3 When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 3. Does not apply to Item Rebuild.
Gear Synth: DEF/SPD +4 When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 4. Does not apply to Item Rebuild.
Gear Synth: DEF/SPD +5 When used to synthesize weapons, armor, or accessories, increase DEF and SPD by 5. Does not apply to Item Rebuild.
Gear Synth: All +1 When used to synthesize weapons, armor, or accessories, increase all stats by 1. Does not apply to Item Rebuild.
Gear Synth: All +2 When used to synthesize weapons, armor, or accessories, increase all stats by 2. Does not apply to Item Rebuild.
Gear Synth: All +3 When used to synthesize weapons, armor, or accessories, increase all stats by 3. Does not apply to Item Rebuild.
Gear Synth: All +4 When used to synthesize weapons, armor, or accessories, increase all stats by 4. Does not apply to Item Rebuild.
Gear Synth: All +5 When used to synthesize weapons, armor, or accessories, increase all stats by 5. Does not apply to Item Rebuild.
Effect Spread +1 When used in a Material Loop, the Element Value will also effect 1 Material Loop ahead.
Effect Spread +2 When used in a Material Loop, the Element Value will also effect 2 Material Loop ahead.
Effect Spread +3 When used in a Material Loop, the Element Value will also effect 3 Material Loop ahead.
Add Fire Apply the fire element to item.
Add Ice Apply the ice element to item.
Add Lightning Apply the lightning element to item.
Add Wind Apply the wind element to item.
Element Value +1 Increase Element Value by 1.
Element Value +2 Increase Element Value by 2.
Element Value +3 Increase Element Value by 3.
Gather Quantity Up S Harvest amount will increase a little with this effect.
Gather Quantity Up M Harvest amount will increase slightly with this effect.
Gather Quantity Up L Harvest amount will increase moderately with this effect.
Gather Quantity Up XL Harvest amount will increase greatly with this effect.
High Growth S Grows quicker for a little early harvest.
High Growth M Grows quicker for a moderately early harvest.
High Growth L Grows quicker for a slightly early harvest.
High Growth XL Grows quicker for a greatly early harvest.
Trait Level Up S Increase trait level by a little amount.
Trait Level Up M Slightly increase trait level.
Trait Level Up L Moderately increase trait level.
Trait Level Up XL Greatly increase trait level.
Rare Gather Rate Up S Increase the chance of harvesting something rare by a little amount.
Rare Gather Rate Up M Slightly increase the chance of harvesting something rare.
Rare Gather Rate Up L Moderately increase the chance of harvesting something rare.
Rare Gather Rate Up XL Greatly increase the chance of harvesting something rare.
Add (Water) Affix (Water) category.
Add (Plant) Affix (Plant) category.
Add (Flower) Affix (Flower) category.
Add (Medicinal) Affix (Medicinal) category.
Add (Poison) Affix (Poison) category.
Add (Elixir) Affix (Elixirs) category.
Add (Sand) Affix (Sand) category.
Add (Stone) Affix (Stone) category.
Add (Ore) Affix (Ore) category.
Add (Gemstone) Affix (Gemstone) category.
Add (Gunpowder) Affix (Gunpowder) category.
Add (Fuel) Affix (Fuel) category.
Add (Food) Affix (Food) category.
Add (Fruit) Affix (Fruit) category.
Add (Mushroom) Affix (Mushroom) category.
Add (Seafood) Affix (Seafood) category.
Add (Bug) Affix (Bug) category.
Add (Thread) Affix (Thread) category.
Add (Lumber) Affix (Lumber) category.
Add (Gas) Affix (Gas) category.
Add (Puniball) Affix (Puniball) category.
Add (Animal Product) Affix (Animal Product) category.
Add (Dragon) Affix (Dragon) category.
Add (Mystery) Affix (Mystery) category.
Add (Supplement) Affix (Supplement) category.
Add (General Goods) Affix (General Goods) category.
Add (Metal) Affix (Metal) category.
Add (Jewel) Affix (Jewel) category.